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There are currently 46 users playing Freelancer on 43 servers.
November. 20, 2019

Browsing this Thread:   1 Anonymous Users



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A noob has tried all that he can
Just popping in
Joined:
2017/10/26 15:02
Group:
Registered Users
Posts: 7
Offline
Good afternoon all!

I have a issue with adding trade lanes, for making a personal endgame singleplayer 'more content' mod revamping all the vanilla systems.

I've searched the past few days straight on the internet to try and alleviate the issue, yet this has only caused me to ask more questions while still crashing when I dock onto them.

Part by part I'll explain what I've tried to do based on what I found from searching starport, the archived forums, and google.
----------------------

The scripts:

Encounters - Have seen these suggestions a lot and I've tried matching my encounters so they all have the same, while using the correct parameter entries, this didn't change anything.

Removed all encounters at or around the lanes, still crash when docking.
Removed all encounters in the system entirely, still crash when docking.

Fields - Went to the length of removing these from the system, still crash when docking on any of the lanes.

I've made sure the group/faction name is entered correct.

I've tried different id's, I've tried double checking the starts and ends are coherent and I just have ran out of idea's at this stage.In the end I resorted to using the same id's that the working, vanilla lanes use so the id cannot be wrong via any relating string entries. Tried taking names out altogether also.

Tried li_01 loadout, makes no differences in the way I crash back to desktop to if it's br_01

Tried working on a entirely fresh system, left nothing in there besides the sun, lightsource, system template, a bunch of non-compliant tradelanes and a happily operational jumpgate.

Whenever I try to use the nav map in the system with new lanes, the game crashes to desktop, A post somewhere on the net said about lanes being too far out for the map to address it's placement. I moved my objects and lanes more closer to the middle in case they were too far out, this still causes me to crash.

-------

The Folders:

File isolation - Had other folders in data, had other folders and files in Universe, so I took them out besides the jump path ini's and ran it with only Li06.ini being present, still crashes when dock. The Jumpgate from Manhattan to 'Li06' works fine, no problems. Tradelanes still crash.

-------

The Tools:

FLScan 1.3 - I've tried everything I know to get this to install but the moment I run the downloaded installer, it makes a check for .net framework 1.1, determines I haven't got it and wont install.
I'm on Windows 10 with net 4.5, I've tried using Windows Features to disable .Net 4.5 and attempt to slip .net 1.1 and it just wont have it, so I've had to write FLScan off for now.

FLExplorer - May be the cause of all the problems I've having, I've not modded this game for nearly 10 years, so my understanding of basic modding on Freelancer is about 10 years old. (lol)

So I've instead, I called the spade, a spade and attempted to break out of FLE a little, I've tried making fresh lanes and a test system, I had no issues swapping manhattan out for a bigger size system and loading up into the system with all the vanilla objects working normal, but those added lanes just wont flipping have it, which ever directional way I dock.
So after that I simply called myself the spade instead and gone back to using FLE.

------

The Lanes themselves -

Is there a limit to tradelanes in a system?
Am I just too bad at modding to be allowed near scripts?
I'm sure adding lanes never used to be a issue 10 years ago.

>Edit: I've used such large numbers to make sure there is no possible way of conflicting them with any of the vanilla lanes in the .ini. This is the code in specific I want to make function, I've tried new lane code all together which whatever I write or do has no change on the dock crash.


Code:
[Object]
nickname = Li01_Trade_Lane_Ring_331
reputation = li_p_grp
pos = -114842, 0, -47386
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261168
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_332

[Object]
nickname = Li01_Trade_Lane_Ring_332
reputation = li_p_grp
pos = -114239, 0, -55032
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_331
next_ring = Li01_Trade_Lane_Ring_333

[Object]
nickname = Li01_Trade_Lane_Ring_333
reputation = li_p_grp
pos = -113636, 0, -62678
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_332
next_ring = Li01_Trade_Lane_Ring_334

[Object]
nickname = Li01_Trade_Lane_Ring_334
reputation = li_p_grp
pos = -113033, 0, -70325
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_333
next_ring = Li01_Trade_Lane_Ring_335

