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There are currently 65 users playing Freelancer on 39 servers.
May. 18, 2021

Browsing this Thread:   1 Anonymous Users



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Re: Freelancer Mod Studio - 0.9.5 RELEASED
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Mirkha: I downloaded the full mod and I found the reason why it was crashing.

Those two blocks where defined multiple times in your solararch.ini
space_habitat_dmg
droidcs_destructable

In next version FMS will automatically take the last block if there are many with the same name (FL behaviour). That will fix it

CK256: Will try to reproduce it. It always happens when you press paste after you copied a few blocks and restarted FMS?

Posted on: 2010/8/7 16:23
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Re: Freelancer Mod Studio - 0.9.5 RELEASED
Home away from home
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I must say.. thank you stfx for your work & effort here, even though i may never use your tool ( i may.. it depends.. im quite confident doing it all by hand now) its great to know someone's still trying to make that ever elusive "all in one" tool that would have made my 1st mod just that much easier..

Kudos to you stfx

Posted on: 2010/8/7 18:37
Open in new window
http://freexlr.forumotion.net - FL-XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC]
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Re: Freelancer Mod Studio - 0.9.5 RELEASED
Just can't stay away
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I had been copy/pasting several area_defend zones around the system and this might have been the forth or fifth copy/paste operation.

Your software makes system building fast and efficient and if you're mad enough to build a 3D system it makes placing and orientating trade lane zones a lot easier.

CK256

Posted on: 2010/8/7 18:45
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Re: Freelancer Mod Studio - 0.9.5 RELEASED
Just can't stay away
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Quote:

stfx wrote:
Mirkha: I downloaded the full mod and I found the reason why it was crashing.

Those two blocks where defined multiple times in your solararch.ini
space_habitat_dmg
droidcs_destructable

In next version FMS will automatically take the last block if there are many with the same name (FL behaviour). That will fix it


thanks for your work ^^
it's very cool


Posted on: 2010/8/7 20:04
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
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0.9.6 released

Download the latest version here or use the auto updater of your Freelancer Mod Studio.

Changed in 0.9.6
- Improved and sped up object handling in the 3d viewer
- Improved paste code so that pasted blocks will be added under selected ones and if there are none selected at the end of the list
- Improved 3d viewer object size to have a minimum size and therefore prevent some objects from getting too small
- Fixed issues where 3d viewer and ini editor ids were not in sync and could crash the application using copy&paste
- Fixed loading of some archetype files by comparing system archetypes case insensitive and useing the last occurrence of duplicate entries
- Fixed native application image not being installed by installer and add an checkbox to installer

Posted on: 2010/8/9 1:35
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
Quite a regular
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Can you make a version without the installer, pls?
Thanks!

Posted on: 2010/8/9 9:52
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
Starport Admin
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Any idea why it would crash when I want to activate the 3D system editor?

Posted on: 2010/8/9 15:25
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
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Quote:

w0dk4 wrote:
Any idea why it would crash when I want to activate the 3D system editor?

Uhm it works for me. Whats the error message? Does it work for vanilla files? Mind sending me your system/universe/solararch files?

Posted on: 2010/8/9 21:49
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
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It tells me that Mod Studio reached a breakpoint.. no specific error message... is there a log somewhere?

Posted on: 2010/8/9 22:38
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
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Now thats really strange. Again does it happen with all files (like vanilla ones)? If not mind sending me your system+univer+solararch.ini?

Also uninstall+reinstall might help if everything else does not.

Posted on: 2010/8/11 9:38
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
Starport Admin
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Oh I tried it on Freeworlds and on vanilla FL.

I also tried to simply open up the 3D viewer without having an .ini loaded, same result :\

Posted on: 2010/8/11 10:07
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
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Hm did it also happen with ealier versions? If yes reinstalling the .NET framework 3.5 sp1 might fix your issue.

Posted on: 2010/8/11 10:20
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
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I can now do properly 3D system editing, thanks to this! Hopefully in future versions, we would be able to move objects in the 3D map itself, rather than changing numbers (unless there's a way to do that, but I haven't figured it yet).

Either way, it saves a lot of time and nerves. Many thanks, and good luck with it!

Posted on: 2010/8/18 12:53
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
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Posted on: 2010/9/19 11:08
Open Sirius Mod
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Re: Freelancer Mod Studio - 0.9.6 RELEASED
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on my XP it worked just fine o.o

Posted on: 2010/9/19 17:31
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