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Docking and Jumping Offsets

Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
SuffixTypeSize
ffloat4 bytes
ddouble8 bytes
iinteger4 bytes
bbyte1 byte (-128 to 127)

A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

Docking and Jumping

Default ValueFileOffsetByDescription
1000fcommon.dll18BDB4DevMax dock acknowledge distance.
10000fcommon.dll13F48CDevMax docking initiation distance.
1750fcommon.dll1422F0M0tahMinimum distance away from object to automatically engage cruise when using dock or goto.
E8 29 C1 FF FF 8B 4C 24 24 8D 54
->
6A 00 89 F9 E8 35 00 00 00 EB 1F
common.dll0501B2adoxaManually launch from docking bay (Part 1).
8B 54 -> EB 20server.dll022040adoxaManually launch from docking bay (Part 2).
18fcommon.dll18BDB8adoxaDocking speed.
15fcommon.dll06D6CAfoxLaunching speed (for launch sequences that use strafe like battleships).
1.0fcommon.dll050527adoxaRelative speed after launching (planet).
0.5fcommon.dll06DE13adoxaRelative speed after launching (station).
60 -> 62common.dll063645adoxaF3 docking works with FREIGHTER type (Part 1).
00 -> 02common.dll063650adoxaF3 docking works with FREIGHTER type (Part 2).
2000fcommon.dll13E678foxHow far behind a jumpgate a player will be spawned - the player will move from this point to the arrival point near the gate during the respective [JumpGateEffect] jump_in_time.
-350fserver.dll0231BFadoxaJump gate/hole z-axis entry point adjustment.
500dserver.dll0876C0adoxaJump gate/hole x/y-axis entry point adjustment.
74 -> EBserver.dll173DALazEnable undocking hail in multiplayer.