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March. 29, 2023
The Starport Forum Index > All Posts (M1C)

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Re: FLScanII
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Oh, that's broken
I'll look into this, thanks!

Posted on: 2012/3/22 20:20
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Re: Adoxa's Site
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Posted on: 2012/3/22 13:41
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Re: FLScanII
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Where is the problem with 2 columns? I made them on purpose :-/

Posted on: 2012/3/22 6:37
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Re: FLScanII
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Done
New options:
--log-html=<FileName> Creates a colored html-log
--log-file=<FileName> Creates a simple text-log
--log-console logs to the console as usual (implied when html and file isn't set)

You can also log to a file and to the console like this:
FLScanII.exe --log-html=MyFile.html --log-console

Please use this link util I release the next version:
http://forge.the-starport.net/project ... tory/raw/bin/FLScanII.exe

Posted on: 2012/3/21 8:13
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Re: DSAccountManager Version 1.4
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Which problem?

Posted on: 2012/3/18 11:21
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Re: Looking for a HUD UI
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Posted on: 2012/3/15 6:53
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Re: Lights down and sound up...
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Erm.. light?

Posted on: 2012/3/11 10:44
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Re: Lights down and sound up...
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Posted on: 2012/3/11 10:42
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Re: FLScanII
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Posted on: 2012/3/10 21:00
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Re: FLScanII
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sur-files aren't referenced in the inis, are they? I think that's the problem, use the newest version to find out where it is referenced (same link: http://forge.the-starport.net/project ... ry/entry/bin/FLScanII.exe)
It was searching for "lighsource" fixed, ambient is fixed as well.

You can filter single messages by using the textbox next to the filter-selection.
I'll include a feature to change the list of allowed hp-types, ship-types, etc.

Thanks!

Posted on: 2012/3/9 7:42
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Re: FLScanII
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Hi people!

@everyone who is experiencing bugs, please try this version:
http://forge.the-starport.net/project ... ry/entry/bin/FLScanII.exe
I improved the error-handling a lot and worked on better messages, most of your bugs were caused by two big bugs which are fixed now.

Thanks for reporting all the bugs!

@Huor:
Could you send me the dll which conains ID 499981?
I'm not familiar with the npc-stuff, sorry :-/

@Thaddeus:
fixed

@ColdFire:
These where FLScanII-bugs, fixed.

Posted on: 2012/3/8 18:16
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Re: FLScanII
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@Hour, use the url crazy posted or just drop them here

@Thaddueus
Thanks for reporting!
I'll work on better error messages today or tomorrow.

The first message is an invalid utf file (it will show you which after the next update)
The 2nd is a bug in FLScanII
The 3rd is bug, too. Are the files you tried to scan public?

Posted on: 2012/3/6 14:36
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FLScanII
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I'm proud to present you the revolution in Freelancer-Error checking!
Cannon started this project a few weeks ago and asked me to write a few checks.
This was 2,500 lines of code ago

Features:
  • Checks nearly all references in your freelancer-inis
  • Checks for existing hardpoints
  • Useable from the command-line (see FLScanII.exe --help)
  • Opensource!
  • Checks many things existing tools miss!
  • No hardcoded ini-paths (except for mission-checks), all ini-paths will be taken from your freelancer.ini
  • Checked things:
    • Audio
    • Characters
    • Equipment
    • Fonts
    • FX
    • Loadouts
    • Missions (by Cannon)
    • Infocards (by Cannon)
    • Ships
    • Solar
    • Universe
    • Basic asteroid-, nebula- and ring-file-checks
    • Logging to a text-file and coloured html-output!


Version 1.1:
  • many bugfixes
  • Improved error handling
  • All value-lists (HpTypes, for example) are now changeable, see conf.ini

Version 1.2:
  • Logging to a file
    • Normal text-file
    • Coloured HTML
  • Improved error messages
  • Basic asteroid-, nebula- and ring-file-checks

Download: http://forge.the-starport.net/attachm ... load/371/FLScanII_1_2.zip (source included)
You can also browse the source online: http://forge.the-starport.net/projects/flscan2/repository

Have fun with this, and may the fixes be with you!

Posted on: 2012/3/4 17:10
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Re: Installed, ran perfectly. Reinstalled, stutters
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Windows 7 x64? Move your game out of your "Programms folder"

Posted on: 2011/11/25 17:22
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Re: 3MAJ-VHF
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Like this? http://www.mediafire.com/?ko77hvoi3nywlzk
Kind quick and dirty :s I'm not a good modeler..

Posted on: 2011/11/15 14:52
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