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WTS World CCN
User Rating: / 0
Written by Predator   
Saturday, 19 July 2008

And now we proudly present:

WTS-World-V-4-17-Final-Client
by Crabtree Cooperation's Network
latest version completely re-unbalanced by F!R

If you played Freelancer for years and come to the WTS WORLD CCN
Server, than you will be a newbie again



Main features:

* a variety of 549 different planes and ships,and some of them are cloakable
* a large variety of equipment and weapons
* totally new equipment possibilities (powerplants, scanners, tractor beams, upgrades for shields and reactors, armor, radiation shields, ....) to outfit your ship with
* a lot of new systems to explore, some incredibly big with more than one "solar system“ and
* the possibility of entering the atmosphere of a planet
* special reputation settings for clans and clan bases, where you can start your own space imperium,including the chance to conquer and destroy your enemie's bases
* really unfriendly NPCs, which are a challenge for any pilot meeting the best NPC-killers in the
world, the [974] clan, which blast those like nothing
* a world wide multiplayer community with some of the best pilots around are waiting for you to PVP with them
* special server features include player cloaking, bounty hunt, special death messages, bumper wars, and more

================================================== ===========================
Latest version to run on the Wicked Witch's one and only WTS World Server (IP:213.148.239.240:2302)
Crabtree Homepage: http://www.crabtree-ccn.de/Freelancer/freelancer.htm
Forum: http://the2ndweb.com/wtsworld/
Ship Archive and System Map (by BigBalls hosted by courtesy of Wicked Witch): http://the2ndweb.com/wts/
================================================== ===========================

Major changes/additions in WTS version 4.17:

