Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
70 user(s) are online (46 user(s) are browsing Forum)

Members: 0
Guests: 70

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 65 users playing Freelancer on 37 servers.
May. 7, 2021
The Starport Forum Index > All Posts (Vital)

Bottom Bottom   Previous Topic   Next Topic

« 1 2 (3) 4 5 6 ... 26 »


Re: Regarding mplatform loadouts
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
Quote:

Skotty. wrote:
Solars don't need jobblocks since they will never move around or flee if you are a too hard enemy.


They may need it in some cases

Posted on: 2012/11/14 20:49
Top
Topic | Forum


Re: Creating a Mineable Asteroid
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
You can make it some kind of NON_TARGETABLE depot with asteroid archetype and invisible cargopods, try to make appropriate fuses so that the more players hit the asteroid - the more cargo will gradually come out...
And look through Adoxa's plugins

Posted on: 2012/11/13 17:51
Top
Topic | Forum


Re: Plugin(or hack?) request - explosions to non-missile weapons
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
Sorry for not clearing it up...
Sure I know how to add the effect, but the problem is: how to make this explosion work??? I mean to make damage. It does not work with projectiles, only missiles, though the effect can be seen with both.

Posted on: 2012/11/7 18:12
Top
Topic | Forum


Re: Removing ammo after death
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
drop_properties = 0 is already present. I don't want to make ammo unspawnable, for it is quite lootable. The problem is that after player dies, sometimes he has all his ammo and batts left with him after respawn, and this should not happen

Posted on: 2012/11/7 12:13
Top
Topic | Forum


Plugin(or hack?) request - explosions to non-missile weapons
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
Is there a way to attach explosion to projectile(not a missile) weapon? To make some kind of cannon.

If you add explosion for munition of [Gun] type weapons, you have the effect of explosion, but no damage is done.

Posted on: 2012/11/7 11:53
Top
Topic | Forum


Removing ammo after death
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
Is there any way to make so that all the ammo after you die is lost? I am using 88Flak FLHook, any way to do it through it? Is it hard?

Yes sure I know about player loot fuse, but unfortunately in some rare cases this fuse is not triggered(normal FL bug again?), and after death ammo and repairs are still present in the inventory.

Posted on: 2012/11/7 11:48
Top
Topic | Forum


Re: want to change a few things in vanilla FL
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
What? She has no internet and you are moving to her??? Oh come on! No exchanging Multiplayer FL for sex girlfriend! Be a man!

Posted on: 2012/10/1 22:39
Top
Topic | Forum


Re: mass
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
Look through adoxa's plugins.

Posted on: 2012/9/11 21:42
Top
Topic | Forum


Re: ramming and flipping solutions
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
FLHook guess, if you are talking about capship shaking.

Posted on: 2012/9/10 20:43
Top
Topic | Forum


Re: Chris Robert's FL sequel?
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
Damn

Posted on: 2012/9/9 19:49
Top
Topic | Forum


Re: Freelancer 2 (?)
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
massdriver wrote:
Quote:

...maybe find fat publisher?


Perhaps Microsoft?

Posted on: 2012/9/2 22:08
Top
Topic | Forum


Re: 3D Model Showroom
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
Thanks to you I've read this manga.

Do you get it now?

Posted on: 2012/8/16 21:43
Top
Topic | Forum


Re: A couple questions about editing / modifying vanilla FL
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline

Posted on: 2012/8/16 0:32
Top
Topic | Forum


Re: 3D Model Showroom
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline
Kuze, thank you for 2001 nights!!!

Posted on: 2012/8/15 21:25
Top
Topic | Forum


Re: A couple questions about editing / modifying vanilla FL
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
Group:
Registered Users
Senior Members
Posts: 384
Offline


P.S.
You grow a sense of humour

Posted on: 2012/8/15 21:22
Top
Topic | Forum



Top Top
« 1 2 (3) 4 5 6 ... 26 »



[Advanced Search]