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There are currently 21 users playing Freelancer on
44 servers. | June. 8, 2023 |
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Re: Corrupted Files |
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Starport Staff
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Syntax changes made various versions incompatible with some flmm mods. Most would take to much effort to re-write.
Found flmm 1.21 if you want to give it a try FLMM 1.21
Posted on: 2021/4/2 0:31
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Re: Corrupted Files |
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Starport Staff
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I downloaded the mod and installed 1.31 - seems to install fine. I did unzip the mod directly into the mod folder using 7z though. 1.31 wasnt reponsive to opening the file. You might try that.
What exactly is 1.31 saying in the log or pop-up window? Is freelancer installed in a folder outside of "Program files"?
Posted on: 2021/3/29 15:05
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Re: Corrupted Files |
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Starport Staff
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Welcome to the Starport
Which mods were you trying to install? some mods are encoded using 7zip compression, I dont think 1.3 can handle that, also ver 1.31 is available in the downloads - has a couple of bug fixes on 1.3
Posted on: 2021/3/25 9:54
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Re: [WIP] Ale Effect Editor |
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Posted on: 2020/12/30 10:39
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Re: I finally got the Original Game Soundtrack on CD!! |
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Starport Staff
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Quote:
the links in Skottys post (#20) above work, just tested.
Posted on: 2020/12/22 16:12
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Re: how do i change my email |
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Starport Staff
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<- User menu & edit account. email address should be visible - at least it is in mine. If it isnt pm me.
Posted on: 2020/8/13 23:14
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Re: Copying and Editing an Existing Starsphere |
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Starport Staff
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MIlkshape is still available as a download off their site
MilkShape3d Its okay for making the background spheres but the import/exporter and MS3d doesnt surport the gradient transparency texture feature for the barrier and nebula elements. Edit: MS3d does work with Windows 8.1 not sure about 10
Posted on: 2020/6/23 13:16
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Re: Infocards Separate But Can't Find Reference |
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Starport Staff
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Infocardmap.ini in the Interface folder is where the magic occurs.
Bare statistics are directed by the base/planet entry in the whatever-system_01.ini file as ids_info = xxxxx When you land on the base the visit flag changes and you can then access the bigger info card which is mapped in infocardmap.ini as map = (system_ids_info)xxxxx, (bigger_infocard)xxxxx I think there was a tutorial on this in the archive, just search for infocardmap
Posted on: 2020/6/17 22:46
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Re: ALE Editor Alpha 1 Release |
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Starport Staff
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what did you do OP? I have the same problem...
np, got it. mousewheel only. the arrows on the Zoom dialogue box do nothing edit2: manual input on the zoom does nothing either. certainly looks good so far
Posted on: 2020/6/14 13:55
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Re: How to Edit Ship Hold Size? |
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Starport Staff
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Download and install jflp - Jasons Freelancer Patch.
Adoxas JFLP This will give you a standard uncompressed set of .ini files you can modify properly. Download a proper text.ini/xml editor - I use notepad++ myself (its free and updated regularly), others are available. when you have done that search in shiparch.ini for the line hold_size = xx alter it to whatever you want. Do not do this on a online multi player server or you will be banned. Please note: some ships i.e. li_elite2 to not have this line and effectively have an infinite cargo hold. Dont do this either - keep it sensible.
Posted on: 2020/6/12 20:23
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Re: Ship disappearing |
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Starport Staff
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Quote:
I get the LOD specific 0, 1300 but what does the -1 do for you OP?
Posted on: 2020/6/9 10:35
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Re: Zone Questions |
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not sure about the first - would have to see what you have done. Mining zones are controlled by the DATA\SOLAR\ASTEROIDS\system_your_asteroids.ini
Property flags do not affect the visibility of the zone only the visit = line in the system.ini does that - and you have to go there to add it to you nav-map. your 2nd Q - radiation level is set by the damage = x line of the [zone] you have surrounding you object (or just an ambient radition zone) in the system.ini file
Posted on: 2020/6/7 11:04
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Re: Starting Single Player Without Campaign |
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Starport Staff
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You might want to checkout Chips effort from back in the day
opensplite It does pretty much what you said except it starts at the end of the campaign (like all OpenSP mods) rather than a clean sheet start.
Posted on: 2020/6/4 20:18
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Re: Pathing (Waypoints) in Modded System |
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Starport Staff
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Quote:
I have never got that to work. Every time I try it flserver just crashes out, not having written anything.
Posted on: 2020/6/3 22:56
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Re: help with a mod |
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Starport Staff
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A few mods have sellable escape pods, Evolutions had that feature early on.
Posted on: 2020/5/6 22:45
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