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There are currently 21 users playing Freelancer on 45 servers.
August. 16, 2022
The Starport Forum Index > All Posts (LancerSolurus)

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Re: GE Demo Videos And Pics
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I made an interior scene using one of Sol Command's asteroid station models, check it out



Posted on: 2013/5/3 11:30
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Re: HELP: (.ALE) .anl & .ael???
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It's been so long since I wrote that program, don't really remember how to do it. I can point you to this old post I made, don't know if it will help...

http://forums.seriouszone.com/showthread.php?t=53426&highlight=ale

Posted on: 2013/4/23 20:27
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Re: Help: Fix the sound errors :-(
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If you are speaking of the default sounds then yes, they are vanilla sounds. All of those were pulled out of the EXE. I never got around to fixing those in my mod either since they are not game breaking problems.

Posted on: 2013/4/22 5:09
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Re: FLScan II ???
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Use the force Luke LOL, ohh I mean search...

http://forge.the-starport.net/projects/flscan2/repository/show/bin

Posted on: 2013/4/19 7:11
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Re: FL error checker 1.013a.exe???
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Well I have been planning on modelling ship interiors but have yet to get around to it. It is fully possible already just haven't done it, looks like I need to get started before the ship list gets anywhere near what SSM had (FL mod, 356 ships). Making interiors takes a lot of time since you have to build various ship compartments and I'm still not the greatest modeller out there lol.

Posted on: 2013/4/19 7:09
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Re: FL error checker 1.013a.exe???
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FLEC was meant to compliment FLScan by checking stuff it didn't, such as validating nicknames. I lost interest in working on it once I quit doing anything FL related. My own game engine has a lot of that functionality built directly into the file parser. Since it can't use FL ini's due to copyright reasons, unfortunately it can't be used to check FL ini files. There was once a third error checker but it was real bad about showing errors where there weren't any. A lot of the checks it did do good got added to FLEC anyways.

One thing I never got around to was making a high speed BINI reader. The code is in FLEC to read that type but it was way to slow to be used. Most modders now use some form of decrypted files such as QuickFix or Adoxa's version (sorry forgot the name of it) so it was eventually a non-issue.

In answer to you other questions, AFAIK those are the 2 best tools. Adoxa did do a branch-off of 1.012 but don't know if he hosts it anymore. Also there might be a FLScan II around somewhere, thought I saw someone post a link to the source repository just a few days ago.

Posted on: 2013/4/19 5:32
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Re: FL error checker 1.013a.exe???
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Your welcome, as far as changes, don't really remember much of what I did. That was over 2 years ago since I last worked on it (Oct of '09). All I remember is fixing a few bugs and removing a few false positives.

Posted on: 2013/4/19 3:36
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Re: FL error checker 1.013a.exe???
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Here...

It does require the 1.012 zip though, simply put it in that folder with the 1.012 exe

Attach file:


zip FL_Error_Chkr1013.zip Size: 92.75 KB; Hits: 313

Posted on: 2013/4/19 2:38
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Re: Kuze's Freelancer Ship Pack 3
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Ooops so I actually textured the wrong part for the cockpit then. If it's that light colored part at the front then I will have to at least triple the size of the ship to make it match the size of the in-game chars (18 cm)

Edit btw thx a lot, I will be digging thru that list to see what's available, credits will be added to the game

Posted on: 2013/4/18 22:52
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Re: Kuze's Freelancer Ship Pack 3
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After I detached that part, there was nothing under it. If it had a cockpit I would have made it clear. Since you mentioned that I will take a closer look and see if there is some additional faces under the blue part.

Posted on: 2013/4/18 7:05
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Re: Kuze's Freelancer Ship Pack 3
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First WIP on the Hellcat

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I will look around and see what file storage spots there are, you skydrive is probably the best, no ads and very fast hosting.

Posted on: 2013/4/18 3:28
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Re: Kuze's Freelancer Ship Pack 3
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Sorry Kuze, Im not downloading an EXE to get at your models, if you have a MSN account u have a skydrive hosting (2 gig storage, such as Sol Command has). BTW I will be posting pics in the next couple of days as to my texturing of your ship from the above ship pack.

Posted on: 2013/4/17 6:18
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Re: Thoughts about shipmaking and mods
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@Timmy, very true, plenty of factions are still in serious needs of some ships. I lost my code for Milkshape due to a virus wiping out my Vista installation so I have no way of converting them (isn't there a max plugin for that somewhere?)

Posted on: 2013/4/16 0:20
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Re: 3D Model Showroom
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I really like that one!

Posted on: 2013/4/16 0:16
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Re: GE Demo Videos And Pics
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New shots with the completed deferred renderer, click on the images for a full size pic

Sol Commands SciFi city buildings and pyramid spaceship, also the new lens flare code has been completed
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New main menu
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Posted on: 2013/4/16 0:14
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