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goods

caution

This page is a work in progress!

There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!

Overview

Vanilla Examples

  • DATA\EQUIPMENT\goods.ini
  • DATA\EQUIPMENT\misc_good.ini
  • DATA\EQUIPMENT\st_good.ini
  • DATA\EQUIPMENT\weapon_good.ini

Syntax

[Good] blocks are repeatable.

[Good]

[Good]
nickname = STRING
equipment = STRING
msg_id_prefix = STRING
category = STRING
price = INT
combinable = BOOL
good_sell_price = FLOAT
bad_buy_price = FLOAT
bad_sell_price = INT
good_buy_price = INT
shop_archetype = PATH
item_icon = PATH
jump_dist = INT
ship = STRING
hull = STRING
addon = STRING
free_ammo = STRING, INT
ids_name = INT
ids_info = INT
ParameterInformation
nicknameThe nickname of the good, this is typically shared with the equipment entry.
equipmentThis corresponds to the equipment entry this good relates to.
msg_id_prefixThis refers to the audio line used when NPCs refer to the commodity.
categoryThis can be commodity, equipment, ship or shiphull. What the value actually does is untested.
priceThe base price of the good.
combinableDenotes whether or not the item will create stacks when multiple items are acquired.
good_sell_priceThis governs the color of the dot next to the commodity when selling, denoting the threshold from yellow to green.
bad_buy_priceThis governs the color of the dot next to the commodity when buying, denoting the threshold from yellow to red.
bad_sell_priceThis governs the color of the dot next to the commodity when selling, denoting the threshold from yellow to red.
good_buy_priceThis governs the color of the dot next to the commodity when buying, denoting the threshold from yellow to green. If a commodity is at or above this multiplier, it will also appear on the base infocard as a commodity the base is demanding.
shop_archetypeThis value is read, but is not used.
item_iconThis denotes the path to the .3db icon file the good uses in dealers and in ship cargo.
jump_distThis value is read, but is not used.
shipRefers to the ship associated with the good entry, if applicable.
hullRefers to the shiphull good associated with a ship package.
addonRefers to additional gear included with a ship package. Typically this means lights, an engine, etc. The syntax here is EQUIPMENT, HARDPOINT, QUANTITY.
free_ammoRefers to free ammo included with the item. The ammo is in fact not free, and is added to the price of the item.
ids_nameThe string for this entry's name. This should typically match the associated equipment entry.
ids_infoThe string for this entry's infocard. This should typically match the associated equipment entry.