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44 servers. | August. 11, 2022 |
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Starport Admin
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Quote:
Completely agree with this post! Well said!
Posted on: 2012/10/19 21:58
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Re: Hallo There |
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Starport Admin
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Welcome to the boards! Glad to have you here.
Posted on: 2012/5/12 10:44
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[Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.3 |
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Starport Admin
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![]() Over the past two weeks, the team has been fixing all remaining bugs, performance glitches as well as adding several new gameplay related programming features into the mod; like player dockable capital ships. We also have been re-editing our normal/specular maps to improve their overall look and feel with great results: Probably one of the biggest changes in the 1.3 patch is the new fix for XP OS users. So, if you've had any issues in the past, please reattempt with this new patch fix and let us know if this improves your problems with launching the mod. And for those people still considering whether or not to try this mod, please take a look at the video below: Patch 1.3 Change Log: FREEWORLDS: TIDES OF WAR UPDATE III CHANGELOG --------------------------------------------- Bloom pixellation fixed Added mobile docking (carriers) support Added possible Windows XP crash fix ~w0dk4 Fixed Y-8 bug Fixed Corellian Cruiser turrets (inverted, placement) Added mag-pulses for fighter cruise disruption (50m explosion radius) and increased ion-pulses to 500m radius and only hp_torpedo_2 carrying ships DP20's HpTurret13 need to be fixed (bad orientation) A-Wing Hitbox Fixed Shield and Thruster hitbox fixed B-Wing - made its agility to that of a light patrol ship to account for its smaller profile Added three simple systems to allow for some degree of faction gameplay to take place. Doubled Hull Hitpoints of all capital ships Golans indestructible Reduced k-wing turbo turret axis from 50 to 45 degree fixed hole in mc90 sur fixed docking moor issues in capital system fixed ISD window bug Corellian Cruiser model smoothing fixed Corelllian Cruiser normal/specular mapping fixed X-Wing normal/specular mapping fixed Added ship docking points to all capitals with a hanger modular_conveyor.sur fixed lowered starfigher loot drop rate fixed position of b-wing reticule fixed position of quasar fire reticule fixed position of VSD reticule fixed position of TIE Defender reticule fixed position of E-Wing Reticule adjusted power/shield hardpoints for several capital ships removed CMs/Ammo from NPCs replaced Lancer hitbox reduced speed of proton torpedos/heavy rockets/proton bombs and increased their lifetime fixed lancer tractor beam error cut collision damage in half New A-wing normal/spec maps ~hakre1 New X-wing normal/spec maps ~hakre1 New Corellian Cruiser normal/spec maps ~hakre1 New YT-1300 normal/spec maps ~hakre1 New MC90 diffuse texture ~Sizer [center]Download the 1.3 Patch Release here: Moddb link: http://www.moddb.com/mods/fwtow/downl ... des-of-war-demo-patch-v13 Mirror: http://programexpert.net/Secure/fwtow_update_3.exe Main Demo Download[/center] To all our fans, if you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!
Posted on: 2012/5/5 9:43
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Re: Offset requests - ship spinning & docking speed |
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Starport Admin
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Bump
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Posted on: 2012/5/1 21:08
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Re: What do you think? |
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Starport Admin
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You sir, are amazing ![]()
Posted on: 2012/4/24 16:39
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Re: What do you think? |
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Starport Admin
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Quote:
You beat me to it! How much size did you save?
Posted on: 2012/4/23 21:35
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Re: What do you think? |
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Starport Admin
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We're very excited to use these as well! Great work and yes, please let us all know how you'd like to be credited!
Posted on: 2012/4/23 11:50
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Re: .obj -> .sur converter |
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Starport Admin
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Yep, my fault. I redid the weapon .surs and the lag is gone.
