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Turret View and Mouse Offsets

Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
SuffixTypeSize
ffloat4 bytes
ddouble8 bytes
iinteger4 bytes
bbyte1 byte (-128 to 127)

A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

Turret View / Mouse

Default ValueFileOffsetByDescription
-1.04719758034ffreelancer.exe1DBE0CM0tahLower limit of y/z axis rotation in turret view, in radians (Part 1).
-1.04719758034ffreelancer.exe11AA41foxLower limit of y/z axis rotation in turret view, in radians (Part 2).
1.04719758034ffreelancer.exe1DBE10M0tahUpper limit of y/z axis rotation in turret view, in radians (Part 1).
1.04719758034ffreelancer.exe11A9F4foxUpper limit of y/z axis rotation in turret view, in radians (Part 2).
42 -> 00freelancer.exe0C7903adoxaKeyboard moves ship in turret view (Part 1).
74 -> EBfreelancer.exe0DBB12adoxaKeyboard moves ship in turret view (Part 2).
74 -> EBfreelancer.exe0DBB58adoxaKeyboard moves ship in turret view (Part 3).
74 -> EBfreelancer.exe0DBB9EadoxaKeyboard moves ship in turret view (Part 4).
74 -> EBfreelancer.exe0DBBE4adoxaKeyboard moves ship in turret view (Part 5).
42 -> 00freelancer.exe0C7EDBadoxaMouse moves ship in Turret View, a bit buggy though (Part 1).
0F85->90E9freelancer.exe11A8EDadoxaMouse moves ship in Turret View, a bit buggy though (Part 2).
D9 1D 7C 52 67 00->E8 2F 82 0A 00 90freelancer.exe11D89CadoxaCamera is independent of ship movement in turret view (Part 1).
D9 1D 70 52 67 00->E8 F0 81 0A 00 90freelancer.exe11D8BBadoxaCamera is independent of ship movement in turret view (Part 2).
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
->
D9 15 70 52 67 00 D8 0D 84 90 67 00 D9 1D 7C 90 67 00 C3
freelancer.exe1C5AB0adoxaCamera is independent of ship movement in turret view (Part 3).
00 00 00 00 00 00 00 00 -> D9 15 7C 52 67 00 EB DEfreelancer.exe1C5AD0adoxaCamera is independent of ship movement in turret view (Part 4).
A1 A0 4A 67 00 8A 88 B9 05 00 00 84 C9 74 38 A1 44 97 67 00 85 C0 74 05 83 C0 F8 EB 02 33 C0 50 FF 15 70 64 5C 00 83 C4 04 85 C0 74 08 8B C8
->
9C A1 44 97 67 00 83 C0 F8 50 FF 15 70 64 5C 00 59 91 9D 74 0D A0 CA EC 67 00 88 81 F9 00 00 00 EB 25 B0 00 86 81 F9 00 00 00 A2 CA EC 67 00
freelancer.exe14A65BadoxaDisable camera level during turret view (fixes ship movement bugs in this view).
0.05ffreelancer.exe1186F0VenemonMultiplier for third person view inertia.