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mouse.ini

Overview

The mouse.ini file is used to define the characteristics of the different cursors within the game.

Syntax

[Texture]

[Texture]
file = PATH
name = STRING
ParameterInformation
fileDefault: screens\cursor.TXM

The file used for all mouse cursor textures.
nameDefault: newcursors

[Shape]

Multiple entries are allowed.

[Shape]
name = STRING
x = INT
y = INT
w = INT
h = INT
ParameterInformation
nameThe name of the shape.
xRange: 0 to ∞

The relative X axis position of the shape as it appears in the [Texture] file = PATH reference.
yRange: 0 to ∞

The relative Y axis position of the shape as it appears in the [Texture] file = PATH reference.
wRange: 0 to ∞

The width of the shape as it appears in the [Texture] file = PATH reference.
hRange: 0 to ∞

The height of the shape as it appears in the [Texture] file = PATH reference.

[Cursor]

Multiple entries are allowed.

[Cursor]
nickname = STRING
anim = STRING, INT, INT
hotspot = INT, INT
blend = INT
spin = INT ;optional
scale = FLOAT
color = INT, INT, INT, INT ; optional
ParameterInformation
nicknameThe internal name of this entry for use in the game
animRange: 0 to ∞

References an entry from a previous [Shape] name = STRING
hotspotRange: 0 to ∞?
blendDefault: 4

Range: 0 to ∞
spinRange: 0 to ∞

Sets the spin speed of the cursor.
scaleRange: 0 to ∞

Most likely sets the scale of the cursor in-game.
colorRange: 0 to 255