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There are currently 36 users playing Freelancer on 40 servers.
January. 27, 2020
The Starport Forum Index > All Posts (DwnUndr)

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Re: Looking for a guide to be my own admin on a server
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Soupman and I agreed to Eagle to carry on access the same way he set it up when he gave us control of FLAC. But you can still try it (with two players) to see if you like the interface and features. If you are fortunate enough to create a mod with enough players to sustain it then you would qualify for full access.

Posted on: 2016/7/3 17:55
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Re: Win7 32-bit, SSD, FLServer and FLAC
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The UnderVerse has used FLAC since our beginnings in 2006 and I wouldn't trade it for anything.

Posted on: 2016/6/23 2:58
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Re: ship death causing server crash
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We had a freighter that did that once. I traced it to the sur file, believe it or not. Once it was tweaked it fixed the problem.

Posted on: 2016/4/12 16:49
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Re: Legacy Mesh Collection
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Nice!

Posted on: 2016/4/12 1:50
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Re: DSAM account errors
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Power outage corrupted it?

Posted on: 2016/2/21 1:43
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Re: Crash on System Change
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Sounds like the beam bug. About 1 out of 8 times I beam someone and they F1, an undock causes them to crash out of the server. Totally random.

But if they beam and sit for a minute, then F1 and sit another minute, no crash. The server seems to check player positions and will auto-update given time.

Posted on: 2016/1/10 1:03
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Re: Hey
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I hope you didn't lose the files to the game you were creating. Good to hear from you.

Posted on: 2015/12/6 12:50
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Re: Players cannot log into my server
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We have moved the UV several times over the years so I made a text file to help me not forget the smallest detail. These instructions are for a remote server. I have omitted the FLAC stuff since you are not using that. Adjust to your uses....

Installing the UnderVerse on a fresh dedicated server:

Install Remote admin or Team Viewer.
Set permissions.
Set reboot to 'restart', not 'shutdown'.
Forward firewall ports UDP: 2300, 2301, 2302, 2303, 2304.
Set firewall exceptions for DirectPlay, Freelancer, FLServer, FLAC, Ioncross as they get installed.
Install WINRAR so you can extract files (rar and zip).

-------------------
Make a directory C:\FreelancerUtilities.
Place the FLMM, FLAC and Ioncross install files into the above directory so they are easy to find.
-------------------

-------------------
Install FLMM version 1.3 to the C:\FreelancerUtilities folder. It will make a new folder and then open.
Open the Options tab and uncheck the box that says 'Make modified files read-only when a mod is activated'.
Close the program without doing anything else.
Installing this now allows the .flmod extension to be associated with FLMM.
Go into that C:\FreelancerUtilities\Freelancer Mod Manager\mods folder and manually delete all the mods that come bundled with it.
-------------------

-------------------
Install Freelancer to C:\Freelancer.
Before it gets buggered up, make a C:\Freelancer10 directory and copy Freelancer to it for quick reloads of vanilla 1.0
-------------------

-------------------
Installing the mod, UnderVerseSERVER.zip...
First place the .zip in the FLMM\mods folder. Right click and 'extract here'. This turns it into a .flmod extension.
Now double-click it and FLMM will automatically extract it into the \mod folder, then FLMM will open. Activate the mod, then close the program.
Note...NEVER use the FLMM File tab to launch Freelancer or FLServer. It is bugged and will lock up.
-------------------

-------------------
Run FLServer by itself so it generates the cfg file. To do this navigate to C:\Freelancer\EXE and double-click FLServer.exe
Name the server, check all 3 boxes and start the server. Let it run until it stops 'loading' and you can see the server name at the top. Close FLServer.
'Send' the directory C:\documents and settings\administrator\my documents\my games\freelancer\accts to the desktop for quick access (player file backups).
-------------------

-------------------
Install Ioncross to the C:\FreelancerUtilities folder. It will make a new folder.
Start Ioncross but say NO to allowing it to start the server. This takes you to the Configuration menu without loading a server.

