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There are currently 44 users playing Freelancer on 52 servers.
January. 24, 2022

Browsing this Thread:   1 Anonymous Users



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Re: Crash Offsets
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Looks good. Maybe omitting the 0x prefix as in the Limit Breaking 101 wiki looks nicer?

Posted on: 2020/8/28 20:33
There is always something to do.
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Re: Crash Offsets
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I'll have a look at it! There's a few offsets here that I haven't put in as I'm not really familiar with converting from relative to absolute/etc and not want to completely muck things up. If anyone who's a bit more knowledgeable feels like adding stuff I missed that'd be really great.

Posted on: 2020/9/1 12:04
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Re: Crash Offsets

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I like the 0x part for *copying to my code* purposes. Time saver.

Posted on: 2020/9/2 12:38
Way too ambitious for his own good.
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Re: Crash Offsets
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0x00012e10 in content.dll
0x062FFBEB in common.dll

Relates to a bad NPC costume (inconsistent gender choices according to IDA) in mBases.ini. Many thanks to Laz for helping pin this one down.

Posted on: 2021/7/26 12:39
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Re: Crash Offsets
Just popping in
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0x0004fe6c in common.dll

CShip::Launch causes a CTD when the client and server don't have matching base nicknames in the [Object] entry in a system INI. The client is the one that has the CTD.

Example:
Reproducible by running a vanilla v1.1 server and a JFLP v1.25 client and undocking from either Ronnenburg Base or Yanagi Depot. Client crashes immediately at undocking cutscene. If the inverse is performed, the same outcome is achieved.

Reason:

Vanilla entry for Ronnenburg is nickname = Bw02_02_Base, JFLP v1.25 entry is nickname = Bw02_02
Vanilla entry for Yanagi Depot is nickname = Bw05_03_Base, JFLP v1.25 entry is nickname = Bw05_03

Why:
FL multiplayer black magic?

Posted on: 1/14 16:51
[AVA]-DragonFire
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