Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
58 user(s) are online (16 user(s) are browsing Forum)

Members: 0
Guests: 58

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 32 users playing Freelancer on 42 servers.
February. 5, 2023
The Starport Forum Index > All Posts (Sizer)

Bottom Bottom   Previous Topic   Next Topic

« 1 (2) 3 4 5 ... 26 »


Re: 3D Model Showroom
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Can't really critique without seeing the topology. Wireframe overlay plox.

Posted on: 2014/7/31 21:23
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Freelancer High Resolution Textures realase topic.
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
I use CS6 Extended.

Groups should be creatable by selecting the layers you want to group and then hitting either the folder icon in the bottom of the layer tray or CRTL+G

I'll record a demo video, maybe tonight when I get back from class on what I know about texture tricks for PS. I might do a series on using dDo and nDo to create really nice diffuse textures.

Posted on: 2014/7/30 23:09
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Freelancer High Resolution Textures realase topic.
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline

Posted on: 2014/7/30 21:55
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Freelancer High Resolution Textures realase topic.
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Well, it's a little more than that. What I did was pull out some of the blacks using Curves/Levels. I didn't have the base PSD, so I had to just use a blunt force method, but with the layers intact, there are easier ways to do it.

As for the edges, use a 1px hard brush with a white+basecolor for edge highlights. And again, look at your big panels. The lightsource isnt matching up. Instead of using the layer style Bevel, hand paint the panels using two layers. The upper layer should be Light and the lower layer should be Shadow. Paint with a white+basecolor broad hard brush for your highlighted edges, and dark grey brush for your shadow edges. Always use one lightsource - I usually use upper left corner @ 45 degrees. That way on every panel, if the panel is raised, the top edge and left edge are highlighted, and the bottom edge and lower edge are shadow. If the panel is inset, the reverse is true. You'll get a more clear reading that way.

Also, using a Diff Cloud is a good way to make a base texture, but also try combining it via an Overlay layer using a texture from www.cgtextures.com. They're royalty free and usually pretty decent quality. Find a decent metal texture to use as a base, most of them are pre-tiled, so no worries there.

I have a really good test texture I built laying around somewhere. I'll try to find it and post it here so you can see what I mean.

Posted on: 2014/7/30 21:51
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Freelancer High Resolution Textures realase topic.
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Disclaimer: The following is artistic criticism, not any sort of negative mindless hate.

You've not taken it far enough. The diff cloud is a little obvious, I'd pull it back some. Take some of the blacks out, they're too heavy.

Your shapes are good, but they're too uniform. Spend some time damaging the panels instead of letting the Diff cloud do the work. Also, if you're gonna put in lighting (the panels dark v light edges) keep the light source uniform.

Manually put metallic highlights on your hard edges, right now it reads as plastic, not metal. And add some fake ambient occlusion to overlapping pieces. Another 2-3 hrs of work and this could be a nice piece.

Attached is a quick once over I've done on a small piece of the texture. Now, I can't compensate for your Diff clouds, I'm just painting over what you've got, but see the difference in how much less flat you can make it in just a few minutes? Really easy tricks.

Open in new window

By no means is this my little doodle representative of finished level quality. But you've got the resolution, so use it! Also, this is a choice thing, but I'd refrain from using a 'stamp' pattern like that metal plating backdrop. You can do so much better with just your own work.

Posted on: 2014/7/30 20:26
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Guess who's back to do s...tuff?!?!?!
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
I'm not and never have been mad at you, dude. Just be intelligent and keep chill, and there'll be no issues.

Posted on: 2014/7/8 3:33
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Modeling question
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
That's also just fine. It's called floating. If you're trying to use certain techniques, like vertex painting or vertex baking, that can present an issue, but FL doesn't have these things afaik, so it's not an issue.

Posted on: 2014/6/20 18:54
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Modding questions
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
I always need artists. I'm pretty much the only one on the team atm, and I spend most of my time working on non art things. Get at me on our forums.

Posted on: 2014/6/14 18:28
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Modding questions
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Freelancer does not support those maps. FW:ToW adds that functionality, but we've not released the code for that to the general public yet. Still working on it.

Posted on: 2014/6/14 16:48
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Mouse problems (main menu)
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Have you played Watch_Dogs recently? I've found that playing Watch_Dogs and then attempting to play Freelancer does exactly what you're describing. A complete restart should clear it up if that is the case.

Posted on: 2014/6/12 19:14
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Append Faction Affiliation to Chat List
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Thanks a bunch.

Posted on: 2014/6/12 17:16
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Modeling question
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Models do not have to be watertight. SURs, afaik, do.

Posted on: 2014/5/26 16:51
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: need StarLancer no-cd mod
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
There's more'n one way to unpack an ace archive.

Posted on: 2014/5/25 18:10
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: lightspeed jump effect
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Effects lifted from FW:ToW will not work without our client hook. Please do not try to take assets from us until we've released a community pack.

Posted on: 2014/4/23 2:34
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Graphics lag?
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline

Posted on: 2014/4/11 21:18
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum



Top Top
« 1 (2) 3 4 5 ... 26 »



[Advanced Search]