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There are currently 19 users playing Freelancer on 38 servers.
April. 14, 2021
The Starport Forum Index > All Posts (Chips)

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Re: Interesting discovery
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Quick addition as not many seem to know it. The Bartender on the New Berlin is named after the creator of Lancers Reactor - Christian Koerner (Bargib)

You can also see a few of the original "staff" of TLR in the multi-player screen shot in the Freelancer manual Several of the US guys got to go to Austin, Texas, to meet DA

Indeed, one staff member who was involved in beta testing (nearly all of the original staff were) ran the only allowed test server outside of the DA offices (i.e. online!) during the beta.

All this used to be common knowledge, but appears no-one knows anymore - even those who make claims about their role in FL history (non present here).

Posted on: 2011/11/5 16:06
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Re: Question for New Space sim .....
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No space sims in the last 8 years?

Off the top of my head...
DarkStar One
Space Wolves
Space Force: Rogue Universe
Black Prophecy
Dark Horizon

http://en.wikipedia.org/wiki/List_of_space_flight_simulator_games

Is it the "looking for Freelancer 2" issue, or Space sims in general?

Posted on: 2011/10/27 18:42
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Re: Problem with freelancer
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Did this problem exist in Freelancer WITHOUT all the mods/patches etc.


Posted on: 2011/10/10 12:24
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Re: Capship Encounters - level 19 only?
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Is there still an issue? am confused now, and you didn't post the actual important bit - npcships.ini entries (which is where your issue is located).

Posted on: 2011/9/27 21:57
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Re: No save function?
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Quote:

Bas wrote:
Didn't create adoxa a tool...


Yoda, as avatar, you should have

Posted on: 2011/9/27 21:52
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Re: FLED-Ids error: Error: LoadLibrary() failed
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Always thought load library was related to freelancer.ini and the dll files. So not sure how you use all this, but wherever you've got FLED working upon (as root directory) make sure you've got the Freelancer.ini and appropriate entries for corresponding dll's in there and present...


Posted on: 2011/9/20 15:39
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Re: Community ad campaign
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Back in... 2004 I think, Gamestar.de did a special edition about game mods. They put Evo, along with FLMM and a few other mods, on their cover disc for their "mods" edition of their magazine (there were 4 disks, and 5 mods from Freelancer on one of the disks).

That's the sort of place you want to "advertise". Not via paying money (excellent point by Timmy) but by finding out which magazines have previously featured Freelancer mods and are therefore "FL friendly". Then get into contact with them...

Gamestar were awesome, they contacted me - but the guy was an FL fan and even sent me a copy of the magazine along with a personal note. I think his name was Christian Schmidt, but can't be sure as the note is at my parents (along with the magazine!).

So, bit of research, drop a few lines - it may pay off. I've heard many mods got magazine coverage back in the day (dunno about now), so there used to be interest. Given the scope of changes forthcoming, they may be interested in featuring it simply as a "blimey, look at the effort".

Posted on: 2011/9/14 23:25
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Re: getting on multiplayer
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Yes, there's an orange icon above the random image
http://the-starport.net/freelancer/wiki/index.php/Getting_online

However, I think you'll end up with this:
http://fllistserver.com/news/index.ph ... ew-freelancer-listserver/

Probably best to use the installer which is provided in two links. The problem was the game used an MS Server to tell you what Freelancer servers are online. They removed this server, so the community made their own version of it - and the installer at that location will make a little change so your game checks this server instead The installer should do that for you - it comes in a rar file format. If you're not familiar with rar - then it's like zip, and many archive programs can deal with it. If nothing on your system does, then http://www.rarlab.com/download.htm is the place to find it. Rar works even when it's "evaluation period" is over.

So extract the program from the rar, run it, and it'll make a few changes to the ini file (hopefully...honestly, don't know why they don't just supply an ini file that you copy/paste over the existing one).

Hope that helps. It is the first thing you'll probably need to do. However, if you continue having issues - that page I first link to is the place to start reading (depending upon platform) as some seem to have issues with Windows and Freelancer...the game was 2003 after all

Posted on: 2011/9/4 13:55
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Re: NPCs won't fight - missions
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or check both guff in universe.ini for the system, as well as the guff at the top of the system file (related to storyline stuff isn't it?).

Posted on: 2011/8/23 13:53
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Re: Playing EVE
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Remember playing it "on release day" (I think it was abuot 5 days after UK release - back when you paid £29.99 for the game and then got 1 month free).

I got it hope, installed it... and then had to wait about 5 hours for the first 24Mb patch downloaded over my dialup internet connection.

Those were the days

I tried to get a refund but they wouldn't let me (I think there was another patch a day or two later, similar size, and I'd had enough of such stupid dl times before playing).

I didn't play the game, big waste of cash Tried playing a few years ago, got bored inside a few hours (on free trial for old account).
Never understood the attraction to be honest *shrugs* Did like the feeling of "expanse" and number of players though
Amazed how long some of you are playing it etc.