Posted on: 2012/4/21 20:54
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Re: .obj -> .sur converter |
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Starport Admin
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I was wondering if anyone was having similar issues:
When other ships, (players or NPCs) collide with the .sur there's occasional freezing of the screen (for some lasts 1-2 seconds, other it's 10-20 seconds). Sometimes, though, there's crashing. I've used the latest version of the obj--> sur tool, so that's not an issue. I put HpMount hardpoint on all the ships (or the wireframes don't work). That's it for hardpoints, though. I just don't know if it's a problem the way I'm making them OR if it's just something in the obj-->sur tool. I'm hedging my bets it's on me, though. ![]()
Posted on: 2012/4/21 18:05
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[Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2 |
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Starport Admin
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![]() Over the past week the team has been working on the demo release to improve stability and performance. FriendlyFire has been a key component to these fixes spending countless hours rewriting the rendering pipeline code to improve overall performance and minimize bugs. He's done such a spectacular job that we will be releasing a Battle System where demo players will take part in a huge scale battle between the New Republic and Imperials. We cannot wait to watch players reactions when they see this massive battle happening before their very eyes!! For those of you that have not tried the demo yet, I strongly encourage you to give it a try. We also will be having a large scale PVP event between the New Republic and Imperial factions that have formed on our demo server. This event is taking place on: Saturday,April 21, 21:00 GMT Take a look at some of the player captured images below and see what you're missing: Download the Demo Release 1.2 (includes the 1.1 patch) Update Here: http://www.moddb.com/mods/fwtow/downl ... des-of-war-demo-patch-v12 http://the-starport.net/freelancer/do ... lefile.php?cid=7&lid=2674 http://programexpert.net/Secure/fwtow_update_2.exe Please be advised, those that use XP operating system will still have an unstable demo. We are currently searching for fixes to the issue. Change Log Demo Release 1.2:
Main Demo Download (for those that have not downloaded): From the Freeworlds: Tides of War development team, we thank you for your continued support of this mod.
Posted on: 2012/4/21 3:43
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Re: What do you think? |
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Starport Admin
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Woo! Cannot wait to see these bad boys in game!!
Posted on: 2012/4/19 12:41
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[Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1 |
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Starport Admin
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![]() This past week has been an incredible time for the Freeworlds: Tides of War development team. For those of you that haven't been following us, we released our first public demo, which showcased our new graphical interface and all our ship models, to a large general player base. So far, the support has been overwhelming. We are so thrilled that so many of you have enjoyed our work. The team was even more delighted to have over 900 distinct IPs log onto our server in the past week! Not so bad for a 9 year old game! Now that we have a very good sized player base to test the mod, our team has been working hard over the past week to fix the inevitable bugs that come up during a release of this magnitude. FriendlyFire has been painstakingly going through the DX9 code to look for ways to improve performance and to fix the bugs that some people have been having. To get a better idea of what FF has done, please watch this video below: I have been working on fixing the bugs with ships and the client server as well as balance some glaring issues we had in our first release. Now that we've fixed a number of these bugs, and have improved gameplay performance, we are releasing our first client side patch. If you haven't already downloaded the main demo download, you can do so here: Here are some nice player donated screenies of the first week of the demo: And a quick video of a player's experience on the server: After you finished downloading the full install, please download our first client patch which will allow you to see all the improvements we've made in addition to getting massive performance gains on our server. For those who run XP as their main operating system, we're currently still working on a fix for you. You will just have to be patient with us. For those that a curious, here is our current change log:
Please find the latest client update download here: Download the Demo Release 1.2 (includes the 1.1 patch) Update Here: http://www.moddb.com/mods/fwtow/downl ... des-of-war-demo-patch-v12 http://the-starport.net/freelancer/do ... lefile.php?cid=7&lid=2674 http://programexpert.net/Secure/fwtow_update_2.exe From the Freeworlds: Tides of War development team, we thank you for your continued support of this mod.
Posted on: 2012/4/14 4:10
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Re: Offset requests - ship spinning & docking speed |
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Starport Admin
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Gravedig
![]() Time to rehash this. While the current patch method works, you really lose the the proper "capship" feel while turning (ie. huge massive hulking feeling while trying to get your ship to move). Has anyone looked into this any further?
Posted on: 2012/4/13 11:42
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Announcement! |
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Those ones I can do. Let me ask the modellers/texturers that did the models and I'll get back to you.
Posted on: 2012/4/10 12:08
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Re: Strange bug: ERROR: UHH index not 0 |
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Starport Admin
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Ha! That's awesome. Problem solved. That's Cannon!
Posted on: 2012/4/10 11:31
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