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asteroids

caution

This page is a work in progress!

There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!

Overview

These files govern the properties of individual asteroids used by asteroid field ini types.

Vanilla Examples

  • DATA\SOLAR\asteroidarch.ini

Syntax

Blocks can be called in any order and any number of times. Nicknames need to be unique.

Asteroid

[Asteroid]
nickname = STRING
DA_archetype = PATH
material_library = PATH
ParameterInformation
nickname
DA_archetype
material_library
[AsteroidMine]
nickname = STRING
DA_archetype = PATH
material_library = PATH
explosion_arch = STRING
detect_radius = INT
explosion_offset = INT
recharge_time = INT
ParameterInformation
nickname
DA_archetype
material_library
explosion_archAn [Explosion] entry defining the explosion effect and damage of the mine. Note: The damage will always be centered to the mine’s center, not where the effect will be played.
detect_radiusThe radius from the mine’s center within players or NPCs will trigger the explosion.
explosion_offsetThe radius from the mine’s center in direction to the trigger where the explosion_arch (not damage!) will be rendered at.
recharge_timeDelay in seconds after which another explosion can occur.
[DynamicAsteroid]
nickname = STRING
DA_archetype = PATH
material_library = PATH
explosion_arch = STRING
ParameterInformation
nickname
DA_archetype
material_library
explosion_arch