Posted on: 2011/8/18 1:22
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Re: I have a problem with planet maine
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nooo, that's an example of what we're wanting to see. What code have you put inside your Li01.ini, your universe.ini, mbases.ini etc.

p.s. I hate the bloody annoying "wait for 30 seconds before you can edit your post due to a spelling error you wish to correct". :/

Posted on: 2011/8/9 12:45
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Re: I have a problem with planet maine
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I mean in the actual files, the references it uses. What's the entry within the files

Mine was something like (ignore the fubar robot body error thing)

[Object]
nickname = Li01_16_dock_ring
ids_name = 261119
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li01_16_Base
pos = 55763, 0, -68274
rotate = 0, 0, 0
reputation = co_me_grp
difficulty_level = 1
space_costume = , robot_body_a
voice = atc_leg_f01


Li01_16_base... there is no Li01_15_base within the Li01 system, so if Explorer was retarded, it may have just called it that (I honestly don't know).
However, from memory, Li01_15_base is in the game... it's a mission base.

But I've no clue what FLExplorer does, so may be barking up the wrong tree entirely - mainly as I don't have anything "vanilla" installed/decrypted to check out, and I can't be arsed to get the sdk or bini to take a peek. I've got no clue what FLExplorer does when creating a base solely from that - what entries etc. Maybe a universe.ini entry issue.

Posted on: 2011/8/7 15:44
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Re: i have a problem with palnet maine
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and what nickname did you give to said base etc? A little thin for anyone to work with at present
Include the what it docks to etc (docks with or whatever the line is).

Posted on: 2011/8/7 10:36
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Re: The slow death of the internet...
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Quote:

Bas wrote:

Well, it should be noted that it doesn't make any difference if you pirate a game you won't buy, telling about the costs factor.



This is always trotted out as a justification "why piracy is okay". It's right up with the "it's their own fault it is too expensive". They are the justification of selfish children...

I put it into a real world counter - the wine.

Here is another. I will never buy an Aston Martin because it's too #$%% expensive. But I do want one
By the logic of many people here, this means I would be entirely justified to steal one because I can't afford it otherwise, and therefore they won't have lost a sale.

Again, people justify their criminal activities "there isn't really a victim". Honestly, it's a crime. End of discussion.

Piracy is greed. Plain and simple. For some fucked up reason we've started to believe we are justified to take something that we otherwise cannot afford to have, and deny the fact that we're just selfish greedy people. We want something and we'll take it...

Take the vast majority of people who pirate, put them in a shop and say "go on, you'd never buy that - steal it - hide it under your jumper and walk out" and they wouldn't. It's wrong, it's against their moral fibre.

Get on your computer, sit at home and suddenly you've got an entirely different moral viewpoint. "Oh it's not so bad, it's the companies fault it's too expensive". No, it/s your fault you are a greedy bastard Just admit it and stop trying to justify piracy as being their fault.

As for buying more games - it is easy. It's convenience. If I had to go to the store, I'd never have seen 90% of the games I own. Furthermore, it's also about a 15 minute walk there, 15 minute walk back, all to look for things I've not heard of or seen. Steam... I load, I see something and think "oh, looks interest". There are reviews, videos, screenshots, demos - all at the finger tips.

Convenience can easily explain the higher sales - not just price.

I do, personally, think games are expensive. Prices are set to offset a risk taken by the publisher in paying for the game, and the money to be made back. However, if I see a game I like and it's expensive - guess what. I don't #$%% buy it and I don't #$%% steal it. I wait. Sometimes a year, sometimes two - and then I get it cheap, on sale.

Ya'll think it's fine to steal - knock yourselves out But please, I just ask pirates one thing. Just admit you are a greedy selfish bastard

p.s. Yes, I stole a few games when I was young. I was selfish, I was greedy. I had things like Doom 2, Wolfenstein 3d, Monkey Island 1. I haven't pirated a game in... oh boy! I think it was around 1995/1996 when I last pirated a game - the old fashioned way, by handing 3.5" floppy disks After that, I grew up. I changed - it was a concious decision because I didn't like the person I was making myself into by stealing games

I honestly don't care about folks stealing games, but I am tired of all the BS justifications. It really is simple. You are greedy, you are selfish - end of

Posted on: 2011/7/26 15:47
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Re: NPCs won't fight - missions
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Quote:

robocop wrote:
Well, that was it. I removed the ge_s_scanner_02 from all NPCs and replaced it with the ge_s_scanner_01 and all is well again.

I have no idea why that worked the way it worked. You'd think that if the scanner caused some NPCs to phail they would all fail, but because it only happened in New London I figured it was something to do with the system rather than the missions files, pilot behavior settings, etc.

Live and learn... hopefully


Dunno, did they work in other systems you went to, and they also had that scanner in loadouts there too? Does seem weird - but I've no idea what the plug-ins are about, how they work etc

I just know that the one time I stuffed up NPC's like that it was because I had knackered something. I think it was the power supplies, but it could have been engines or scanners - no idea because it really was 8 years ago
Just remember everything spawning, hanging in space, and doing sweet FA

Posted on: 2011/7/23 13:04
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