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gate_tunnel

caution

This page is a work in progress!

There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!

Overview

Vanilla Examples

  • DATA\FX\gate_tunnel.ini

Syntax

[gate_tunnel] blocks should be defined before their respective [layer] blocks.

gate_tunnel

[gate_tunnel]
nickname = STRING
write_depth_buffer = INT
num_spline_control_points = INT
x_range = FLOAT
y_range = FLOAT
z_range = FLOAT
min_radius = FLOAT
max_radius = FLOAT
far_radius_factor = FLOAT
min_speed = FLOAT
max_speed = FLOAT
time_to_max_speed = FLOAT
fade_distance = FLOAT
near_alpha = FLOAT
far_alpha = FLOAT
num_t_steps = INT
num_s_steps = INT
min_rotation = INT
max_rotation = INT
min_rgb = INT, INT, INT
max_rgb = INT, INT, INT
ParameterInformation
nickname
write_depth_buffer
num_spline_control_points
x_range
y_range
z_range
min_radius
max_radius
far_radius_factor
min_speed
max_speed
time_to_max_speed
fade_distance
near_alpha
far_alpha
num_t_steps
num_s_steps
min_rotation
max_rotation
min_rgb
max_rgb

layer

[layer]
texture = STRING
color = INT, INT, INT
near_alpha_factor = FLOAT
far_alpha_factor = FLOAT
radius_factor = FLOAT
u_offset = FLOAT
v_offset = FLOAT
du = FLOAT
dv = FLOAT
v_scale = FLOAT
ParameterInformation
texture
color
near_alpha_factor
far_alpha_factor
radius_factor
u_offset
v_offset
du
dv
v_scale