Skip to main content

explosions

caution

This page is a work in progress!

There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!

Overview

These files are used to define explosions and debris used by weapons, ship and solararch entries.

Vanilla Examples

  • DATA\FX\explosions.ini

Syntax

[Debris]

nickname = STRING
death_method = STRING
lifetime = FLOAT, FLOAT
linear_drag = FLOAT
angular_drag = FLOAT, FLOAT, FLOAT
rotation_inertia = INT, INT, INT
trail = STRING
explosion = STRING
ParameterInformation
nickname
death_method
lifetime
linear_drag
angular_drag
rotation_inertia
trail
explosion

[Explosion]

[Explosion]
nickname = STRING
lifetime = FLOAT
process = STRING
num_child_pieces = INT
debris_type = STRING, INT
innards_debris_start_time = FLOAT
innards_debris_num = INT
innards_debris_radius = INT
debris_impulse = INT
effect = STRING, FLOAT
innards_debris_object = STRING
ParameterInformation
nickname
lifetime
process
num_child_pieces
debris_type
innards_debris_start_time
innards_debris_num
innards_debris_radius
debris_impulse
effect
innards_debris_object

[Simple]

nickname = STRING
DA_archetype = PATH
material_library = PATH
mass = INT
ParameterInformation
nickname
DA_archetype
material_library
mass