[Object]
nickname = Li01_Trade_Lane_Ring_335
reputation = li_p_grp
pos = -112430, 0, -77971
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_334
next_ring = Li01_Trade_Lane_Ring_336

[Object]
nickname = Li01_Trade_Lane_Ring_336
reputation = li_p_grp
pos = -111828, 0, -85617
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_335
next_ring = Li01_Trade_Lane_Ring_337

[Object]
nickname = Li01_Trade_Lane_Ring_337
reputation = li_p_grp
pos = -111225, 0, -93264
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_336
next_ring = Li01_Trade_Lane_Ring_338

[Object]
nickname = Li01_Trade_Lane_Ring_338
reputation = li_p_grp
pos = -110622, 0, -100910
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_337
next_ring = Li01_Trade_Lane_Ring_339

[Object]
nickname = Li01_Trade_Lane_Ring_339
reputation = li_p_grp
pos = -110019, 0, -108556
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_338
next_ring = Li01_Trade_Lane_Ring_340

[Object]
nickname = Li01_Trade_Lane_Ring_340
reputation = li_p_grp
pos = -109417, 0, -116203
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196779
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_339

[Object]
nickname = Li01_Trade_Lane_Ring_441
reputation = li_p_grp
pos = -104070, 0, -119184
rotate = 0, -96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261168
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_442

[Object]
nickname = Li01_Trade_Lane_Ring_442
reputation = li_p_grp
pos = -95568, 0, -118158
rotate = 0, -96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_441
next_ring = Li01_Trade_Lane_Ring_443

[Object]
nickname = Li01_Trade_Lane_Ring_443
reputation = li_p_grp
pos = -87067, 0, -117132
rotate = 0, -96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_442
next_ring = Li01_Trade_Lane_Ring_444

[Object]
nickname = Li01_Trade_Lane_Ring_444
reputation = li_p_grp
pos = -78566, 0, -116106
rotate = 0, -96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_443
next_ring = Li01_Trade_Lane_Ring_445

[Object]
nickname = Li01_Trade_Lane_Ring_445
reputation = li_p_grp
pos = -70065, 0, -115080
rotate = 0, -96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_444
next_ring = Li01_Trade_Lane_Ring_445

[Object]
nickname = Li01_Trade_Lane_Ring_446
reputation = li_p_grp
pos = -61564, 0, -114054
rotate = 0, -96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196779
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_445

[Object]
nickname = Li01_Trade_Lane_Ring_447
reputation = li_p_grp
pos = -58266, 0, -113321
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261168
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_448

[Object]
nickname = Li01_Trade_Lane_Ring_448
reputation = li_p_grp
pos = -50421, 0, -113963
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_447
next_ring = Li01_Trade_Lane_Ring_449

[Object]
nickname = Li01_Trade_Lane_Ring_449
reputation = li_p_grp
pos = -42576, 0, -114605
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_448
next_ring = Li01_Trade_Lane_Ring_450

[Object]
nickname = Li01_Trade_Lane_Ring_450
reputation = li_p_grp
pos = -34731, 0, -115247
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_449
next_ring = Li01_Trade_Lane_Ring_451

[Object]
nickname = Li01_Trade_Lane_Ring_451
reputation = li_p_grp
pos = -26886, 0, -115889
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_450
next_ring = Li01_Trade_Lane_Ring_452

[Object]
nickname = Li01_Trade_Lane_Ring_452
reputation = li_p_grp
pos = -19041, 0, -116531
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_451
next_ring = Li01_Trade_Lane_Ring_453

[Object]
nickname = Li01_Trade_Lane_Ring_453
reputation = li_p_grp
pos = -11196, 0, -117173
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_452
next_ring = Li01_Trade_Lane_Ring_454

[Object]
nickname = Li01_Trade_Lane_Ring_454
reputation = li_p_grp
pos = -3350, 0, -117815
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_453
next_ring = Li01_Trade_Lane_Ring_455

