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There are currently 62 users playing Freelancer on 42 servers.
March. 3, 2021
The Starport Forum Index > All Posts (adoxa)

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Re: Looking for a SP mod
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1) I don't know about a mod, but FL Hack has an option to remove the level requirement for equipment and ships.

2) Try searching for "Trent the Monkey King" - it has an additional mission (haven't played it yet, though).

3) I'll yield that one, but I should at least mention Hostile Universe (8.3 is coming soon). Basically the same, but a little harder (smarter NPCs, with regenerative shields; more expensive ships; 8.3 will triple the money required to advance level during the story).

Posted on: 2009/9/7 2:01
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Re: FL Hack
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New in 1.42:
  • Added Display option Full screen cinematics
    Removes the letterboxing used by animations.

Posted on: 2009/9/3 14:36
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Re: Dev's Limit Breaking 101 Techniques
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The launch cinematic seems to be integral to the launch sequence. All I could come up with just left you in the docking bay. Not good enough for FL Hack, but for those who want a look:

0x83EC04->0xC20800 in Freelancer.exe, 0x143D50, 0x143D50 = manually launch from the docking bay/ring

Posted on: 2009/9/2 14:53
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Re: Dev's Limit Breaking 101 Techniques
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Disassembly listing (customised PeRdr) and debugger (Ollydbg).

Posted on: 2009/9/1 14:32
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Re: Dev's Limit Breaking 101 Techniques
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I haven't, but I shall...

Posted on: 2009/9/1 14:22
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Re: FLStat
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That's right, FLStat only stores the resource number of strings in its database, so if you switch mods it loses track. There's a menu item to reread the files, which should fix you up. BTW, that's a link to a slightly enhanced version on my site (it uses degrees instead of radians and adds per second values for the guns).

If it's just nicknames (and descriptions) you're after, perhaps CreateID/WhatIS might be an alternative (if you don't mind using the command line). (My database stores the entire string, so it's bigger, but independent of any mod.)

Posted on: 2009/9/1 14:13
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Re: Dev's Limit Breaking 101 Techniques
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Here's one that may be of interest:

1.85f in Freelancer.exe, 0x1C9020, 0x1C9020 = aspect ratio of the cinematics

I've added a "Full screen cinematics" option to FL Hack. (It doesn't modify that variable, but where it reads it, using the actual ratio of the resolution.)

Posted on: 2009/8/31 11:24
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Re: Game stopping when minimized
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FL Hack has an option to disable pause on Alt+Tab, as well as allowing you to save in space. (Added in 1.40, before I joined here.)

Posted on: 2009/8/31 11:07
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Re: House Name after System Name: Let's Solve this Basterd
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There's no problem having both [Houses] and [Systems] entries, but if you define a systems line for both, the one that comes last will take effect. In your example, you should either remove the systems line from the [Houses] section (thus using the explicit "SOL SPACE" message in [Systems]) or remove the entire [Systems] section (thus using the "SOL" house with the normal message). In other words, you don't need a systems line for the [Houses] section if you just want to put a name on the map; the [Systems] section is intended more for individual systems, rather than those as part of a house. Hm, I'm not sure that's any clearer...

Posted on: 2009/8/27 10:39
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FL Hack
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Current version: 1.54

FL Hack provides additional options for Freelancer by directly patching it in memory. Desktop shortcuts can be created to launch FL with your desired settings.

Posted on: 2009/8/26 16:43
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Re: Making F1 behave as in SP
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I only did it to demonstrate how I did it, which is what the OP wanted (at least, I think that's what he wanted).

Posted on: 2009/8/26 16:32
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Re: House Name after System Name: Let's Solve this Basterd
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Multiple lines

Well, I spoke too soon. If there is a simple flag, it eluded me. Sorry, you'll have to stick to a single line.

Gibbon

It works for me - sure you've replaced the DLL and moved your ini file? Happening to have Evolutions 1.30 active, I tried with a random system. Here's the territory.ini file:

[Houses]
house_id = 525330
systems = fw01-06
NavMap = 9, 9

[Systems]
format = %s System, SOL SPACE
systems = fw01-06

and attached is a screenshot demonstrating it. BTW, you should really only define house or system, not both. Removing the [Systems] section gave me "Frontier Sector System, Admin World Space.".

Attach file:



jpg  WorksForMe.jpg (29.96 KB)
949_4a9553192ad64.jpg 340X386 px

Posted on: 2009/8/26 16:22
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Re: is this even possible?
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I've made another change (that I won't bother uploading), which is to make both missiles show as available in the equipment list. Unexpectedly, it also made both available in the inventory, as well. (By available, I mean it shows as cyan rather than grey.) I'm thinking I could detect if you're in space and don't show it available there, so you can see which missile is active, but I hope to allow two launcher names (something like "Javelin (regular)" and "Javelin (EMP)"), so it wouldn't really be necessary. Another thing I forgot to consider was weapon groups. I guess depending on the key you use, it'll either toggle the ammo or the weapon.

Posted on: 2009/8/26 15:59
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Re: Making F1 behave as in SP
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That's right. This hack will totally disable F1 when you're in space.

Posted on: 2009/8/24 16:38
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Re: Question about offset 0xEDB44
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I must've had temporary vision impairment, 'cos looking again, I see it is the same dump. Pretty dumb level of precision for a float.

Posted on: 2009/8/24 16:36
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