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voices

Overview

This ini type defines voice sounds. Please note that while having the same section nickname, voices and sounds do not share the same INI syntax.

Vanilla Examples

  • DATA\AUIO\voices_base_female.ini
  • DATA\AUIO\voices_base_male.ini
  • DATA\AUIO\voices_mission**.ini
  • DATA\AUIO\voices_recognizable.ini
  • DATA\AUIO\voices_space_female.ini
  • DATA\AUIO\voices_space_male.ini

Syntax

Voices use two different sections to associate voices together. Each Voice section selects a voice and sets the animation that is being used. Every following Sound section defines what sounds will be played with the selected animation for the selected voice.

This means that when the game looks for message gcs_combat_scream_01- for voice atc_leg_f01, it will first find the Sound section for gcs_combat_scream_01- which is listed within a Voice section that extends atc_leg_f01. It will then display the animation as defined by the scripts in the Voice section.

Voice

[Voice] 
nickname = STRING
script = STRING
script = STRING
ParameterInformation
nicknameNickname of the voice that is being defined.
script (1)Nickname of the head script that should be used while playing the sounds specified for that voice and that action.
script (2)Nickname of the body script that should be used while playing the sounds specified for that voice and that action.

Sound

[Sound] 
msg = STRING
duration = FLOAT ;optional
attenuation = INT
Priority = INT ;optional
ParameterInformation
msgSimilar to nicknames, they refer to a specific message within a voice [UTF file]. This string is parsed as a hashcode and used as a reference in the related UTF file.
durationRange: 0 to infty. Sets the voice's message duration.
attenuationRange: -infty to 0. Tones down the sound's volume.
Priority (optional)Range: -infty to 0. Sets the sound's priority.