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There are currently 28 users playing Freelancer on 39 servers.
November. 13, 2019

Browsing this Thread:   1 Anonymous Users



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Animated Missiles

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I'm currently working on an extension for my mod and want to include a missile that has got a constantly rotating part.

Existing models in Freelancer seem to perform the trick with a loadout; e.g. the gas collector
Code:
[Loadout]
nickname = gas_collector
equip = gas_collector_animate1

Code:
[InternalFX]
nickname = gas_collector_animate1
use_animation = Sc_rotate main probe


But I don't think that this will work for a missile. So my question is if there is a way to to do it.

EDIT: Shrinked the picture

Attach file:



jpg  animated_missile_2.jpg (35.50 KB)
46303_5bab9f3909858.jpg 550X127 px

Posted on: 2018/9/26 15:59
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Re: Animated Missiles
Just popping in
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Quote:

So my question is if there is a way to to do it.

Create a missile model with an animated group similar to the gas_collector model

Posted on: 2018/9/26 22:56
- Fl - Orion -
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Re: Animated Missiles
Quite a regular
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2010/6/13 13:38
From Russia, Penza
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No, you can't attach animation to missile. Only MaterialAnim is allowed.

Posted on: 2018/9/27 12:46
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Re: Animated Missiles
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Missiles have no loadout, so no. Can't attach InternalFX to them. Though if it's this simple you could do something of the sort with a little ALE trickery for missile engine effect: making texture of the side shape and having something like two crossing orient/perp apps rotate. Or may be rotating emitter spewing perp apps which in turn also rotate.

Posted on: 2018/9/27 12:54
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Re: Animated Missiles
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the best you can achieve is by using an effect that something like a helix motion when the missile is flying.

Posted on: 2018/9/27 15:46
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