Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
155 user(s) are online (89 user(s) are browsing Forum)

Members: 0
Guests: 155

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 40 users playing Freelancer on 38 servers.
September. 27, 2023

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Crash when using JFLP on Vanilla Server

Joined:
2015/9/13 18:49
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 23
Offline
Hi all,

JFLP changes loadouts_special.ini for a number of Battleship bases. For example br_battleship_co_01 (Battleship Hood) removes the engine and the tractor.

If a server is running completely Vanilla and the client is running JFLP (or vice versa), this mismatch in the Solar loadout can cause a client crash.

Replication steps are:

1.) Have a vanilla server
2.) Have a client with JFLP
3.) Undock from the Battleship Hood, shoot it to make it hostile. Fly around it for a few minutes. Crash usually occurs when you are about 500m from it.

I have attached a debugger and had the following offset:

Code:
Exception thrown at 0x06621C15 (engbase.dll) in Freelancer.exe: 0xC0000005: Access violation reading location 0x00000005.


Any help or advice would be appreciated. An ideal solution would be one that allows both Vanilla and JFLPd players to interact with these Battleship bases without a crash.

Posted on: 2021/10/13 0:02
Top
Re: Crash when using JFLP on Vanilla Server
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 2042
Offline
I'll look into it, hopefully within a week. Strange it took so long to discover.

Posted on: 2021/10/14 1:11
Top
Re: Crash when using JFLP on Vanilla Server
Just can't stay away
Joined:
2008/5/25 23:28
Group:
Registered Users
Posts: 208
Offline
Just to add to this.

I have beamed around every single dockable in the game with JFLP and Vanilla server.

All battleships except Myoko (Ku02_02_Base) can reproduce this issue.

It's random but happens in the following conditions:

1. When undocking and a hostile entity is attacking the battleship.
2. When undocking and making the battleship hostile to the player.

The actual CTD can be anywhere from immediate up to a few minutes, but is reproducable.

Both Luxury Liners are also affected.

Posted on: 2021/10/17 12:03
Top
Re: Crash when using JFLP on Vanilla Server
Home away from home
Joined:
2008/9/11 15:55
From Somewhere at Moscow
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 1781
Offline
If to make jflp server - vanilla wont crash

Posted on: 2022/4/25 5:37
Open Sirius Mod
Top