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March. 29, 2023
The Starport Forum Index > All Posts (OPR8R)

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Re: FL might support Bump Maps and other features
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really? compared to the replies i got here i was pretty nice to that guy that obviously tried to convince ppl to leave my mod and come to flak88
and that guy was not just a nobody like you try to state, nobody from flak88 appeared to have a problem with the troubles he caused at my mod so nobody from flak88 nor anybody else has the right to judge about the way the issue has been finally solved

i told that guy to think about "why some mods and servers are more successful than others and that ppl which run an almost empty server should better not tell me how i have to do my work"
if that is an attack towards flak88 then i dont know anymore
...probably that guy simply shouldnt have started that crap

Posted on: 2010/8/20 12:45
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Re: FL Texture trouble
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thats not possible
its a render option that all graphic cards have meanwhile so every user will have to do those settings

Posted on: 2010/8/20 12:33
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Re: FL Texture trouble
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in that case you should check the settings of your graphic card and enable the anisotropic filtering

Posted on: 2010/8/20 11:47
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Re: FL might support Bump Maps and other features
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you read what you want to read, not what is written
and when talking about flak88 at moddb
that was the right answer for coming to my mod profile, advertising their mod, belitteling my work, insulting me and my community and finally breaking the moddb terms of use

Posted on: 2010/8/20 11:43
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Re: FL Texture trouble
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thats normal
the mips change with increasing distance

you could change the lod or you could use textures that have no mips (both methods work)

Posted on: 2010/8/20 10:52
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Re: FL might support Bump Maps and other features
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ehmm yeah right Schmackbolzen
and who was talking about any settings here? what this dx9 conversion can do or cant do via setting was not even discussed... i made a pure comment on the pics and vids that ive seen... not about any settings that are not even shown, explained, discussed or mentioned

i was just talking about what i was able to see on that vid, not about what might be developed someday, how it might look with different settings is pure speculation and has nothing to do with my previous statements

@ST
I am not trying to put somebody off. I just have spent my time with developers which can deal with critics and oppinions in a normal way which does not seem to be possible here.
Improvements can not happen if everybody is saying that everything is shiny. My own community and the various projects at it are getting better and better because we dont rush on somebody who says "i dont like the look of this object" and getting hostile with such ppl. We listen to them and do improvements. Thats how it works... no troubles, no argueing, honest oppinions and no bad blood.
That way it works in many communities, just not here (as i was able to read in the threads of the past half year).

Posted on: 2010/8/20 10:25
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Re: FL might support Bump Maps and other features
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always the same
if you dont like an oppinion you get hostile and even use insults, you blame me for stuff but you are not even better

I came back because of the topic -> bump maps
not because of the dx9 stuff or to cause troubles
YOU could have accepted the oppinon like every normal guy would have done but instead of that you got personal and that is very poor

I have modded many games, including several dx9 games and even one dx10 game. work on the shaders and of course bump maps included

just alone take the vid with the "bloom and color correction", the bloom in enb looks better as with good settings its less oversaturated and the color correction is influencing the entire environment letting everything look unnatural. just alone the sun that was shown or the engines look terrible in my eyes.
So if you feel offended by that, ok your choice but personally i still believe that good developers at least interested in the "whats wrong with it" and the "what can be done better" instead of going suddenly hostile.

oh and before you point your finger on me, read again your own comments on this thread towards the thread starter. Nice is something different.

Posted on: 2010/8/20 9:03
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Re: FL might support Bump Maps and other features
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its weird that only ppl here are so "sensitive"@bas
ok - thats not totally right... with many of the ppl here i can talk absolutly normal on messenger or via pm

Posted on: 2010/8/19 23:20
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Re: FL might support Bump Maps and other features
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Quote:
No really, I'm reacting like that because I've never seen you giving positive feedback on something you've not done yourself

yeah - bad memory happens when you are busy trying to mark someone to be the devil
everything good he did or said suddenly never happened

unfortunatly i cant access 50% of my posts anymore here at TSP but id like to refresh your memory


http://the-starport.net/modules/newbb ... t_id=11384#forumpost11384
http://the-starport.net/modules/newbb ... t_id=22969#forumpost22969
http://the-starport.net/modules/newbb ... t_id=12195#forumpost12195
http://the-starport.net/modules/newbb ... t_id=11400#forumpost11400
http://the-starport.net/modules/newbb ... t_id=11221#forumpost11221
http://the-starport.net/modules/newbb ... t_id=11495#forumpost11495
http://the-starport.net/modules/newbb ... t_id=10618#forumpost10618
http://the-starport.net/modules/newbb ... t_id=10530#forumpost10530
http://the-starport.net/modules/newbb ... t_id=10573#forumpost10573
http://the-starport.net/modules/newbb ... t_id=23722#forumpost23722
http://the-starport.net/modules/newbb ... t_id=10574#forumpost10574
http://the-starport.net/modules/newbb ... t_id=10864#forumpost10864
http://the-starport.net/modules/newbb ... t_id=10895#forumpost10895
http://the-starport.net/modules/newbb ... t_id=11064#forumpost11064
http://the-starport.net/modules/newbb ... t_id=12169#forumpost12169
http://the-starport.net/modules/newbb ... t_id=10422#forumpost10422
http://the-starport.net/modules/newbb ... ost_id=9378#forumpost9378
http://the-starport.net/modules/newbb ... ost_id=9382#forumpost9382
http://the-starport.net/modules/newbb ... t_id=12680#forumpost12680
http://the-starport.net/modules/newbb ... t_id=11829#forumpost11829
http://the-starport.net/modules/newbb ... t_id=11847#forumpost11847
http://the-starport.net/modules/newbb ... ost_id=9396#forumpost9396
http://the-starport.net/modules/newbb ... t_id=22954#forumpost22954
http://the-starport.net/modules/newbb ... ost_id=9591#forumpost9591