- massiv rebalaning of weapons shields and other stuff
... re-ordered weapon classes (WTS special class1 now class9, special class2 now class10, rest down 2 numbers)
... removed class10 (former class8 / missile) turrets from all fighters
... class10 are now battleship only turrets
... class2 turrets are now missile turrets for battleships to defend fighters
... re-worked 'balanced' shields (especially shield offline times as low as 2 seconds)
... removed NPC shields from market
... reduced power of thrusters, reduced cruise speed, raised drag of dual thruster engines
... removed dual thrusters of (most) gunboats, downbalanced 2thruster gunboats
... rebalanced organic weapons
... set cruise charge of battleships to use some more time
... created a own weapon class for missile turrets and restricted this to BS
... re-installed orginial Red + Blue Bumper, so serious pvp red vs blue is possible again
... adjusted stats of Sleeper mine, Nova bomb and Marsian bomb to be usable as mines again
... added dual thrusters to some small crafts to have competitv ships in speed from most factions
... made small ships use small missiles - not big torps and big ships big torps not small missiles
... changed Gattlings 2 use no energy but ammo - ammo priced very cheap
- added cloak feature by w0dka
- server 2 use FLHook 1.60 done by M0tha, based on the work of mc_horst, w0dka, Mischa
- single good price limit set to 1.5 billion - credits GreyWolf
- raised solar respawn time to 24 hours - credits w0dka 4 the hex adress and GreyWolf for editing the server.dll
- corrected death fuses of lot of ships
- added some new factions and some additonal factions for special NPCs
- added special RISK NPCs (Doomsday Machine, Whale Probe, Crytal Etinity)
- re-ordered universe
--- corrected solar infos
--- base_pop-zones to lot of bases
--- added some new bases and jumpholes in the Wing Commander systems
--- relocated jumpholes in the Solar System
- added SubSpace and Babylon5 gate system - removed and reordered JHs Hi01-CE01, Ew01-VR01
... removed Borg Wormhole Generators around jump hole in Borg System sun and wormhole to Fludic Dimension
... added Borg TranswarpConduit and replaced / moved some borg gates (credits SupaStarAsh) - only for smaller crafts - to that place
--- changed Black Lance Base to be a special forces base
--- moved Battlestar Galactica and Cylon Basestar to Vega Minor
--- --- added Cylon Resurection ship *destructible* (credits Kreeargh)
--- --- added fleet 2 Battlestar Galactica as
--- --- --- Colonial One *destructible* -credits ModelsPlease
--- --- --- AstralQueen -credits ModelsPlease
--- --- --- Cloud9 (dockable) -credits ModelsPlease
--- --- --- Coxxon Capricia -credits ModelsPlease
--- --- --- Daru Mozu -credits ModelsPlease
--- --- --- Foundry Ship (dockable) -credits ModelsPlease
--- --- --- Gemenon Traveler -credits ModelsPlease
--- --- --- Space Park -credits ModelsPlease
--- --- --- Pan Galactica -credits ModelsPlease
--- --- --- Majahul -credits ModelsPlease
--- replaced lot of bases with new models and also added bases
(mostly from Battleclinic.com - if we missed your name or/and didn't give proper credits and/or missused your model please contact use)
--- --- --- added 8472 FluidicGate (no name given)
--- --- --- added Advanced Shipyard (no name given)
--- --- --- added Asteroidbase21 (credits Darkdrone)
--- --- --- added BioBase (credits MRJOHN)
--- --- --- added Jupiter Station (credits Chris Jones/Redragon/Atheorhaven)
--- --- --- added Death Star (credits Kreeargh)
--- --- --- added Dregholm1 (no name given)
--- --- --- added fbs (no name given)
--- --- --- added FedbaseStation (credits WickedZombie)
--- --- --- added Federation Station (credits missing)
--- --- --- added Ferengie Brokath Base (credits Tyrel Lohr )
--- --- --- added Fyard (credits Terradyhne / ModelsPlease)
--- --- --- added Goauld Base (credits Dave975 and DKealt)
--- --- --- added ISC Asteroidbase (credits Taldren / FireSoul)
--- --- --- added K7 (credits DarkDrone)
--- --- --- added Klingon Academy Klingon Battlestation (credits DARKDRONE)
--- --- --- added KlingonFieldResearch (credits Project Armada)
--- --- --- added KlingonImperialResearch (credits Project Armada)
--- --- --- added KlingonShipupgradestation (credits Project Armada)
--- --- --- added KXSG (credits Project Armada)
--- --- --- added Mckinley (credits ModelsPlease / Andy "Deemon" Johns)
--- --- --- added Midas Array (credits Admiral Riker)
--- --- --- added MiningStation (no name given)
--- --- --- added Monolith JH (no name given)
--- --- --- added Nemesis Shipyard (credits 2 come)
--- --- --- added Orbital Processing Facility (no name given)
--- --- --- added Orion Stardock (no name given)
--- --- --- added Planet Gowlon (no name given)
--- --- --- added R1_DefenseOutpost (credits Maggot / Crymson / Okuda)
--- --- --- added Relaystation 47 (credits OUTALANCE SHIPYARDS)
--- --- --- added RKStation (no name given)
--- --- --- added RomBase (no name given)
--- --- --- added shipyard (credits DARKDRONE)
--- --- --- added SuperCarrier as TCS Tigerclaw (credits Interstellar Machine Corporation / TerraPrime mod)
--- --- --- added Voth City Ship /Credits Ted H. a.k.a. voyager009)
--- --- --- added World07 (no name given)
--- --- --- added WormholeBase (no name given)
--- --- --- added x303 Base (credits Kreeargh)
--- --- --- added Xinidi Base (credits Taldren / FireSoul )
--- --- --- added 58 new ships bringing WTS to a total of 549
--- --- --- added Gizmo Studios TACHYON THE FRINGE SHIP PACK #1 and #2 credits Gibbon, Bejaymac, Nightstalker
--- --- --- added AEON TimeShip (Admins only) (credits Redragon/atheorhaven)
--- --- --- added Klingon Freighter 'Nethak Class Transport' (credits Raven Night / Gabriel Crown), KMS (credits DarkDrone), KhoTak (credits Tyrel Lohr), K'T'Leth Heavy Bird of Prey (credits ModelsPlease) and Klingon Fighter (credits Captain KoraH)
--- --- --- added Stargate F302, Wraith Dart, TelTak, PyramidShip, Alkesh (credits Dave975 and DKealt) and PuddleJumper (credits Kreeargh)
--- --- --- added HeavyCyloneRaider, ViperMkVII, BSG Shuttle (model credits missing)
--- --- --- added ZacCl (credits MajorRacal - converted + HP by the Wicked Witch - TY Lancer Solurus 4 help with textures)
--- --- --- added Preus (model credits missing - converted + HP by the Wicked Witch)
--- --- --- added Vulcan S'Rok (credits Atolm)
--- --- --- added Cardassian Hideki (credits DarkDrone / maggot) + Nerok (credits 2 come)
--- --- --- added Ferengie Tomax + Shuttle (credits Tyrel Lohr)
--- --- --- added XindiAquatic (credits MarianoDT)
--- --- --- added Romulan Shalimar, Pveer, Raptor MK2 (credits Lancer Solurus + d3mon + Wicked Witch)
--- --- --- added Federation Lotus Freighter (credits Thexder Bayes, Rick Knox), Cargo Ship, XVC330 (credits Atolm/Azel)
--- --- --- added Combat Craft (credits Fallen Warrior)
--- --- --- added Aldebaran's Plastic Surgery Kit + Delta's New Character Bodies
--- --- --- corrected names and infos of ships converted by Element and added forgotten credits
--- --- --- added missing credits for Wing Commander models for WingCommander 3d (http://wcmdf.solsector.net/)
--- --- --- added new turret views by D3mon
--- --- --- correcte Narn mooring docking probs
- credits 4 Starlancer ships still missing - sorry - if someone got a hint, pls contact
- special credits 2 Lancer Solurus and especially 4 his outstanding FreelancerErrorChecker (http://digitalbrilliance.com/)
- additional credits go to Memory Alpha and Wiki for the collected infos, we used on our info cards

