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empathy.ini

Overview

This file determines how a player's actions will impact their reputation with a defined faction.

Syntax

Multiple [RepChangeEffects] blocks can be defined.

[RepChangeEffects]

[RepChangeEffects]
group = STRING
event = STRING, FLOAT
empathy_rate = STRING, FLOAT ;repeatable
ParameterInformation
groupThe name of the faction as defined in faction_prop.ini.
eventHow significant a player's actions are for a given event. STRING options are object_destruction, random_mission_success, random_mission_failure and random_mission_abortion. The FLOAT defines an absolute change to the repuation of this faction when the event happens. Reputations range from a value of -1 to 1.
empathy_rateDetermines how an event affects the reputation with other factions. STRING is a faction name as defined in faction_prop.ini, and the FLOAT is a multiplier based on the event's reputation change which then causes a second-hand change for this faction.