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There are currently 71 users playing Freelancer on 35 servers.
August. 25, 2019
The Starport Forum Index > All Posts (adoxa)

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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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Hm, looks like I'm going to have to do a bit more testing myself...

Posted on: 12/3 12:03
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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Quote:
Moonhead wrote:
Quote:
adoxa wrote:
Try swapping begin & end (sorry, I meant to mention that).

I presume that you mean for the entire path?

No, just that particular section.

Posted on: 12/3 11:50
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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Try swapping begin & end (sorry, I meant to mention that).

Posted on: 12/3 10:57
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Re: How to export/import texts for translation?
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I mean the commodities like boron etc. Every commodity has a brief description and I did not find that in the dll files.

InfoCards.dll (from HTML resource 348; from line 3096 in InfoCards.frc; bugger, I just noticed the typo).

Quote:
Also I am searching fot the first arrival at Manhattan movie with injured Lonnigan and medics to make a voiceover. I did not find the voiceover in the DATA/AUDIO/DIALOGUE folder. It must be elsewhere.

DATA\AUDIO\MIXES\mix_s002xe.wav.

Posted on: 12/2 12:16
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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It's not necessary to convert all the vanilla paths into the new format, I hope?

No, that was just something to test.

Posted on: 12/2 8:53
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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A standalone tool would have the advantage of working should the plugin go astray, but a plugin is presumably what you're really after, and what I've done. It will add pos_begin and pos_end to [Zone] shape = CYLINDER (they'll be ignored with other shapes). You don't even need pos_begin, as it'll automatically use the previous pos_end; shape will automatically use CYLINDER; and size will automatically use the previous value (or 750). I've done basic testing, roughly converting Zone_Li01_path_navy6_{4,5,6}:

Before:
Code:
pos = 77275, 0, -29852
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 8972

pos = 90291, 0, -26487
rotate = 90, -60, 180
shape = CYLINDER
size = 750, 19834

pos = 101756, 0, -9864
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 23794


After:
Code:
pos_begin = 73000, 0, -28000
pos_end = 81000, 0, -32000

pos_end = 99000, 0, -21000

pos_end = 104000, 0, 1500


Have fun...

Attach file:


zip ZonePos.zip Size: 5.13 KB; Hits: 33

Posted on: 12/2 8:13
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Re: How to export/import texts for translation?
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Quote:
Moyzis wrote:
Just can not find materials description anywhere.

Not sure what you mean.

Quote:
Also, do you know if there are any subtitles for the game?

Nothing official, but there is a subtitle project. Only the first few missions are done, though.

Posted on: 12/2 6:15
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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Got it, thanks. I'm still not sure if I should do this, though. If I did I'm thinking given pos_begin and pos_end a plugin could generate pos and rotate; I think with CYLINDER it could generate the second size, too (i.e. the distance between the points). I might whip something up, if you're willing to do all the testing...

Posted on: 12/1 9:15
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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Where would I find the Trade Lane Calculator?

Posted on: 12/1 6:58
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Re: 4k Resolution, no Speed or Distance shown
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Have a look at this.

Posted on: 11/30 6:11
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Re: How to export/import texts for translation?
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Visit my site and you'll find a link to my (JFLP English) resources, which itself has a link to its compiler (unless you change the .rc files you won't need a resource compiler or linker). The FRC encoding is either ANSI (Windows system codepage) or UTF-16; I could update it to support UTF-8 if you prefer.

Posted on: 11/30 3:06
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Re: @Adoxa (and others in-the-know): there's an error logger built in Windows, but I forgot what it was
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That's right, which you can run directly using eventvwr.msc. Then open up Windows Logs -> Application, then the Source will be Application Error.

Posted on: 2018/11/29 5:28
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Re: Linux FLServer Headless
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I use cd because it don't worked with absolute path when i execute the .exe with wine, idk why for the moment.

I believe that's a limitation of flserver.exe itself (Freelancer.exe will run any from anywhere, but flserver.exe needs to run in EXE).

Posted on: 2018/11/29 5:21
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Re: Can someone remember this mod? (And help me regain it?)
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I didn't try it, but dyson city sounds promising.

Posted on: 2018/11/29 5:17
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Re: help please
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7 for the win, as in 7 is better than 10.

Posted on: 2018/10/31 14:54
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