0x00549BC0 Freelancer sub
esp+4 =
0x00678BA4 first person
0x00678D48 third person
0x00549BC0 Freelancer sub
esp+4 =
0x00678BA4 first person
0x00678D48 third person
@BC46 said in Dev's Limit Breaking 101 Techniques:
Show all group members on the nav map:
Freelancer.exe, 08DC07, E9 85 FD FF FF 90 90 90 -> 83 C5 18 E9 82 FD FF FF
I wasted an entire month trying to figure this out lol (and failed)
nice find, I thought it was drawing only one icon for the group, didnt know thought probability of they are stacked together
Cutscenes in space will not use your camera, gives you ability to freely roam during these events.
server.dll+19B57
74 70 -> EB 70
@Gold_Sear
I assume its working now?
-While docked-
Turn off Stations commodity sell/buy information from Information Box
Freelancer.exe+75112
01 -> 00
Turn off Stations equipment sell information from Information Box
Freelancer.exe+75121
01 -> 00
Turn off Stations ship sell information from Information Box
Freelancer.exe+75130
01 -> 00
-while undocked-
Turn off Stations market information from Information Box
Freelancer.exe+75C68
01 -> 00
-Nav map-
Turn off Stations commodity sell/buy information from Nav Map
Freelancer.exe+97B7F
01 -> 00
Turn off Stations equipment sell information from Nav Map
Freelancer.exe+97B8E
01 -> 00
Turn off Stations ship sell information from Nav Map
Freelancer.exe+97B9D
01 -> 00
Turn off auto-generated commodity sell/buy locations detail inside equipment/commodity tab
Freelancer.exe+6FA17
01 -> 00
Common.dll+75B36
Formation force to cruise distance
500f
(if "formation will use their thruster offset" is applied, ships will use their thruster to reach their targets unless they engage cruise)
((OUTDATED)) (use BC46’s offset)
Prevent activated CM fire by right click
Freelancer.exe+134AB8
FF 52 10 8A D8 -> B3 00 90 90 90
Pub::Player:PopUpDialog wont pause the game/lock controls
Freelancer.exe+8A521 (wont pause SP)
75 12 -> EB 12
Freelancer.exe+8A53D (wont lock)
01 -> 00
here are some
Group formation enable/disable distance
common.dll+13FBD8 0639FBD8
25000000 float (5.0km)
Enable formation with hostiles
common.dll+13F540 0639F540
-0.6 to -2.0 float (rep)
Disable cruise charge text
freelancer.exe+D5F53
8A 47 54 -> B0 00 90
Contact list switch before launch
freelancer.exe+CF4E6 Part 1
33 F6 -> B3 04 (00 important, 01 ships, 02 solar, 03 loot, 04 all)
freelancer.exe+CF500 Part 2
89 B5 -> 89 9D
freelancer.exe+CF4EF Part 3
89 B5 -> 89 8D
freelancer.exe+CF517 Part 4
89 B5 -> 89 8D
Distance in which player names will appear
freelancer.exe+1D95A8
3000 float default
disregard my two posts above and sorry for spamming
I thought they were working well until I found an epic bug with docking behaviour
but I cant replicate it now, if someone can test it and confirm this offset is fine
it would be appreciated
(by logic, it just removes seperation between a player and a NPC, which they use thrusters)
common.dll+763B6
"Formation members will use their thrusters"
84 C0 -> 90 90
bad offset
offsets were bad, sorry for spamming folk xd
Common.dll+4CED4
"Guided projectiles wont give up tracking a target"
75 09 -> 90 90
server.dll A551
"Change zone damage from percentage to flat 100 per tick (higher the zone damage faster it applies) "
D9 44 24 20 8B 15 9C 42 E3 04 D8 32 8B 07 -> D9 05 DE 97 42 00 8B 15 9C 42 01 05 8B 07
"Group member's nav position refreshes every second"
D8 15 40 3E 5D 00 -> D8 15 CC 2E 5D 00 | freelancer.exe 96323
D8 25 40 3E 5D 00 -> D8 25 CC 2E 5D 00 | freelancer.exe 96336
Sadly, it requires a dll hack because there are no camera modes for cruise and engine kill
calculation is speed x 0.05
I changed it from 0.05 to 0.015, it is a temporary solution camera might feel faster but it will keep it close during a cruise
“Camera position to relative speed”
freelancer.exe 1186F0 | 005186EA
CD CC 4C 3D -> 8F C2 75 3C
sup
atiumdag is located within system files, it is an AMD related file that have access to Directx functions, you can edit its memory while game is running, I didn’t try moving it into game
files, dont think it will work.
instead of doing those you can add in dacom.ini
[RenderPipeline]
fillmode = 2
It will launch the game as Wireframe (Knowledge base doesn’t have this information in there)
atiumdag.dll
“file v8.14.10.761. It is for fixing rendering issues in games with AMD/ATI GPUs.”