no of course you dont need to read them all... just start with the first one
how about YOU giving any positive feedback to what i have done?
- keeping TLR online while bp and eraser were still the owners
- bringing many FL modders from TLR to TSP
- dealing with hackers
- getting many FL communities added to the MS fansite
- interventing when worfey was fed up and was going to hand TSP over to reactorforge when his server got hacked
- and all the other small things that i did over the past 10 years that i am supporting the lancer community

anything? no? ok

i just wonder why i never run into problems with the other communities that i have contact to

Posted on: 2010/8/19 22:25
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Re: FL might support Bump Maps and other features
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now i remember why i have left TSP
normal statements and oppinions still appear to lead to unreasonable blames and hostilities here

i wrote just one post to shed some light on a subject, i have not violated any rules, i have not insulted anyone, i have not hurt somebodies feelings (except yours obviously), actually ive not done anything wrong except that i didnt agree with your oppinion, oh mighty king

all i did was to say that i dont like the screenshots and the vids ive seen so far about this dx9 and you come up with this hostility, your unreasonable blames, even comments that are close to insults + SHOUTING
Im surprised that im not banned for having a different oppinion.

nothing has changed
have a nice day FF

Posted on: 2010/8/19 16:41
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Re: FL might support Bump Maps and other features
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Quote:
But if its a only tech demo then way it was at E3 at1999, 2000,and 2001
http://www.youtube.com/watch?v=G97uuygdJ38&feature=related
O and DA originaly planed to Release FL in 2001


well digital anvil planned alot of stupid stuff and the plans changed as fast as the developers and project managers came and went again (afterall FL was never supposed to be what it is... now)

Quote:
And Starlancer has a different UI color and arrangement an the textures are 32 bit not 16 and 8 bit bmp's usin palletes
http://www.firingsquad.com/games/starlancer/images/11.jpg

at no point ive said that its the final release of SL, but it for sure is SL with the SL ships, the SL cockpits, the SL graphics -> software mode

Quote:
OPR8R if you have the Beta can you upload it please

no i cant, or better said... i wont
its just not worth to break the agreements

Posted on: 2010/8/19 13:30
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Re: .MSH to .MS3D
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the last fl mod which used ships from infinity got banned at moddb
(its probably worth to consider this)

Posted on: 2010/8/19 13:12
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Re: FL might support Bump Maps and other features
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@FF - so oppinions contrary to the official TSP one are not allowed anymore?
fine
oh and my work never stuck with the 2003 graphics... i just use different methods to create eyecandy

Posted on: 2010/8/19 8:35
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Re: FL might support Bump Maps and other features
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actually funny to read
that saved my day

of course tomsons you can see shadows on that pic
thats because during that time FL used a different render manager (which does not exist anymore)
actually it was nothing but a kind tech demo which never was going to be introduced to the final game as it didnt match up with the performance of the PCs at that time
maybe you should ask yourself why never any pics were releases showing the shadows of an asteroid field

not even the beta version did contain shadows or bump maps (i know that for sure)

bump mapping can be emulated ... ive tried that... it does work on very few graphic cards and the performance goes down the drain
im not even putting much hope in a dx9 version as the few pics and vids ive seen so far have mostly hurt my eyes

oh and ehmm...
that pic that you posted here (http://image.com.com/gamespot/images/ ... /screenshot_screen001.jpg)
that is not even Freelancer, that game is called starlancer (its freelancers prequel), the cockpit is from a predator and the battleship belongs to the alliance

Posted on: 2010/8/18 19:06
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Re: UberDeux
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Despite all facts and my experience with Microsoft Game Studios over the past 10 years I wish you the best of luck.
We already had 2 projects with the word "uber" in the name, both times hyped, both times praised to high heaven, both times questioned in public by myself (out of experience) and both times failed. Probably 3 is the lucky number (in one or another way), I dont know.
What I know for sure is that saying "Hey I want to create a new FL project and I have the FL engine" is easier and more productive than saying "Hey I have an idea for a project, all we need is to get the FL engine". Probably it is best to get the working material before you search for ppl to work with it? Just an idea. Maybe Im wrong and 3 is really a lucky number.

Posted on: 2010/2/22 18:17
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