Conventional Modding

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  • How to limit the number of items

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  • Attaching an FX to a gun

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    @Lancer:

    Why is the forum changing single quote to a double quote?

    Due to magic_quotes_gpc = on
    Now its off (php.ini)

  • Disabling 3D sound

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    np

  • THN

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    Thank you, Gibbon.

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    ok i started work on the c3p0 prop for a custom character skin. i textured the model im max an heres the result from one continuous texture map (custom made from various stuff)

    now i have it in ms3d so i can export it to a cmp, but im having difficuly applying the texture. most tutorials use outside programs to unwrap the model and texture it, i just want to do a basic texture similar to the max one, and i figured i would go ahead and start here rather than jump to the stations because im really lost at this point.

    here is the screen of it in ms3d

    what do i do next?
    its already been moved and scaled to the correct size. i used another prop to compare it and move it where it was supposed to be, facing correctly and everything. but its not showing textures at all. and any attempts to map them still show the white skinning.

    oops never mind heres hte texture in the viewports!!!

    now how do i add a new map to the back where the cylinder sticks out? im not able to select anything right now for some reason…

  • Contents of Fix, Pris, Rev ?

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    aah good example, Thank you Bejay.

    Looks like Pris are used on any with sliding animation, and Rev are rotational, si?
    station_small_b uses all three so that seems logical (doors all slide, rings and tower rotate, then there’s the Fix for all the other parts. Har, k call me slow lol

    update: above confirmed. As for the rest of the contents within these sections -it appears to be over-writable padding. The included readme with UTF v1.3 speculates on this, so I went in and padded over the data that did not appear in UTF’s fields and the model still works / animates correctly. Rev sections are 208 bytes long, so you can add new sections simply by copying the first entry from “Root” down to the character preceding the next “Root” entry. One last note: the Parent name should be limited in length to 16 characters, while the Child supports up to 32 (I’m guessing because it was often “Root” as the parent. I think it’s actually 15 and 31, otherwise sometimes things get mucked up.

    As to getting the parts animated using the Animation.Script branch: the Header section should be drag-copied over from a vanilla model. If you attempt to copy / paste using the simple data editor-> interpret as Float … the data will be corrupt and crash FL. The other sections (Frames, Child, Parent) may all be edited using the Float or String value method, respectively.

  • Custom Dll Problems, Plus some!

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    Thanks guys. Chese on toast im pretty fimilar with FLE. Ive got two mods that were bulit with it. Im just trying to get the Fraking .Dlls to work. ill try the FLEDev program. And thanks. I tried my hand at FLE-Ids and couldnt figure it out. So i appreciate it.-Starbuck

    Also thanks Ruppet. I appreciate the links. Like i said thanks guys. I appreciate it.

  • XML options

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    lmao…put a over it and itll be fine

  • "Ammo pack not found" how to fix ?

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    @StarTrader:

    Yep it’s as said already, the quick thing is to give them more missile ammo, but they will still run out eventually, so it will only delay and not fix the messages.

    If you want a permanent solution you can give them missile launchers that do not use ammo. But then you may need to design those yourself if you don’t have them in your mod already.

    Even when you use the missile launchers that do not use ammo, this error msg will still find in FLSpew.txt.

    I was tried to do that and hope it can slove above error, but it’s fail. ;D

  • Okok…FLSpew

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    lol…i fixed it…forgot to add it to goods.ini 😛

  • About new factions missions

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  • Why not working?

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    im gonna set pop_type to pop_type = background cuz thats what works to balance the battle 😛

  • Uhmm ye…the moors

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    FLAC has this implemented allready, so i guess that flhook will have the same functions soon enough as well.

  • MS3D

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    i agree with Bj, i bought milkshape after all this time xD (few months back) its only 20 odd £. and no, talking about pirating software is not allowed mate 😉 ill looock this thread and delete it in a few hours so i know you have read this 😛