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July. 20, 2019

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3Ds MAX tools
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Hi again, im-not-dead-yet forum.

A few more things (actually lot more underneath, a lot of code rewritten and far less bugs and errors). Proper interface to interact with.

Attachable models like destroyed parts, guns, etc.

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I'm kinda happy with importing routines and features so far, moving to getting exporting to work as nicely. Considering custom material shaders to replicate some of the special materials FL has.

Hopefully some beta soon.

Back to 3ds max stuff after a bit of fun in js.
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Posted on: 4/3 0:06
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Re: 3Ds MAX tools
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Preliminary DFM import support

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Posted on: 4/5 17:00
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Re: 3Ds MAX tools
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Looks very promising! Is there any chance you get this to run in blender? Not many people have 3dsmax and blender is free.

Posted on: 4/6 9:27
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Re: 3Ds MAX tools
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Unfortunately, no. Different modeling software have different scripting languages and APIs used to create such tools. MAX has MaxScript, Maya has MEL, Blender uses Python and so on. I've picked 3Ds MAX over others simply because of personal experience.

Posted on: 4/6 11:03
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Re: 3Ds MAX tools
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I know. I was hoping you could create e.g. some sort of executable you call either from Max or Blender using their scripting languages.

Anyway, one of our modders is working on a tool which lets you convert FL Models to other formats and back via python (his favourite language). He had spare time and I suggested to try it using assimp. It is nearly finished now and working quite well already. So this would be another alternative.

Edit: Thinking of modeling, if you have a good workflow for exporting we probably should talk about materials at some point. I spent a lot of time reversing this week and found some key pieces which were still missing (current LOD level and corresponding engine object plus when it gets deleted) for my wrapper and might be able to release it this year. It would be nice if we get the same look in Max and in FL. I think I found a way how to achieve this in Blender.

Posted on: 4/6 11:54
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Re: 3Ds MAX tools
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Necessary things for .sur.

Made simple but decent API for AABBs analysis and processing to tweak algorithm further and arrange BSP pairs intelligently, which is important for object parts with a lot of convex hulls.

Animated BSP traversal 1
Animated BSP traversal 2

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p.s. Generation/processing is instantaneous, I've simply added delays and viewport refresh on every step for animation purposes.

Posted on: 4/21 12:01
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Re: 3Ds MAX tools
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Similar to other tools I've made visuals for hardpoint objects and displaying arcs for revolute hardpoints.

Each individual hardpoint can have its own display sizes, one for base and another for arrow + arc.

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Posted on: 5/8 22:47
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