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soundcfg.ini

Overview

This file appears to govern how audio behaves in Freelancer globally. The [reverb] block can be used to govern how specific sounds behave. It's not clear if this file is called by Freelancer or not, more research is required.

Syntax

Multiple [reverb] blocks may be defined

CFG

[Voice] 
ear_doppler_factor = FLOAT
ducking_rtc_down_by = INT
ducking_rtc_down_time = FLOAT
default_crv_pitch = INT
default_crv_attenuation = INT
music_fade_time = INT
cross_fade_silence = INT
cockpit_attenuation = INT
ducking_spaceflight_down_by = INT
ducking_spaceflight_down_time = FLOAT
ducking_spaceflight_up_time = FLOAT
spaceflight_dialogue_pan_range = INT
ducking_comm_down_by = -INT
ducking_comm_down_time = FLOAT
ducking_comm_up_time = FLOAT
master_music = INT
master_ambient = INT
master_interface = INT
master_sfx = INT
master_voice = INT
ParameterInformation
ear_doppler_factorStrength of the Doppler effect on moving audio sources.
ducking_rtc_down_byStrength of compression of the volume of an audio signal whenever another audio signal goes above a certain threshold
ducking_rtc_down_timeLength of time the ducking down effect lasts
default_crv_pitchDefines the progression of the pitch for the tonal portion of the audio segment
default_crv_attenuationDefines the default curve attenuation.
music_fade_timeDefines the fade in/out time for music.
cross_fade_silenceAmount of silence in cross-fade when changing music chat
cockpit_attenuationDefault sound attenuation when in cockpit mode.
ducking_spaceflight_down_byDucking down level of sounds when in space
ducking_spaceflight_down_timeDucking down duration of sounds when in space
ducking_spaceflight_up_timeHow quickly ducked down sounds 'bounce back' in space(?)
spaceflight_dialogue_pan_rangeDetermines the pan range of dialogue when in space
ducking_comm_down_byDucking down level of comms audio when hailing NPCs
ducking_comm_down_timeDucking down duration of comms audtio when hailing NPCs
ducking_comm_up_timeHow quickly ducked down sounds 'bounce back' in space(?)
master_musicMaster music volume
master_ambientMaster ambient volume
master_interfaceMaster interface volume
master_sfxMaster SFX volume
master_voiceMaster voice volume

reverb

[reverb]
nickname = STRING
settings = INT, INT, INT
ParameterInformation
nicknameThis appears to refer to an entry in sounds.ini
settingsDefines level of reverb, not sure what these integers do? Testing required.