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April. 4, 2020

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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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And that modding handbook you get when you choose the "Freelancer" pledge tier, which is a nice touch.

Posted on: 2012/10/13 14:59
aka chaosgrid
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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Quote:

w0dk4 wrote:
And that modding handbook ...


lets hope that it wont be just a CE-blueprint-artbook

Posted on: 2012/10/13 16:11
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"

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The definetly have my support i am gonna buy Wingnut package

Btw its not just military based you will be able to be anyone u think pirate, mercenary, bounty hunter, trader, explorer just like freelancer. So if you are really true freelancer fan you wont hesitate to support tis and give your pledge. Open your wallets boys and become hero we signed many petitions for next freelancer sequel now its time we show how bad we want it.

Posted on: 2012/10/14 17:00
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"

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So... I have some questions:

When you made the pledge which one did you choose?
-White Citizen
-Green Citizen
-Bronze Citizen
-Silver Citizen
-Gold Citizen
or are there even folks among us going Platinum and Titanium?

And how are the Golden Tickets related to this? If I had the cash I would have gone with the Freelancer package (Bronze citizen) but I'm seriously considering the Green Citizen Card because of:
*Digital game soundtrack
*Digital map of the game universe
*Digital 42-page Star Citizens manual

And something tells me the digital map and Galactapedia are somehow related... That being said, it looks like they will reach their pledge goal well in time. I check yesterday and it was at $600,000. Now it's at $700,000. I hope this is a steady stream of money for another week. That would put them in a safe spot.

*I just noticed this:

"- Yes, you will be able to upgrade your pledge."
Well then, I will go with the Green Citizen and hopefully upgrade my way to Freelancer/Bronze Citizen by November.

Next step: Figuring out how to raise the money to run a game like that one.

Posted on: 2012/10/15 4:30
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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The Cinematics trailer looks amazing, but except the FL02 on the hull the rest of the video is a Wing Commander homage.

Posted on: 2012/10/15 7:43
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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If this one takes a parallel niche along freelancer for me it's gonna be good, but if doesn't it's gonna be amazing! Cuz freelancer will remain inimitable

I won't be believing in this game, too early, especially front strongly marked MMO propaganda. They can just waste all their resources for making another web-based entertainment application like thousands around and nothing for old-school players will be left. Twony-fourteen will show.

Sorry for krookiz-crooked english

Posted on: 2012/10/15 10:12
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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I'm in doubt in Freelancer pledge because i don't know whats really in it.

Posted on: 2012/10/15 10:27
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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Just preordered

Posted on: 2012/10/15 14:04
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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You guys seriously need to watch his GDC online presentation on gamespot:

http://www.gamespot.com/shows/gamespo ... ustries_gdc_panel20121010

It answers a lot of the questions. Also it shows some early gameplay and he also talks about the flight model which is very similar to Freelancer (you can slide like with engine kill), only that it is more sophisticated.

Also, one slide specifically states "Modded, private servers" and he keeps refering to Freelancer throughout the whole presentation.

edit:

The only thing that makes me skeptical is the implementation of the persistent universe. Apparently the persistent universe is like a giant matchmaking system and the actual encounters with other players are managed within "battle instances".
Will be interesting to see how it will actually play, look and feel.

Posted on: 2012/10/15 14:48
aka chaosgrid
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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For me not enough.

Posted on: 2012/10/15 14:52
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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Say, am I reading the stretch goals wrong, or will the online persistent part only happen if the 5.000.000$ goal is met?
"Star Citizens will receive access to the Wing Commander/Star Citizen universe for on-line persistent play (30 months)" only appearing at stretch goal 3 can be interpreted several ways, so it would be good to know if anyone has more info on this. After all, I didn't watch all the videos and stuff.

Funny that the "Creation of Professional Mod Tools provided free to players" will only happen at four million though. Ah well, it's not like Freelancer had any bundled with the game.


Oh, and WhiskasTM: please note that MMO does not equal being a browser-based game. They did say the game will use the CryTek engine, so you can rule that out.

Posted on: 2012/10/15 15:52
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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What I find unsettling here is: what the hell do you guys think? That Freelancer's going to survive forever? That you'll always have full servers to play on? Most servers are dead, the few remaining are not growing anymore. We've been extending the life of the game for years, but even our best efforts are no more sufficient.

This game will be the final nail in the coffin of Freelancer whichever way it pans out. That I can guarantee. You should start thinking about this as the spiritual successor to Freelancer and not as a new DarkStar One.

Posted on: 2012/10/15 16:34
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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It first has to prove to be successful. A few shiny graphics don't make a good game yet (see Black Prophecy) and Chris Roberts is no guarantee for success (see his failure at Freelancer in 2001 or some of his movies).
Such high detail projects (as he is doing now) mostly have two things in common: performance problems and lag.
So unless this game comes delivered with a high end PC for free and fast internet connection a large amount of Freelancer players will not be able to play it (or only in a very limited way).

I also would doubt that one server can handle the game and thousands of players... it is more likely that they go for a multi-server solution.... which in the end limits private servers and modding.

Posted on: 2012/10/15 17:30
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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Private servers will have a similar cap to current FL servers. I don't see that as a problem, merely a technical limitation that we are all fully aware of. I wouldn't expect Roberts to do magic.

Graphics are scalable, and CryEngine 3 is a lot better in that regard than it used to be. You can run Crysis 2 on a variety of hardware platforms and I expect this to be the same. Will you be able to play it on a PC made 6 years ago? Probably not, but nor can you play any modern title anyway.

Also, a large amount of Freelancer players means what, a few hundreds? If you've not upgraded your computer in that time, well you shouldn't expect to be playing new releases. Regardless, that kind of number is negligible for a new release with sales numbers in the tens of thousands at the very least. FL's been held back by the myth that many people can't run graphically intensive stuff so we have to step down the visuals of mods and new games. Bullshit.

Finally, nothing I've seen in that video makes me feel that the game would be any more intensive on networking than before. I mean, you do realize number of polygons has no impact on network performance, right? The server's not streaming you the models in real time... All that matters is positions, orientations and interactions, which aren't more complex than FL but benefit from more modern network stacks. If you can play FL with your current connection, I don't see why you couldn't play SC.

Posted on: 2012/10/15 17:41
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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Once the news broke about Chris new space sim I decided to revisit the good old Lancers Reactor.
My one source of everything Freelancer back in the day.
I haven't played it in years but I had one hell of a time in that game.

Anyway guys. The more I read and watch interviews with Chris the more excited I am about this new project.

He is trying to do the space sim of our dreams but he really needs money to reach those high goals.

On top of a campaign similar to Wing Commander,
we will have an open universe much like Freelancer, with support for third party servers but also with one main one if people wish to play on the official one.
On top of this Chris wants to use the power of the modding community much like it was used in Freelancer.
The third party servers will be able to go crazy with the modding stuff. And the official one will accept certain mods if they indeed fit into the universe.
Watch the interviews he has given on Youtube and visit the website where he tries to explain everything in detail.

In the "Streght goals" he explains in detail what he wants to do with the extra money.
I think this could be a hit. And the tech he has shown really seams promising.

IF you guys love space sims I see no other greater project to put your money in than this one.




Posted on: 2012/10/15 18:42
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