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There are currently 21 users playing Freelancer on 44 servers.
June. 8, 2023
The Starport Forum Index > All Posts (Thaddeus)

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Re: Corrupted Files
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Syntax changes made various versions incompatible with some flmm mods. Most would take to much effort to re-write.

Found flmm 1.21 if you want to give it a try

FLMM 1.21

Posted on: 2021/4/2 0:31
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Re: Corrupted Files
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I downloaded the mod and installed 1.31 - seems to install fine. I did unzip the mod directly into the mod folder using 7z though. 1.31 wasnt reponsive to opening the file. You might try that.

What exactly is 1.31 saying in the log or pop-up window?

Is freelancer installed in a folder outside of "Program files"?

Posted on: 2021/3/29 15:05
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Re: Corrupted Files
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Welcome to the Starport

Which mods were you trying to install?

some mods are encoded using 7zip compression, I dont think 1.3 can handle that, also ver 1.31 is available in the downloads - has a couple of bug fixes on 1.3

Posted on: 2021/3/25 9:54
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Re: [WIP] Ale Effect Editor
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Topic is being updated here:

ALE Editor Alpha 2 Release

Posted on: 2020/12/30 10:39
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Re: I finally got the Original Game Soundtrack on CD!!
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Quote:

Freestalker.fr wrote:
I want to download the audio pack but the links are broken. Is there a way to acces to the website or is it dead ?


the links in Skottys post (#20) above work, just tested.

Posted on: 2020/12/22 16:12
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Re: how do i change my email
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<- User menu & edit account. email address should be visible - at least it is in mine. If it isnt pm me.

Posted on: 2020/8/13 23:14
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Re: Copying and Editing an Existing Starsphere
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MIlkshape is still available as a download off their site

MilkShape3d

Its okay for making the background spheres but the import/exporter and MS3d doesnt surport the gradient transparency texture feature for the barrier and nebula elements.

Edit: MS3d does work with Windows 8.1 not sure about 10

Posted on: 2020/6/23 13:16
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Re: Infocards Separate But Can't Find Reference
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Infocardmap.ini in the Interface folder is where the magic occurs.

Bare statistics are directed by the base/planet entry in the whatever-system_01.ini file as ids_info = xxxxx

When you land on the base the visit flag changes and you can then access the bigger info card which is mapped in infocardmap.ini as

map = (system_ids_info)xxxxx, (bigger_infocard)xxxxx

I think there was a tutorial on this in the archive, just search for infocardmap


Posted on: 2020/6/17 22:46
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Re: ALE Editor Alpha 1 Release
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what did you do OP? I have the same problem...

np, got it. mousewheel only. the arrows on the Zoom dialogue box do nothing

edit2: manual input on the zoom does nothing either.

certainly looks good so far

Posted on: 2020/6/14 13:55
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Re: How to Edit Ship Hold Size?
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Download and install jflp - Jasons Freelancer Patch.

Adoxas JFLP

This will give you a standard uncompressed set of .ini files you can modify properly. Download a proper text.ini/xml editor - I use notepad++ myself (its free and updated regularly), others are available.

when you have done that search in shiparch.ini for the line hold_size = xx alter it to whatever you want. Do not do this on a online multi player server or you will be banned.

Please note: some ships i.e. li_elite2 to not have this line and effectively have an infinite cargo hold. Dont do this either - keep it sensible.

Posted on: 2020/6/12 20:23
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Re: Ship disappearing
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Quote:

SWAT_OP-R8R wrote:
the "0, 1300, -1" makes me a bit curious because it is a very specific workaround


I get the LOD specific 0, 1300 but what does the -1 do for you OP?

Posted on: 2020/6/9 10:35
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Re: Zone Questions
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not sure about the first - would have to see what you have done. Mining zones are controlled by the DATA\SOLAR\ASTEROIDS\system_your_asteroids.ini

Property flags do not affect the visibility of the zone only the visit = line in the system.ini does that - and you have to go there to add it to you nav-map.

your 2nd Q - radiation level is set by the damage = x line of the [zone] you have surrounding you object (or just an ambient radition zone) in the system.ini file

Posted on: 2020/6/7 11:04
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Re: Starting Single Player Without Campaign
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You might want to checkout Chips effort from back in the day

opensplite

It does pretty much what you said except it starts at the end of the campaign (like all OpenSP mods) rather than a clean sheet start.

Posted on: 2020/6/4 20:18
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Re: Pathing (Waypoints) in Modded System
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Quote:

starworld wrote:
1) delete : shortest_illegal_path.ini, shortest_legal_path.ini, systems_shortest_path.ini
2) run FLServer.exe


I have never got that to work. Every time I try it flserver just crashes out, not having written anything.

Posted on: 2020/6/3 22:56
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Re: help with a mod
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A few mods have sellable escape pods, Evolutions had that feature early on.

Posted on: 2020/5/6 22:45
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