soundcfg.ini
Overview
This file appears to govern how audio behaves in Freelancer globally. The [reverb]
block can be used to govern how specific sounds behave. It's not clear if this file is called by Freelancer or not, more research is required.
Syntax
Multiple [reverb]
blocks may be defined
CFG
[Voice]
ear_doppler_factor = FLOAT
ducking_rtc_down_by = INT
ducking_rtc_down_time = FLOAT
default_crv_pitch = INT
default_crv_attenuation = INT
music_fade_time = INT
cross_fade_silence = INT
cockpit_attenuation = INT
ducking_spaceflight_down_by = INT
ducking_spaceflight_down_time = FLOAT
ducking_spaceflight_up_time = FLOAT
spaceflight_dialogue_pan_range = INT
ducking_comm_down_by = -INT
ducking_comm_down_time = FLOAT
ducking_comm_up_time = FLOAT
master_music = INT
master_ambient = INT
master_interface = INT
master_sfx = INT
master_voice = INT
Parameter | Information |
---|---|
ear_doppler_factor | Strength of the Doppler effect on moving audio sources. |
ducking_rtc_down_by | Strength of compression of the volume of an audio signal whenever another audio signal goes above a certain threshold |
ducking_rtc_down_time | Length of time the ducking down effect lasts |
default_crv_pitch | Defines the progression of the pitch for the tonal portion of the audio segment |
default_crv_attenuation | Defines the default curve attenuation. |
music_fade_time | Defines the fade in/out time for music. |
cross_fade_silence | Amount of silence in cross-fade when changing music chat |
cockpit_attenuation | Default sound attenuation when in cockpit mode. |
ducking_spaceflight_down_by | Ducking down level of sounds when in space |
ducking_spaceflight_down_time | Ducking down duration of sounds when in space |
ducking_spaceflight_up_time | How quickly ducked down sounds 'bounce back' in space(?) |
spaceflight_dialogue_pan_range | Determines the pan range of dialogue when in space |
ducking_comm_down_by | Ducking down level of comms audio when hailing NPCs |
ducking_comm_down_time | Ducking down duration of comms audtio when hailing NPCs |
ducking_comm_up_time | How quickly ducked down sounds 'bounce back' in space(?) |
master_music | Master music volume |
master_ambient | Master ambient volume |
master_interface | Master interface volume |
master_sfx | Master SFX volume |
master_voice | Master voice volume |
reverb
[reverb]
nickname = STRING
settings = INT, INT, INT
Parameter | Information |
---|---|
nickname | This appears to refer to an entry in sounds.ini |
settings | Defines level of reverb, not sure what these integers do? Testing required. |