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@ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region...
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@ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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The Player Ship indicator on the Universe Map is bound within a region. Is there a fix to expand this region?
It seems that the farthest left it can be displayed, is at x=-1. When the system is further to the left, the Player Ship is still displayed at x=-1 (see image: the Player Ship indicator *should* be further to the left). ![]() I have quite a bunch of systems planned, which are further left than x=-1; hence my request..
Posted on: 2019/9/30 10:58
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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@Moonhead: I asked this question back in 2015, answered by WhiskasTM.
EDIT: it is also shown in the wiki here. Thanks for bringing it into attention tho... this should make it easier to find. EDIT2: you might want to take a look at WhiskasTMs multiuniverse plugin (you already posted in this thread, but in case you forgot)
Posted on: 2019/9/30 11:40
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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Thanks Gold_Sear!
I don't quite grasp the third part of the instructions though. That might be because I used to work with HexWorkshop, which stopped working at one point (Norton identified it as some generic virus, and it was a cracked version so I couldn't be totally sure it wasn't), and am now using HxD which is decent, but seems less versatile than HexWorkshop (I must also stress that I am not at all a hacker; I just blindly follow instructions and usually those get it done.) Quote:
I don't understand the sign part (as in HxD there is not an option to 'lift out' the code at e.g. 967F1; in my recollection of HexWorkshop there was, which made such replacements a lot easier). Also "112000f" is 7 characters while these code replacements usually work with an even number. Currently the values at those offsets are: Code:
Maybe you could talk me through it? (I've done the 1st and 2nd parts already.) Also, back at the day (when the youtube demo still worked) I was hugely impressed with the multiverse plugin but I decided not to use it; I've already grown too fond of my 2D solution.
Posted on: 2019/9/30 20:00
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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Quote:
Moonhead - these are floats, not bytes. That is, 112000f looks in plain code as 00 C0 DA 47 . Same for -112000, that looks like 00 C0 DA C7 in plain code, where the last bit is swapped to apply sign.
Posted on: 2019/9/30 22:53
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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Quote:
Thanks. In HexWorkshop, if I remember correctly, I could swap between floats and bytes (and other display methods) - but not in HxD unfortunately (or at least, I haven't figured out how to). Could you give me the byte versions of 130000f and -130000f?
Posted on: 2019/10/1 15:58
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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Change the Single (float32) value in Data inspector (under View->Toolbars if you've turned it off).
Posted on: 2019/10/2 6:23
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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Quote:
It turned out that I had an older version of HxD; I installed the new one and this one indeed has the Data inspector ![]() I applied the hacks but unfortunately they don't work for me (I checked twice). My test system is at -1.7, 3.70, so it should work, according to WhiskasTM's description... EDIT instead of changing said values to 112000/-112000, I changed them to 150000/-150000, and now it works ![]() Thanks guys!
Posted on: 2019/10/2 15:50
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