Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
81 user(s) are online (33 user(s) are browsing Forum)

Members: 0
Guests: 81

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 63 users playing Freelancer on 45 servers.
May. 22, 2022

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

(1) 2 3 »


Divine Space game in development

Joined:
2012/6/6 12:56
Group:
Registered Users
Posts: 23
Offline
Open in new window


Hello all!

We are currently making a space game (not a traditional simulator, though - don't bite me for that!). It will be something between Star Control (best space game I ever played, thanks to Ryan!), Dark Orbit and (hopefuly) Eve. Our main goal is to make a great world, scenario and gameplay. We won't hide absense of the meaning behind amazing special effects, like in modern games (though indeed we will do everything to make our game beautiful and attractive).

To success, we will need support of space games fans. Soon we will go for Kickstarter, and will need a good help to spread the word about our game. Also, we would be glad to get some feedbacks and opinions about our game.

In a week or two we will open our site with materials; for now, I've opened group with few ingame screenshots and concept-arts on facebook.
I'll be glad to see you all on the page and hope that you will support us - and together we will make a great game, full of oldschool spirit and soul.

We will be happy to see you all on our FB page: https://www.facebook.com/divinespacegame

Open in new window


Sincerely hope you will like this sneak peek and join our mission. Cheers and good day/night!

Posted on: 2012/6/6 13:19
Top
Re: Divine Space game in development
Home away from home
Joined:
2009/7/30 4:40
From P.R.C
Group:
Registered Users
Senior Members
Posts: 851
Offline
Game's cool, which engine you used? Unity? UDK? or your own? Your game will open source for public community?

Posted on: 2012/6/6 14:54
Sorry for my poor english...
Top
Re: Divine Space game in development

Joined:
2012/6/6 12:56
Group:
Registered Users
Posts: 23
Offline
We are using Unity3D, yes. We hope to make it fully crossplatform (there are rumors that unity team is going to support Linux soon too).

First version will be for iPads/Android pads and it will be single; but this is only a first step on a way to MMO version (I'm mostly interested in MMO).

I don't think it will be opensource, though - maybe few years later (or sooner if we won't survive this deadline and won't gain support on kickstarter). We plan to release some tools for community to create intereting things later, too - but this is only an idea for now. Community can build ships ingame, and in MMO version will be able to build bases (like this one on the screenshot).

Thank you for good word, too!

Posted on: 2012/6/6 16:03
Top
Re: Divine Space game in development
Home away from home
Joined:
2009/7/30 4:40
From P.R.C
Group:
Registered Users
Senior Members
Posts: 851
Offline
Unity3D‘s good, i'm studying to use it too.

But i have to remind you, your purpose in the first topic is not very clear, so as you see, no many people reply your topic.

I suggest you to clearly show that you want, for exp: you need model, you need texture, you need coder and so on so people know how to help.

And by the way, if you come for ... economic help, i sadly don't think it's easy to get by this topic. People need more guarantee such like: demo, or play for no charge after release, or open your source (You already did this since you start with U3D).

(Remember: people don't buy What You doing, they just buy What You Made.)

At last, I can clearly tell you what you may can get in this little home-like community:

* If you need few 3D modeler, you now in the right place.
* If you need few Texturer, much righter.
* If you need a lot's of creative, we all have.
* If you need programmers, we have great but busy peoples here.

Honestly hope your project success.

Posted on: 2012/6/7 5:46
Sorry for my poor english...
Top
Re: Divine Space game in development

Joined:
2012/6/6 12:56
Group:
Registered Users
Posts: 23
Offline
Thank you again!

Currently, we just need to gather fans of space games on our page, for the future support. This is the main purpose of this thread - to find people that are interested in new, smart games and are willing to participate in it's creation.

So, if you wish to help, you can help us by hlping us to build community and spread the word. This is most important thing now.

We will post fresh updates weekly, and make process of development interesting for our fans too.

All the best!

PS: more art and screenshots are added to our page: Divine Space official page

Posted on: 2012/6/7 10:44
Top
Universe map!

Joined:
2012/6/6 12:56
Group:
Registered Users
Posts: 23
Offline
For everyone who is interested in process of development: first screenshot of our Universe map. This map is built on a *real* astornomical data. Every star in it's real position and have it's real color (spectral class).

Lines are routes between stars, known/available to a player.

Each star contains a number of planets, if you zoom in. This is still in progress - with time, we will make it looking a bit better and will add some effects.

For sake of scientific and educational games!

Open in new window


Also, this is only a work in progress. We have to add more effects and make it looking better. Limitations of iPads-1 are really tough, but we will think out something, as always.

Posted on: 2012/6/8 19:06
Top
Re: Divine Space game in development
Home away from home
Joined:
2010/6/13 10:58
From France
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 505
Offline
What are these hexagons with strange symbols on them?

Just to know.