more credits 4 older versions etc. in the readme and a "\credits" folder

AND all tools like Datastorm & Co. should give no or terribly wrong infos.

 

Last Updated ( Tuesday, 22 July 2008 )
 
Solurus System MOD
User Rating: / 0
Written by Lancer Solurus   
Friday, 18 July 2008

Solurus System MOD




Solurus Systems MOD
Drepanon Series - Home Page

24/7 dedicated server online for your enjoyment

This is a clan based server where you build up your empire and try to take over the rest of the universe.

This MOD is being built from the teamwork of many people currently playing on the server.
This is a sci-fi MOD containing many different universes combined into one.

Systems are based mainly on the Star Trek universe, each race from the show are near their respective location in the galaxy.

Factions include races from Star Trek, Star Wars, SG1, Battlestar Galactica, Babylon 5, Firefly, several custom races and also from the clans who play on the server.

This MOD is designed with role playing in mind. NPC reps only change for the NPC you shoot.

This way a player can have a rep change done and it does not change for any new faction once set.

Only the original factions' reps can be changed since the rep files for them haven't changed.

A custom clan editing program is used to handle all reps within the game, allowing complete reputation updates for over a 30,000 players on the server in less than 30 seconds.

Also, player files are kept clean between each version with a player cleaner that checks for bad CRC entries and removes them.

167 Factions
143 Systems
351 Ships
Over 300 new pieces of equipment
50 million starting credits, you will need it
Approx. 270 different types of minable asteroid fields including every element known to exist
All gates in the original game are unlocked
Original SP systems opened up for exploration from the final missions
Many new commodities, doubling the amount for sale with much higher trading value
NPCs drop over 60 commodities previously reserved only for the missions, each worth 30 million
13 power plants and 10 engines dropped by the NPCs
Gold Pressed Latinum (GPL) based economy, you can have over $20,000,000,000,000,000 worth
GPL comes in 1 bar, 5 bar, 10 bar and 1 brick varieties, the brick is worth 1 billion
All new hud, roll-over, commodity, equipment and ship icons
New 3D startup screen and background graphics
Ship armor 0 to 10 available for purchase at many of the base
Scanners and tractor beams for sale, scanners up to 300k range and tractors up to 20k range
Surprise equipment and commodities can be found from exploring the systems
Some NPCs are extremely tough, some take several minutes to kill with the best weapons available
NPCs drop GPL, expensive cargo and new power supplies
Players drop all unmounted equipment, torps and cargo when killed
Custom startup movie
Admin system, ships, thruster, weapons and shields
Super-powerful ships available for the admin to do contests with
Cruise speed is 1600
Many new types of asteroids and nebulas
Clan equipment for sale at each clans' bases
NPC cargo vessels heavily armored
All original and new ships rebalanced into 7 classes, each with it's own shield type
All original ships upgraded to MOD standards, including hull, shield, power, loadouts and weapon classes
High speed tradelanes, 20000 units per second
New jumphole FX plus it has been resized to accommodate the largest of ships in the MOD
Maximum credit limit increased to the game's maximum allowable amount - $2,147,483,647 (2.1 billion)
Contains a neutral arena system without NPCs for those wishing just to fight
Ship prices range from under $100,000 to over $2,000,000,000
Many ships are available for freelancers to buy
2.1 billion price limit on everything including ships, commmodities etc.

SSM Full Install

Welcome to my multiverse.

