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There are currently 127 users playing Freelancer on 39 servers.
April. 17, 2021
The Starport Forum Index > All Posts (Ezekiel)

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Re: Mobile docking Help Needed
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so , you need flakhook or flhook 1.6.7 test 19 o higher.

You need to create the same base ex: "RH01_mobile_proxy_base" in every system, with the first char to be the sys name like in the exemple.

Then, when InGame, the ship need to be in the same group to dock on the capship.

this is just the principal lines, take a look at flak88 to see how it's implemented, and with some research on the forum, you will found some post i 've made when i'm trying to implement it in my mod, with the help i have from good people here

Posted on: 2011/10/17 10:32
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Thx for the link, but again :
With your latest files, server starts, but not the console, the window of the console don't appear :/ and with your previous files :
server OK
console OK (tempban and the second plugin in the folder) OK
other plugins i download on your starforge project : can't load.

I have reinstal VC, framework etc..., nothing :/
1.6.7 test 19 is OK, 1.6.1 too but 2.0.0 no, so i think there is a problem somewhere on my server configuration snif, but don't know what ...

so thanks again for spending time in helping me

Posted on: 2011/10/12 9:01
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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up

Posted on: 2011/10/11 17:07
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Re: Ctrl + S in HardCMP? [weird]
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it show the SUR file if there is one with the same Name of the actual cmp opened in the soft

Posted on: 2011/10/9 17:15
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Re: where is my shield indicator ?
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no it appears one some ships, like fighters, freighters, and capships...

When you log in, you see no shield bar, but other player see your ship shield bar.

The pnly way to make it appear to you is :
Death or landing and go to space again.

No idea why this bug occur.....

(ps: we use custom shields, not the vanilla one...)

Posted on: 2011/10/7 10:08
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Re: Q?: 4-Admin Or Knowlegeable
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install it in c:\mygames\
just create "mygames" in c:\ for exemple ^^

Posted on: 2011/10/5 9:08
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Re: Dockable Battleships
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yep, use flhook 1.6.1 or newer, or use Flakhook
you still need to make some ini modification to use it (add mobil proxy base in every systems)

Posted on: 2011/10/3 17:21
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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so, i reinstall vc redist and i use the dll provided in your link

Flhook 2.0.0.157 is running, condaata and tempban are running too but for the other plugins :
error : can't load plugins <plugin names>..... i 'm really a noob ^^
Our server is running Windows server 2003 R2 sp2 (pro / 32Bits)

anything else ?

Posted on: 2011/10/3 16:47
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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ok, i will try this again, and install the vc redist

thanks for the answer

Posted on: 2011/10/3 9:25
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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i have added this line to the ini file :
flsever launch up, but ni not flhook o_O
I had the flhookstart.exe of the 1.6.7 : error message saying that the entry point for _invalid_parameter_noinfo_noreturn is not found in msvcr100.dll

did i miss something ?

Posted on: 2011/9/30 12:55
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Re: Freelancer Mod Studio - 0.9.8
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or save with original structure and make an exported file for the sorted one...

Posted on: 2011/9/22 10:36
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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thanks man, i'm dumb^^

Posted on: 2011/9/21 21:28
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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no start.exe for this version ?

Posted on: 2011/9/21 16:36
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Re: KP Lol plugin
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o_O !!!
So you have function to use on another player but it only works on single player ??? strange ô_Ö
it can make a good addition to flhook in MP

Posted on: 2011/9/21 12:53
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Re: KP Lol plugin
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i would like to use this kplol to give items to player at the end of events directly InGame without using IonCross.

I try clientside -> "no cheating permitted in MP" message

Must i use it in serverside ? How configure it ?

and the randompos can be good to make some mini events like HideSeekDestroy

Posted on: 2011/9/21 10:19
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