Posted on: 2012/6/8 21:47
Top
Re: Divine Space game in development

Joined:
2012/6/6 12:56
Group:
Registered Users
Posts: 23
Offline
Quote:

Freestalker.fr wrote:
What are these hexagons with strange symbols on them?

Just to know.


Radar marks. In game, they are easy to figure out - they are intuitive. But on screenshots they aren't, I guess!

Posted on: 2012/6/9 0:13
Top
Re: Divine Space game in development

Joined:
2012/6/6 12:56
Group:
Registered Users
Posts: 23
Offline
While I've been playing different space games, I've always missed ability to build my own ship. In Divine Space, we made a ship's constructor. You can build your own ship from the different parts and then equip it with additional devices, engines and, of course, weapons.

Check out this one of the first concept-arts: it shows only one way to attach details, though - and there are many. We have three differrent types of the ships, and more will be added with time.

Divine Space ship's constructor concept-art

Posted on: 2012/6/10 0:22
Top
Re: Divine Space game in development
Starport Admin
Joined:
2008/2/26 20:36
From Germany
Group:
Webmasters
Registered Users
Posts: 1791
Offline
Looks really nice but could you tell us more about the actual gameplay?

Oh and feel free to submit news to our front page if you start your kickstarter campaign!

Posted on: 2012/6/10 11:58
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
Top
Re: Divine Space game in development

Joined:
2012/6/6 12:56
Group:
Registered Users
Posts: 23
Offline
Thank you for the hint, I will (will find the form as soon as I finish this post).

Actual gameplay mostly reminds Dark Orbit. We fly in the plane of the ecliptic; but difference is - we can change altitude at will (though it's barely needed - ship changes altitude automatically). In fact, ship can fly in any direction, so it's still 3D. Or 2,95D

I have one crazy idea how to make it even more intersting (flight model) and, at the same time, it will remain casual. This know-how we won't implement in first version, but probably will do it in MMO. Anyways, we need to test it first, since I never seen anything like this anywhere and it may be unusable.

About combat system - it's real-time fights. You click on the target and combat begins. We will make it more interesting as soon as add cannons AI. It will allow us to point many target at once and ship will aim on the 'best' (or weakest, or nearest - depends on it's current mode). This is in our roadmap and we hope to release it with the first version.

Beside that, there are very addictive resources grinding (last time our coders went to test it for 5 minutes and spent 2-3 hours instead); trading between stations and, of course, quests. Currently, I'm working on the global scenario and I'm quite proud of how it's turning out. I hope to resurrecct spirit of the old space games because personally, I can't play modern games - they are hollow, similar to most Hollywood movies. It's just imho, of course. So main goal of the game is to make new scenario and new universe that no one ever seen before. There will be something new, that I can promise.

Posted on: 2012/6/10 13:37
Top
Re: Divine Space game in development
Home away from home
Joined:
2009/9/28 21:13
From Wales
Group:
Registered Users
Senior Members
Posts: 925
Offline
So combat is click on the target and watch the fight? As opposed to actually dog fighting like freelancer?

Posted on: 2012/6/11 0:44
Top
Re: Divine Space game in development

Joined:
2012/6/6 12:56
Group:
Registered Users
Posts: 23
Offline
Quote:

Timmy51m wrote:
So combat is click on the target and watch the fight? As opposed to actually dog fighting like freelancer?


Partially, yes. You'll be able to use special abilities/items in combat, change tactics, weapons - but this is not a sim, no.

And general idea is to make not a sim, but to make adventure/space quest with a good, deep scenario and alive characters that everyone can play (while sims/freelancer controls can be played only by a skilled gamers).

Posted on: 2012/6/11 10:15
Top
Re: Divine Space game in development
Home away from home
Joined:
2009/7/30 4:40
From P.R.C
Group:
Registered Users
Senior Members
Posts: 851
Offline
Quote:

AntiDanilevski wrote:
Quote:

Timmy51m wrote:
So combat is click on the target and watch the fight? As opposed to actually dog fighting like freelancer?


Partially, yes. You'll be able to use special abilities/items in combat, change tactics, weapons - but this is not a sim, no.

And general idea is to make not a sim, but to make adventure/space quest with a good, deep scenario and alive characters that everyone can play (while sims/freelancer controls can be played only by a skilled gamers).


Maybe it's few offend for indie game maker, but i think you may *study* from our mods. Because:

1, we almost all the hard dead space game fans, some working on this game almost ten years;

2, some of us made their nice imagine in their mod, just remember ask them and credit them if you will use it, i think that will be OK.

And by the way, i like the star map.

Posted on: 2012/6/11 11:27
Sorry for my poor english...
Top
Re: Divine Space game in development
Just can't stay away
Joined:
2010/10/27 18:18
From Adelaide, Australia
Group:
Registered Users
Posts: 445
Offline
The way I read the combat is that it is reminiscent of EVE Online.
That's not necessarily a bad thing in my opinion, though it will drive many people away, I think.

Been following you on facebook, nice stuff!

Posted on: 2012/6/11 11:28
Top
(1) 2 3 »