[Object]
nickname = Li01_Trade_Lane_Ring_455
reputation = li_p_grp
pos = 4494, 0, -118457
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_454
next_ring = Li01_Trade_Lane_Ring_456

[Object]
nickname = Li01_Trade_Lane_Ring_456
reputation = li_p_grp
pos = 12339, 0, -119100
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196779
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_455

[Object]
nickname = Li01_Trade_Lane_Ring_457
reputation = li_p_grp
pos = 21996, 0, -119100
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261168
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_458

[Object]
nickname = Li01_Trade_Lane_Ring_458
reputation = li_p_grp
pos = 29640, 0, -119681
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_457
next_ring = Li01_Trade_Lane_Ring_459

[Object]
nickname = Li01_Trade_Lane_Ring_459
reputation = li_p_grp
pos = 37285, 0, -120262
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_458
next_ring = Li01_Trade_Lane_Ring_460

[Object]
nickname = Li01_Trade_Lane_Ring_460
reputation = li_p_grp
pos = 44930, 0, -120843
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_459
next_ring = Li01_Trade_Lane_Ring_461

[Object]
nickname = Li01_Trade_Lane_Ring_461
reputation = li_p_grp
pos = 52575, 0, -121424
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_460
next_ring = Li01_Trade_Lane_Ring_462

[Object]
nickname = Li01_Trade_Lane_Ring_462
reputation = li_p_grp
pos = 60220, 0, -122005
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_461
next_ring = Li01_Trade_Lane_Ring_463

[Object]
nickname = Li01_Trade_Lane_Ring_463
reputation = li_p_grp
pos = 67865, 0, -122587
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_462
next_ring = Li01_Trade_Lane_Ring_464

[Object]
nickname = Li01_Trade_Lane_Ring_464
reputation = li_p_grp
pos = 75510, 0, -123168
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_463
next_ring = Li01_Trade_Lane_Ring_465

[Object]
nickname = Li01_Trade_Lane_Ring_465
reputation = li_p_grp
pos = 83155, 0, -123749
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_464
next_ring = Li01_Trade_Lane_Ring_466

[Object]
nickname = Li01_Trade_Lane_Ring_466
reputation = li_p_grp
pos = 90800, 0, -124330
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_465
next_ring = Li01_Trade_Lane_Ring_467

[Object]
nickname = Li01_Trade_Lane_Ring_467
reputation = li_p_grp
pos = 98445, 0, -124911
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_466
next_ring = Li01_Trade_Lane_Ring_468

[Object]
nickname = Li01_Trade_Lane_Ring_468
reputation = li_p_grp
pos = 106090, 0, -125492
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_467
next_ring = Li01_Trade_Lane_Ring_469

[Object]
nickname = Li01_Trade_Lane_Ring_469
reputation = li_p_grp
pos = 113735, 0, -126074
rotate = 0, -85, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196779
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_468




If anybody has the time for any advice or some feedback, that would be greatly appreciated, thanks.

Posted on: 2017/10/26 16:12
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Re: A noob has tried all that he can

Joined:
2017/3/1 17:22
From Bavaria
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Posts: 44
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Your code looks okay, but it seems you went over the maximum tradelane limit, see:

http://the-starport.net/modules/newbb ... t_id=60928#forumpost60928

As for the scanner, did you try FLScanII?

Posted on: 2017/10/26 19:50
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Re: A noob has tried all that he can
Just popping in
Joined:
2017/10/26 15:02
Group:
Registered Users
Posts: 7
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Ah what a legend you are. FLScanII works a treat! Straight out of it's box, been needing a tool like this just for peace of mind.

Hitting the lane limit sounds pretty reasonable when I've been pumping them in to make a mini metropolis system,
-Thinking back, I could make my original lanes work when I first started this little project but when I went back to add some more lanes, they just wouldn't work.

I'll have to look into whether I can use the hex editor to change that limit, but that's something I'll have to spend a little time learning about first, it all seems a little complicated with .exe's against the limits of my software knowlege.

Very much appreciated Sir!

Posted on: 2017/10/27 0:50
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