SSM created June 28th, 2005

Last Updated ( Sunday, 20 July 2008 )
 
Crossfire 1.8
User Rating: / 1
Written by OPR8R   
Thursday, 17 July 2008

 

 

It has been more than 1 1/2 years now since the Crossfire 1.7 has been released. Surprisingly this mod still belongs to the most favorite Freelancer mods with a very large fan community. Since the release of Crossfire 1.7 I have spent very much time developing new concepts and finding out how the Freelancer engine can be "manipulated" to create new stuff. The results are pretty interesting.

Since its first release Crossfire was known to be one of the most complex mods available introducing many new features to the Freelancer community. It was designed to show what possibilities and features are still possible in Freelancer and to push the game to a higher quality.
Crossfire has very advanced graphic & sound settings which will make the gameplay much more interesting. The gameplay is very balanced and challenging.
You will able to explore hundreds of systems with more than 400 new dockable stations and planets. Clans are able to buy their own clansystems and manage those like they want.
There are high profitable traderoutes which change due a dynamic economy. Also the world of Crossfire is changing alot since the mod is build to create random events such as invading Nomads and Dom'kavash or solar interferences which disturb the travel in some systems. Crossfire is an expanding world that is always in development. To a limited amount the player has real influence on the Crossfire Universe. New systems appear and can get explored. New ships are build. New equipment is going to be developed by the companies in Sirius. Everything is changing to guarantee a long time of pleasure and action.
The Crossfire mod comes along with very special features which enhance the gameplay and make this mod very special.


With Crossfire 1.8 we have improved our already very successful working cheat protection system. Also our serversided tools get a heavy update which will lead to many more interesting online features.

When I started working on Crossfire 1.8 I decided that quality has the highest priority. So I started to rebuild a large part of the vanilla content in order to show much higher details and pure eye candy. We have rebuild big parts of the Crossfire 1.7 mod (the old content) and we put much energy into building high standard models and content for Crossfire 1.8. Hundreds of objects will get a new scale of detail... most of the effects will get improved and about 1000 infocards are getting reworked in order to raise the details and the depth of gameplay (showing fantastic details about the life in Sirius).
Unlike other mods we try not to exchange textures or effects "en masse" to change the look without checking for possible side effects. Every change has been checked several times to avoid such side effects and to make sure that the original Freelancer feeling remains intact.
Same can be said about the game balance and the gameplay.
The results are incredible good looking graphics, good sounds and music samples, challenging quests and a great gameplay experience. Crossfire extends the Freelancer world with a new interesting story based on what is already known about Freelancer and Starlancer.
To sum up the task was to create the most detailed mod that has ever been build for Freelancer and we are on very good way to create something outstanding.

The release of Crossfire 1.8 is planned to be in late august 2008. You can expect to get the most detailed, most complex, most innovative and of course the most bugfree Freelancer mod that ever has been created.
You can find more information about the features and many screenshots at:
http://www.swat-portal.com/php/wbdmoddb/board.php?boardid=162
http://www.swat-portal.com/php/wbboard/thread.php?threadid=9924&boardid=106
http://www.swat-portal.com/php/wbboard/thread.php?threadid=11497&boardid=106
http://www.swat-portal.com/php/wbboard/portal_framegallery.php?module=339
http://www.crossfire.swat-portal.com

SWAT_OP-R8R
SWAT Portal Administrator
[www.swat-portal.com]

 

Last Updated ( Friday, 18 July 2008 )
Read more...
 
The Evil Empire Revolution
User Rating: / 0
Written by rsabatino   
Wednesday, 16 July 2008

hello fellow freelancers. just to let everybody know the evil empire revolution is up and runing. we are using Discovery 4.84 and its preety stable. its runing on a 24/7 dedicated server. i have a new forums i have been working on that http://evilempirerevolution.freeforums.org/

http://home.comcast.net/~rsabatino20/site/?/home/ heres the link to my web site there you could find screen shots and other cool links.

we are also on flstat from cryo http://www.cryosphere.f2s.com/Freelancer/sinfo.php?name=EvilEmpireRevolution update are made daily

http://69.141.105.117/ heres the link to flstats so please join us and let off some steam. have fun. cheaters please stay home. also anybody that has a link code and wants to link to each other give me you code and we will work something out.

 

Last Updated ( Friday, 18 July 2008 )
 
Freeworlds 18.31 Starwars Total Conversion Mod!
User Rating: / 21
Written by Freeworlds_Sushi   
Wednesday, 16 July 2008

Freeworlds is a Total Conversion Mod. What does that mean? Gone are all the original Freelancer stuff. Every ship, every base, every system is completely customized to let players immerse themselves in the Star Wars Universe.

