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markets

caution

This page is a work in progress!

There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!

Overview

These files determine what is sold and where.

Vanilla Examples

  • DATA\EQUIPMENT\market_misc.ini
  • DATA\EQUIPMENT\market_commodities.ini
  • DATA\EQUIPMENT\market_ships.ini

Syntax

[Loadout]

[BaseGood]
base = STRING
MarketGood = STRING, INT, FLOAT, INT, INT, BOOL, FLOAT ;MULTIPLE
ParameterInformation
baseThe nickname of the Base entry for this block.
MarketGoodThe values here are as follows:
STRING: Equipment or Commodity nickname.
INT: The Level required to purcahse the commodity. By default, this only works in SP.
FLOAT: The minimum reputation required to purchase the item.
INT: Minimum quantity, this value is unused, but required if an item is to be sold on a base.
INT: Maximum quantity, this value is unused.
BOOL: Whether or not the commodity displays in the scrolling bar in the colony news service. a value of 1 excludes it from this scroll, a value or 0 includes it.
FLOAT: Price multiplier applied to the item's value as listed in a goods entry.