Conventional Modding

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  • Major mods and JFLP

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    I’ve pretty much solved this anyways:

    I am going to simply offer the following as components to be ticked/unticked.

    1. JFLP patch (or whatever final patch we can come up with)
    2. Widescreen
    3. JFLP DLL, with a warning that it may be seen as cheating on some servers.

    Any dacom.ini particular edits will be done post-install by after script.

    I think that will cover most bases tbh.
    Anything else you think I should add guys?

  • Calculating Turn Rate & Responsiveness

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    Jesus, I worked for a few hours but nothing came out about “Radians from 0 to 0.5 seconds” and “Time to reach 90% of maximum angular velocity” except they are related to rotation_inertia.

    Anyway, in shiparch.ini:

    steering_torque = x, y, z
    angular_drag = x, y, z
    rotation_inertia = x, y, z

    Max angular velocity = steering_torque/angular_drag

    …And here’s all I know. Sorry for not helping about the formula. I will just put the Link to the source file here(thanks to Adoxa’s site).

  • 3Ds MAX tools

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    This is really impressive. Gotta say, I’m pretty excited for deformable models!

  • LAN server question - More NPC population

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  • 0 Votes
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    I didn’t want to touch this part of the tool, but avoiding the SanityCheck2 for the “trim” chunk and adding the condition to verify that the chunk contains the key when assigning the “trim” value, if not assign a 0 value, seems that Converter.exe works with the files that mpa2wav outputs.

    I hope the rest of audio files work this form.

    Cross fingers! 🙂

  • Duration of cutscenes

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    Presumably (comment it out and see what happens).

  • The background pattern of infocards etc.

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    that bitmap is used for the myflaccountid.hta
    thats why its in the exe folder

  • Need help with debugging

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    Nope, that wasn’t it. The fix was, as Xalrok suggested, a weapons platform that somehow had a dock_with line added to it. Don’t know why I did that but removing the line fixed the problem. Thanks to all who chimed in.

  • Questions about SUR format

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    While i admire your efforts in this Treewyrm, i have no understanding of it and don’t wish to, I’m with Schmackbolzen on this regarding the question why?

    There are plenty of us, me included who do not have MAX, and have no intention of getting it. The advantage at the moment with those of us who mess with sur files is that the sur tool that Schmackbolzen wrote works for a large percentage of models, both static and those with parts. While I agree a MAX plugin and exporter will be nice for those that have it, plenty of us don’t.

    If any upgrades need doing, the two of you should discuss what needs fixing (if anything) and update accordingly, so everyone can use the sur utility, instead of limiting any major upgrades to MAX users only.

  • Animated Missiles

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    the best you can achieve is by using an effect that something like a helix motion when the missile is flying.

  • Moors

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    This video uses a type of dock jump

    docking_sphere = jump, HpDockMountA, 25, tr_big_dock_1 ```It has a lot of minuses: 1\. Small ships prefer to dock in this dock, which is very much prevents the docking of a large ship. 2\. When the ship is launched, it rotates 180 degrees and appears from the textures. (at launch I would like to have the orientation as moor_large)
  • Docking speeds

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    Awesome as ever, time to get my hex editor out then…

    I’m assuming raising the value on docking speeds from 18f to something higher will increase the docking speed?

    EDIT

    It did, i actually set it to 50 which is the same as the exit speed, works like a charm. Thanks again adoxa.

  • Nomads content pack

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    The Artillery ship with the engine trail fx added

  • Changing mission levels on bases

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    There’s also Match Job, which will dynamically adjust the level to match the player. (However, any assistance provided will still use the original levels, so they probably won’t last long and you’ll still be on your own.)

  • Changing weapon class

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    Nice 🙂

    Also there are ship class, engine and powerplant class done by Adoxa

  • Custom Game Menu

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    Works! Thanks 🙂

  • Question about Jason's Freelancer Patch

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    I just noticed the jump time in the patch notes. That is for telling me the original values though!

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    Great link to archive site Wolf. Passed to local campus. Told faculty is chosing up character classes for jaunt into Diablo 2 and here I am stuck in bed and no internet so my old Necromancer can’t get game! He’s probaly a corpse himself now though. Can you bootstrap and raise yourself from the grave? Hmmm…
    Posting becacuse Firefox team adjusting character size to larger than desktop’s comma. At least last update made it larger than period. Screenshot of screen had Them digging out magnifying glass. Sweet revenge!

    Ta!

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    I had issues with an older version on the no cd Freelancer.exe that cleared up with the new version I got on the downloads page.

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    It’s read from the system ini and stored, but doesn’t seem to be used.