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There are currently 82 users playing Freelancer on 41 servers.
April. 11, 2021

Browsing this Thread:   1 Anonymous Users



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Re: The-Starport FLServer ?
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I'm still for the mod-rotation idea, basically it's the fairest way you can go now. Just vanilla is getting, well... kinda old. With, or without graphics enhancements.

Posted on: 2010/5/4 9:11
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Re: The-Starport FLServer ?
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I think the arcade idea is great. I wanted to do this with the Arcade Action FLServer, but kinda failed because of technical limitations back in the day - and lacking users.

As FF said, mod rotation also has its drawbacks.

I think the coolest thing to do would be to merge the showcase demonstration mod and the arcade mod idea. We can start with a vanilla arcade mod (i.e. deathmatch, capture the flag, etc..). Now, if a mod team wants to create a custom "map" (=system) for the mod, they could advertise their mod this way.

I.e. there could be a fw_deathmatch map where the deathmatch is taking place with Freeworlds ships and so on.

Posted on: 2010/5/4 9:19
aka chaosgrid
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Anonymous
Re: The-Starport FLServer ?
Anonymous-Anonymous
i say keep it vanila
it can be used as a meeting place for
the users simple as that
that would be cool lol

Posted on: 2010/5/4 9:51
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Re: The-Starport FLServer ?
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"- Objective: Destroy enemy base to win the round."
Wow, W0dk4, transfer plz this feature to the future server

Posted on: 2010/5/4 10:01
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Re: The-Starport FLServer ?
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Here's another simpler suggestion:-

Why not just host Allegiance?

Posted on: 2010/5/4 10:06
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: The-Starport FLServer ?
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For demonstration of mods in any way must use vanilla.
For mod and server with unique features - pseudo total convertion of course, for example one system with a rotating planets

Posted on: 2010/5/4 12:28
Open Sirius Mod
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Anonymous
Re: The-Starport FLServer ?
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Quote:

HeIIoween wrote:
For demonstration of mods in any way must use vanilla.
For mod and server with unique features - pseudo total convertion of course, for example one system with a rotating planets


That assumes the mod is vanilla based, not all are so are you excluding those? There is no way you can show off a total conversion by demoing one system. Some other solution is needed methinks.

Posted on: 2010/5/4 12:39
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Re: The-Starport FLServer ?
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I like the arcade Idea.
Vanilla is out there and not too attractive.
Mod showcase might compete with the shown mod.

So:
Arcade - and possibly mix it with events.

Posted on: 2010/5/4 13:27
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Re: The-Starport FLServer ?
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@Gibbon
Right! Additional solutions - this is just jumps in demo systems of other mods (for this we must have vanilla files)
And a central arcade system, the core - a total conversion from TSP

Posted on: 2010/5/4 13:30
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Re: The-Starport FLServer ?
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When I was talking about a showcase mod, I never actually ment a mod showcase. I was meening a mod to showcase all of the new features that is being unlocked practically on a daily basis around here. Like the graphical enhancements and all of the hax Adoxa and Wodka and everyone else that specialise in these kind of things do. Even new models and things that people produce can find a place in somthing like this.

Although I suppose I did contradict myself by saying keep it vanilla, how can you if you change so much I suppose.


Posted on: 2010/5/4 14:25
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Re: The-Starport FLServer ?
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i think it should be like this: there are systems representing famous mods and in the starting system there should be news advertising or explaining the special qualities. in addition simple missions should draw a path to the modded systems so you can see all of them without searching too long. all in those systems should be like in the mods but the players should be neutral to npc's, so they can watch the action from beside. however, the cruise speed etc should be controled by zones covering the whole system rather than by a constant counting for every system. the modded systems should have all, graphic enhancements, different music tracks depending on zone, different ships, planets, stations, stats. the player however, could deside to stay there and learn the infrastructure deeper bying a starship there and getting fully into the ambience of the mod. once he likes it he can than go further to the certain server. on the other hand, a player can just fly somewhere else without having the problems of being shot down by advanced AI or ship stats without he wants to join the ambience.

Posted on: 2010/5/4 15:19
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Re: The-Starport FLServer ?
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I guess that would be a good idea too... but how to you confine graphics enhancements and cruise speeds to one system?

Posted on: 2010/5/4 15:54
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Re: The-Starport FLServer ?
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the cruise speed is to control easily as you can multiply it by a factor within a zone. graphics are in general only fx and this can be implemented easily too, to use fx in one system other textures and ales as in another. ofc you have multiple fx to manage that. the bloom fx is optional in every mod and can be implemented in every other mod additionally without any issues, so this we could let out or make an option for that, like others do. models and starspheres/textures are the last part of graphics but i think you won't ask about managing this input, will you?

Posted on: 2010/5/4 16:39
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Re: The-Starport FLServer ?
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*picks up pieces of his brain*

Posted on: 2010/5/4 17:08
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Re: The-Starport FLServer ?
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OK, there are so many differences of opinion...

So how do we get to a majority favourite so the admins can make a decision?

Posted on: 2010/5/4 17:26
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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