Sup folk, I would like to contribute to the list
---Render---
Location of AMD's D3DFillmode (instead use fillmode=1/2/3 in dacom.ini's [Renderpipeline])
atiumdag.dll C652B 639A712B
8B 87 C0 2C 00 00 = default(solid)
B8 01 00 00 00 90 = point
B8 02 00 00 00 90 = wireframe
---Universe---
"Overall sun color impact in the universe (makes darker to lighter) "
frelancer.exe 1C89C0 [double] 005C8A30
255(default)
Space particles around player outside fields(hardcoded value)
freelancer.exe 14BDF7 [2 bytes] 0054BDF7
80(default value)
Space particles around player outside fields(dynamic value)
freelancer.exe 006797A8 [2 bytes]
80(reads hardcoded default value)
"Make sun flare size modifiable"
freelancer.exe 11250D [adress byte] 0051250D (re-route read to somewhere else)
DC 2D B8 89 5C 00 -> DC 2D 3B 90 5C 00
freelancer.exe 1C903B [DOUBLE] 005C903B (set-up a double value in not used adress)
00 64 80 5B 00 64 80 5B -> 00 00 00 00 00 00 24 40 (1 = 3FF0, 10 = 24 40)
"Sun flare brightness"
freelancer.exe 10F982 [float] 0050F982
1-10(maximum effect)
"Sun GREEN color impact in universe(dynamic value, changes every switchout)"
freelancer.exe 2798F9 [byte] 006798F9
1-255
"Sun BLUE color impact in universe(dynamic value, changes every switchout)"
freelancer.exe 2798FA [byte] 006798FA
1-255
"Sun GREEN color impact in universe(static multiplier value)"
freelancer.exe 10262 [byte] 00410262
1-10
"Sun BLUE color impact in universe(static multiplier value)"
freelancer.exe 10267 [byte] 00410267
1-10
Ship light points modifier, turn them into rainbow
freelancer.exe FDDDE [float] 004FDDDE
1 -> 2
---Fields---
Turn off opacity transition of static objects in asteroid fields
freelancer.exe 213855 [bool] 00613855
01 -> 00
Turn off opacity of ambient field in asteroid field(buggy view)
freelancer.exe 213854 [bool] 00613854
01 -> 00