Join pilots from around the world! Whether you are from the USA, Europe or Down Under, Freeworlds has an international cast of characters for you to meet.

Last Updated ( Friday, 18 July 2008 )
Read more...
 
Gizmo Studios - Galactica 2.0
User Rating: / 4
Written by Gibbon   
Friday, 11 July 2008

Galactica 2.0 is a Freelancer mod based on the reimagined universe of Battlestar Galactica. This mod has been in development for some time and the first part of the mod is now nearing completion. For more information please visit Gizmo Studios

Last Updated ( Tuesday, 15 July 2008 )
Read more...
 
24/7 Procyon Dedicated
User Rating: / 0
Written by Sion   
Wednesday, 09 July 2008

 

24/7 Procyon Dedicated

 

Hosted on a fiberoptic internet connection, Procyon is a vanilla Freelancer server that boasts what we're frequently told is the smoothest player vs. player combat and general gameplay possible for Freelancer players located in North America.

 

Procyon offers an overall Freelancer experience that is one hundred percent vanilla. Our server boasts enhanced functionality provided by both a specialized version of FLHook and software that has been custom-tailored to the server; in addition to a website that features dynamic pages that allow the server's clans their own space on the site.

In addition to enhanced server-side functionality, Procyon will soon feature an optional client-side component which will act as an extension to our server-side FLHook implementation, allowing us to further enhance the overall Freelancer experience without resorting to mods. Work on the initial version of this software is nearing completion, and will be available soon.

We look forward to having you with us.

 

Last Updated ( Thursday, 10 July 2008 )
 
The Common Wealth Mod Studio
User Rating: / 0
Written by David "Starbuck" Hunt   
Monday, 30 June 2008

Hello all. i Know that the Common Wealth Mod Studio and its mods are not as well known around here. But, i would like for that to change very much.

We currently have two mods running.

The Andromeda Experiment(previously the Common Wealth mod) Which is and Andromeda based mod, based off of Gene Roddenberrys Andromeda.

Our Second and newest mod, The BSG Experience, is based off of the new Reimaged Battlestar Galactica. it is currently still in the working.

We could use the help of modlers, coders,Scripters. and anybody with any help with modding Freelancer. http://z4.invisionfree.com/The_CW_Mod_Studio/index.php?act=site our fourms are located here. You can come and join with us if you want. I appreciate your time and look forward to hearing from you.

Sincerly, Ckyrules and the rest of The Common Wealth Mod Studio

Last Updated ( Thursday, 10 July 2008 )
 
Topfreelancers.net 24/7 RP Server
User Rating: / 1
Written by Roo Avery   
Monday, 23 June 2008

The TopFreelancers Server is one of the premier Role Play Freelancer servers available. We found the standard Freelancer game even with static modding was still severely limited to provide a true Role Play environment. Here at TFL we have worked for many months developing a way to expand the role play atmosphere from the forums into the game itself by means of a specific menu of elements as detailed below;

Community.
We here at TFL pride ourselves in our outstanding sense of community. TopFreelancers see TFL as a second home and the great players and admin as their second family. Our players are more than happy to assist each other or talk to each other with problems both in-game and in real life. Experiencing TFL is experiencing the gaining of friends and family that you'll never forget. All new players to the server are met with a friendly greeting and invited into our community with open arms. We are more than happy to show you the ropes and get you set-up and on your way to enjoy the TFL experience.

Mod. TFL Parallel Universe - Also known as the TFL Mod 1.44

Features: Player chooses starting faction which sets starting location and character. Over 20 New systems, including custom Guard/Clan systems. Star Trek and Star wars systems with custom AI. New custom AI factions for clan systems. All ships rebalanced. Over 20 new custom player flyable ships. Custom Bases, Planets and Suns. All story systems open with new bases. Improved Arena system New TFL System with Benny's Bar and Roo's Coffee shop amongst other features. New Commodities and trade route's. New look for menu's and Hud. Hud now displays true cruise speed.

 

Role Play.
TopFreelancers is a 100% role play server. You can live the rough life of a pirate and earn a living jumping traders and stealing their loot for profit and constantly be that thorn in the naves side.

You can experience the adventurous life of a trader and pilot your train down dangerous, yet profitable, routes to sell your goods. Join the ranks of one of the navy's fighting to protect the interests of your House and maintaining the order and civility. You can enter the life of business and greed and contract your services out to the highest bidder or join a contractor clan. Or you can join up with the grand protectorate of the universal law and join the Police in maintaining order and fighting crime throughout Sirius. Your imagination is the limit.

