Conventional Modding

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  • Carrier Ship Demonstration Video

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  • Trade Lane effect in jump tunnel

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    It works, it works, thanks mate now i will upload a screen!

  • Some bases show, some don't…

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    @robocop:

    …The second thing I’ve noticed is that a couple of added zones (a lootable field, and an ambient pop zone) show up in the political map. I don’t want them to. How do I prevent them from showing up as well?

    I believe the appearance of zones on the political map is controlled by the faction_weight values. Remove those and the zone should disappear (assuming the encounters aren’t used in the place of faction_weights. I don’t believe they are but I’m not certain).

  • How to ajust the dissapperance of munitions.

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    It would probably have to be done with FLHook, something like sending the munition spawn packet to the clients that enter the system after it has been initially spawned.

  • Value from which Rep player showj red ?

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    @FriendlyFire:

    M0tah? ;D

    I’m pretty sure this is some hex hack to do, and I also expect the value to affect both NPCs and players, but unfortunately the value is not known right now. I wouldn’t be surprised if M0tah popped up with it just as I say that though…

    (M0tah is officially our hexmaster 😛 )

    hm damn i hoped their still is an way for an red univers ^^

    öhm M0tah ? ;D

  • Need some help finding this THN bug

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    Oh, that would be awesome, if you could. Thanks for the help mate. Will send the PM now.

  • .DLL help

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    Some of us actually are old. The older you get, the harder it is to try something new.

    😛

  • Removing the (Class x)

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    YAY can i give u guys some kissed ;D
    Well i found the “(class” in 991 and the “)” in 992 ill check if the (Class x) is not completly removed but i think it should.
    Well thats just awesome and I’m totaly happy that i can now overwrite the vanilla classes in my mod and rebalance the HP’s to different classes.

    LOVE U
    Mind 😎

  • Need tutorial on how to add random missions

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  • NavMap filters in MP

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    You mean, it will display population zones and patrol paths according to your reputation properly?

  • Freelancer bases

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    when i do it it showes 33 msec and then closes

  • ENB series?

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    ty 😄

  • Omicron Major

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    @Dragnite_MU:

    Anytime Robocop glad to be of some help to you 😉

    ;););););)

  • Engine FX Issues

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    i just can tell you what ive done to fix it for my engines and to my knowledge there are move color values for engines in the ales

  • Equip =

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    Yup. There is sort of a ‘middle-man’ approach to this.

    If you open up ‘select_equip.ini’ you will find this section in it:

    [InternalFX] nickname = trading_outpost use_sound = rumble_solar_small

    Which is what the equip entry references in your loadouts file. This then points it again to the sound in ‘sounds.ini’, and from there the sound file itself gets played.

    ~Fury

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    There’s an mbase tut?

    right now, my to-do list:

    Systems. Those I lost in the crash, and those I didn’t. AI. Self Explanatory. Systems, good version. All of them. All again. AI. Oh noez, not againz. Bloom, anyone? other stuff on an as yet unworked-on project. School stuff.

    ooooh, this is going to be fun!

  • Help with server error

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  • MOD to buy (and easily use) Capital Ships

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  • Ship in multiple part

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    It’s more about how to export the full mesh without reducing the polygon number or splitting it.