Before Ioncross can control flserver properly you have to set two things.
1) proper mod version number as follows:
In the typeable window lower left you see 'FLServer - Version 1.0 Build 11 - FLServer'
Simply overwrite the 1.0 with 2.29 so it reads 'FLServer - Version 2.29 Build 11 - FLServer'

2) matching the dedi's Date Format as follows:
Ioncross can only use one of two settings for date: MM/DD/YYYY or DD/MM/YYYY. To assign one of these to your dedi, go to:
START, Control Panel, Regional and Language Options, Regional Options, Customize, Date. Set the Short Date Format to one of the above (usually MM/dd/yyyy). Say ok.
In the Ioncross Configuration, check the same box.

Very important after the two above changes...Now click the 'Save Program Configuration' button in the middle right.
Now you can close Ioncross.

Restarting Ioncross and allowing it to assume control will load a server.
You will know Ioncross is working by two ways, it will show 'Good to go' in the lower message window AND the error tab will not show a date format error.
Now press the 'Stop Server' button and close Ioncross.

Install the 32 weapons update for Ioncross to avoid warnings of players equipped with more than 24 weapons (simply copy and overwrite with the modified .exe)
Copy the custom data files for 2.29 to Ioncross, overwriting.

Posted on: 2015/8/1 1:45
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Re: Dev's Limit Breaking 101 Techniques
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Thanks!

Posted on: 2015/7/21 16:40
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Re: Error Free Vanilla
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Here are two packs. One for modding vanilla and one for Total Conversion Mods:

http://freelancercommunity.net/viewforum.php?f=44

Posted on: 2015/6/20 1:28
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Re: [Star Citizen News]Update on Star Citizen Development
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Dang

Posted on: 2015/6/13 1:47
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Re: Freelancer Definitive Edition
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Some like to be all serious with their naming, I like to be humorous lol.

Posted on: 2015/5/28 23:53
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Re: FL-Listserver
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Indeed, thanks for keeping it running!

Posted on: 2015/5/25 2:01
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Re: Plugin request for "SPECIAL-EVENTS"
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Simple xml with a few twists. The UnderVerse has been using this for three years.

You can edit banners from ingame as an admin or you can edit the xml file directly on the server.

Posted on: 2014/7/7 17:39
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Re: BGCS_base_run_by Values
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W02bF01 Ageira Technologies
W02bF02 ALG Waste Disposal
W02bF03 (no universe.ini reference, but should be Blood Dragons)
W02bF04 Border World Exports
W02bF05 Bounty Hunters Guild
W02bF06 BMM
W02bF07 Bretonia Armed Forces
W02bF08 Bretonia Armed Forces
W02bF09 Bretonia Police
W02bF10 Bretonia Police
W02bF11 Bundschuh
W02bF12 Corsairs
W02bF13 Cryer Pharmaceuticals
W02bF14 Daumann Heavy Construction
W02bF15 Deep Space Engineering
W02bF16 Farmers Alliance
W02bF17 Gaians
W02bF18 Gas Miners Guild
W02bF19 Gateway Shipping
W02bF20 Golden Chrysanthemums
W02bF21 Hogosha
W02bF22 Independant Miners Guild
W02bF23 Interspace Commerce
W02bF24 Junkers
W02bF25 Kishiro Technologies
W02bF26 Kruger Minerals
W02bF27 Kusari Naval Forces
W02bF28 Kusari Naval Forces
W02bF29 Kusari State Police
W02bF30 Kusari State Police
W02bF31 Lane Hackers
W02bF32 Liberty Navy
W02bF33 Liberty Navy
W02bF34 Liberty Police Inc.
W02bF35 Liberty Police Inc.
W02bF36 Liberty Rogues
W02bF37 LWB
W02bF38 Mollys
W02bF39 Orbital Spa and Cruise
W02bF40 Outcasts
W02bF41 Planetform Inc.
W02bF42 Red Hessians
W02bF43 Republican Shipping
W02bF44 Rheinland Military
W02bF45 Rheinland Military
W02bF46 Rheinland Police
W02bF47 Rheinland Police
W02bF48 Samura Industries
W02bF49 Unioners
W02bF50 Universal Shipping
W02bF51 Xenos
W02bF52 Zoners
W02bF53 Liberty Navy (Prison Station Mitchell in Alaska). The other xx references to Battleship Osiris do not exist in multiplayer.

No bases owned by Liberty Security Forces, Bretonia Navy or Synth Foods Inc. ?


These are referenced in universe.ini

Posted on: 2014/7/5 16:39
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