Tournaments and Events.
The players at the TopFreelancers Server pride themselves in being the best while upholding the highest standards in sportsmanship. The TFL Tournaments feature 20 different tournament formats with more to be added in the future. The current tournament formats are Player vs. Player and Team vs. Team. We also offer a Non-Modded Ship and No Special weaponry tournament. An event just for Clans has also been added. Events held to date include the Discovery Battlestar Galactica Shootout, Star Wars, Borg Invasion and the Unknown Alien Events. Many more are planned.
Do you have what it takes to play against the best?

Ventrilo.
The TFL Ventrilo server is a 32-user server hosted by topfreelancers.net. Ventrilo can be used by clans and all players to organize online and in-game strategy and just general voice-chat. It is the best voice communication software available and the clearest allowing clans and all players to discuss strategy and tactics in real-time for a more productive and exciting online gaming experience.
This is a RATED-G & Family Friendly Environment. No cursing or swearing. Please be considerate to other players. If you are banned in the TFL Ventrilo Server, you will also be banned from the TFL Game Server.

Time, Dedication and Patience.
TFL itself was started by our Server Operator, TFL Mike back in March 2004. Before this he was the Server Operator for A1 Freelancers. The current Admin Team alone bring in total, 10 years experience as Admins and over 20 combined years of Freelancer experience. This is one of the reasons why 3 years later TFL is still going strong, and will not be going anywhere soon.

Are you ready? Are you ready to take the dive and enter the TFL universe? Does intense role play and a great community light that internal fire for adventure within? If so, visit our highly active forums at http://www.topfreelancers.net/

We hope to see you soon!
Sincerely,
TopFreelancers community.

 

Last Updated ( Thursday, 10 July 2008 )
 
Plasmafire being rebuilt
User Rating: / 1
Written by CountCornelius   
Sunday, 22 June 2008

 

Dear Freelancers,

Due to many complaints and downfalls Plasmafire is in the proccess of reconstruction,

we are in need of modders and players willing to help us return the old glory we had.

Modders we need:

- ship coders
- faction coders
- base NPC makers
- mission coders
- commodities coders
- trade route creators
- equipment coders
- weapon coders
- capital ship weapon coders
- bug fixers

For more info check this link: http://www.plasmafire.net/upload/index.php?showtopic=320&hl=

Best Regards,

The Plasmafire Gaming Community

Last Updated ( Monday, 23 June 2008 )
Read more...
 
Universal Zone Freelancer Server
User Rating: / 0
Written by Tadej   
Wednesday, 18 June 2008

Universal Zone is a server which offers quite a few surprises.Originaly it was and it still is a community, Freelancer Gaming Zone decided to open a server for players to enjoy almost clear Freelancer with things that were stripped off in multiplayer and were now re-added.

Logo

Universal Zone is a server which offers quite a few surprises.Originaly it was and it still is a community, Freelancer Gaming Zone decided to open a server for players to enjoy almost clear Freelancer with things that were stripped off in multiplayer and were now re-added.We have taken a mod from a person named Volt and we improved it so that now player on our server will enjoy:

*Destructive Universe
*Acces to Nomad Homeworld
*Capital Encounters
*Holes/Gates Unlocked
*Spinning Planets
*Cruise Speed increased
*Engine Trails
*Advanced Key Set
*Reputation Change Effects
*Nomad wreck
*Hard NPCs
*Engine Shop
*Battleship Osiris base
*Better Missions
*Named a few things
*Customizable Multiplayer Characters

*New ships:
-Enforcer (Juni's Defender),
-Blood Dragon,
-Seth (Order Very Heavy Fighter)
-Armored Transport
-Transport
-CSV (Combat Service Veichle)

*Lootable Equipment:
-Paralyzer Missile,
-Adv. Champion H.F. Shield,
-Adv. Barrier H.F. Shield

*Ships with Cloaking Device:
-Banshee,
-Valkyrie,
-Humpback

*New systems:
-Omicron Delta (Pvp System)
-Sigma-15 (Freeport 7)

Other features:
*Global Server Workaround included

Our server can be found on global server under name 24/7 FL>Universal

IP: clarkzone.ath.cx
Port: 2302

Notice: Our server loads a bit slowly so please be patient and wait for it to show up on global server list.

Mod can be downloaded from this page:

http://flzonehome.freeforums.org/portal.php?page=flserver

If you need support visit our web site at http://flzonehome.freeforums.org/
or email us at This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

 

Last Updated ( Thursday, 19 June 2008 )
 
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