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There are currently 43 users playing Freelancer on 37 servers.
June. 25, 2021

Browsing this Thread:   1 Anonymous Users



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Re: Changing energy output on weapons.
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Orubun - this may help, it's a spreadsheet file listing all of the weapons (but not mines) in plain Freelancer.

They are sorted on 3 spreadsheets by game name, english name and by ids_name (infocard number).

It's in Excel format when you unzip it. OpenOffice.Org and Libre Office and others can open it.

Ask when you need more info or help.

Attach file:


zip FL Weapon IDs.zip Size: 32.79 KB; Hits: 308

Posted on: 2011/12/22 21:33
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Changing energy output on weapons.
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Did everything again, and this time i used admin ship to harvest some items and implemented thoes on my ship and got this sweet ride, and as some great men use to say: with great powers come great responsebilitys. So i used Freelancer simple save editor and got this:

ship_archetype = 2805431751

equip = 2225053383, , 1
equip = 2227458894, , 1
cargo = 2520964673, 1, , , 0
cargo = 3183993227, 1, , , 0
equip = 2486738757, HpTorpedo01, 1
equip = 2540429962, HpTorpedo02, 1
equip = 2540429962, HpPilot, 1
equip = 2540429962, HpCM01, 1
equip = 2540429962, HpMine01, 1
equip = 2540429962, HpShield01, 1
equip = 2794766404, HpThruster01, 1
equip = 2281020552, HpWeapon01, 1
equip = 2281020552, HpWeapon06, 1
equip = 2281020552, HpWeapon05, 1
equip = 2281020552, HpWeapon04, 1
equip = 2281020552, HpWeapon03, 1
equip = 2281020552, HpWeapon02, 1
equip = 2371124352, HpTurret01, 1
equip = 2679995081, , 1
equip = 2894877573, , 1


Try it out for a spinn and feel the wind in your hair..

Thx for all the help i got and ceep doing what you are best on.. All thumbs up to you all... =) =) =) =)

Posted on: 2011/12/22 23:00
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Re: Changing energy output on weapons.
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@LS

I woulda thought you'd have your engine done by now, you started that before I left and that was nearly 4 years back, hows it going now?

Posted on: 2011/12/22 23:02
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Re: Changing energy output on weapons.
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I rebuilt it from scratch a little over a year ago after I ran into some major limitations using the fixed function pipeline of DirectX. I switched over to shaders only and now I have way more graphics features than I could ever of had the previous way.

BTW the tool I posted is so you can adjust your weps properly. FL uses a per second fire rate and energy usage, that tool will allow get the values needed to simply plug in your wep scripts.

Posted on: 2011/12/23 20:54
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Re: Changing energy output on weapons.
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I seem to recall that the speed of the projectile had something to do with energy damage on guns. (I know it does with missiles but I seem to recall that it works with guns as well).

Someone once explained to me that the reason the Kraken2 guns are more powerful than you would expect is because they're the fastest projectile out there in their class. Same principle as the beam weapon mod.

If this is true, does anyone have the formula that factors projectile speed into the equation?

I know the down and dirty formula is hull_damage * refire rate gives you the damage/second.

Can anyone confirm and clarify?

Thx.

Posted on: 2012/7/14 19:30
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Changing energy output on weapons.
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muzzle_velocity = constant speed

thats all for guns.

If you have a missile/torpedo, means a motor, always calculate
acceleration * lifetime of motor + muzzle_velocity = endspeed


Of course everytime + ship speed while you are firing.

Posted on: 2012/7/14 23:09
How to create .SUR files - Tutorial
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Re: Changing energy output on weapons.
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Every time I open one of the INIs, I get character salad. Lots of squares, symbols, and punctuation. The bottom of the file is written in plain enough English with discernable characters, but I cant read the stuff above it. Any idea what's going on?

Posted on: 5/17 22:26
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Re: Changing energy output on weapons.
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The release files are stored as binary, you need to convert them to text. Try Tini (command line program) for one-off conversions, or JFLP for all of them (plus lots more).

Posted on: 5/18 1:16
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