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May. 6, 2021

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FLSpew SPAM
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Code:
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3020) : WARNING:General:set_material() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3687) : WARNING:General:set_texture_stage_texture() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3586) : WARNING:General:set_render_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3586) : WARNING:General:set_render_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3586) : WARNING:General:set_render_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3586) : WARNING:General:set_render_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3586) : WARNING:General:set_render_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3717) : WARNING:General:verify_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3020) : WARNING:General:set_material() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3687) : WARNING:General:set_texture_stage_texture() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3640) : WARNING:General:set_texture_stage_state() called outside of create_buffers/destroy_buffers
.
.
.

And it goes forever! In less than 5 min play FLSpew rise to 3 MB!Open in new window

What this means? All I did is destroyed FP 7 base and revisited system.

Posted on: 2011/7/3 0:13
Of all things that are lost - brain I miss most
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Re: FLSpew SPAM
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FL does crash?

I am a noob to modding, and even to programming, but I assume the problems lies within the destruction effect.
//Sry, I missread sth from your post. Do the errors also appear if you don't revisit the system?

Posted on: 2011/7/3 1:36
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Re: FLSpew SPAM
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i have a few of those, too, though neither i know what it means nor does it annoy me, as the game runs fine.

Posted on: 2011/7/3 6:53
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Re: FLSpew SPAM
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I thought it occurred when you switch to the desktop, leaving FL running in the background, but that doesn't seem to be the case here. Remove it.

Posted on: 2011/7/3 7:04
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Re: FLSpew SPAM
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Wow - works brilliant. They r gone. Thanks a lot. Open in new window

Only one left that logs at the end but with that I can live. Its a line that repeats 16 times (duno if its always 16).
Code:
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******

Open in new window

Posted on: 2011/7/3 21:44
Of all things that are lost - brain I miss most
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Re: FLSpew SPAM
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16? It's usually 2 or 4 for me.

Code:
dalib.dll 000D7F FF12->9090 = disable "******* DA SYSTEM: trailing references *******" spew warning ~adoxa

Posted on: 2011/7/4 7:56
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Re: FLSpew SPAM
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Quote:

adoxa wrote:
16? It's usually 2 or 4 for me.

Code:
dalib.dll 00197F FF12->9090 = disable "******* DA SYSTEM: trailing references *******" spew warning ~adoxa


I usually get two or four myself, any ideas what causes it? Thanks for the fix

I also get

Code:
E:\FL\Scratch\Source\Client\space\Cockpit.cpp(862) : *** WARNING: cockpit aspect (1.600000) is not PC-compatible?


I've looked at all the cockpit.ini and I cant see the problem, is it a model problem?.. any ideas?

Just had a look at dalib.dll and 00197F is set at 9057, not FF12, are there different versions of DaLib.dll?

Posted on: 2011/7/4 10:20
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Re: FLSpew SPAM
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My DALib.dll from default install dated 21.05.2003. 21:03 has this value around 00197F . . 90 90 90 57 8B F9 . .
Also my cockpit error logs
Code:
E:\FL\Scratch\Source\Client\space\Cockpit.cpp(862) : *** WARNING: cockpit aspect (1.778646) is not PC-compatible?

But this all is not important rly - main spam is stopped.

Posted on: 2011/7/4 10:44
Of all things that are lost - brain I miss most
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Re: FLSpew SPAM
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Oops! Dalib.dll has a file alignment of 512, rather than the 4096 used by the other files, so my offset was wrong. Fixed now.

Cockpit aspect is due to using a non-4:3 resolution (they really didn't want to support widescreen). I'll remove it in the next JFLP.

Posted on: 2011/7/4 16:14
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Re: FLSpew SPAM
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Perfect! Again - thanks.

Posted on: 2011/7/5 0:19
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Re: FLSpew SPAM
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Code:
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44)
WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44)


Well I know it has to do with the lights, but other then that no idea. This happens when using this:

Code:
[fuse]
name = fighter_fuse
lifetime = 10
death_fuse = true

[start_effect]
effect = gf_continuous_sparks
hardpoint = HpWeapon01
hardpoint = HpWeapon02
hardpoint = HpWeapon03
hardpoint = HpThruster01
at_t = 0.000000
attached = true

[start_effect]
effect = gf_continuous_fire
hardpoint = HpWeapon03
hardpoint = HpWeapon04
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpShield01
hardpoint = HpThruster01
at_t = 0.000000
attached = true

[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpWeapon03
hardpoint = HpWeapon04
hardpoint = HpWeapon05
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpShield01
hardpoint = HpThruster01
at_t = 0.000000
attached = true

[start_effect]
effect = gf_continuous_damage
hardpoint = HpWeapon01
hardpoint = HpWeapon02
at_t = 0.000000
attached = true

[start_effect]
effect = pi_mine01_blast25
hardpoint = HpEngine01
at_t = 0.99999
attached = false
pos_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpShield01
at_t = 0.250000

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpShield01
at_t = 0.400000

[destroy_root]
at_t = 1.000000


The hardpoints are on the ships, so why the crash?

Posted on: 2011/7/15 12:56
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Anonymous
Re: FLSpew SPAM
Anonymous-Anonymous
Well the light in question is SlowSmallBlue and whatever it's mounted to is missing the hardpoint for it. That would be Object (0xa6bc9546) which is missing the hardpoint, something unique to your mod i think and its obviously hardpoints 3 & 4

Posted on: 2011/7/15 13:26
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Re: FLSpew SPAM
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How did you know what light it was? Noob question I think.

Posted on: 2011/7/15 13:27
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Anonymous
Re: FLSpew SPAM
Anonymous-Anonymous
I use FLAC and it generates the CRC number of everything in the game, converted the HEX number with the calculator in Windows to decimal and simply did a search for that number in the HashDB file in FLAC which lists all the objects in game. Easy peasy

Posted on: 2011/7/15 14:35
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Re: FLSpew SPAM
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Here' another for you, as I got the others fixed now:
Code:
)WARNING: Archtype(0xa7377dc7) explosion_arch(0xb7cbf008) not found.
WARNING: Archtype(0xa7377dc7) explosion_arch(0xb7cbf008) not found. 


I'm using a default explosion, shatter elite.


Posted on: 2011/7/15 23:34
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