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There are currently 81 users playing Freelancer on 43 servers.
June. 1, 2020

Browsing this Thread:   1 Anonymous Users

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24/7 Procyon Dedicated News
Quite a regular
2008/2/18 5:28
Registered Users
FLServer Admins
Senior Members
Posts: 136
Thought I'd take the time to mention a few things we've been cooking up over at 24/7 Procyon Dedicated. The first, seen in action below, is a custom cloaking system that we've built from the ground up for the Anubis fighter, which can be purchased by players running our ProcyonHook client-side software. This system is unique in its functionality, created with the goal of keeping the added cloaking device balanced and unobtrusive within the context of vanilla PvP combat.

Our goal for the cloak was to ensure as clean an implementation as possible. The cloak functions, as you can see, via a normal in-game hotkey that can be configured within the options menu - when used, this hotkey triggers the cloak activation sequence, in which a new HUD element appears displaying the cloak's charge up status. When activated the cloak drops the player's shields and gradually drains weapon energy - which, when fully depleted triggers the player to uncloak.

In addition to the recently added Anubis cloak, we're also working on improving our dynamic lighting system. The video below shows our established weapon projectile lighting, and also gives a preview of the experimental engine lighting that is in the early stages of development.

One thing we've recently implemented as a 100% server-side feature that does not require use of ProcyonHook is our revised nanobot functionality. This change - as can be seen below - changes the default nanobot behavior of instantaneous healing into gradual regeneration, reminiscent of the repair droid item removed from Freelancer during it's development.

These three videos are only the tip of our proverbial iceberg - our to-do list is roughly five miles long, and features a number of things that have often been written off as impossible - such as the ability to construct a clan-owned station in vanilla space that can be interacted with by players not running any sort of client-side modification at all. More to come as it develops.

Posted on: 2010/2/1 9:04
Re: 24/7 Procyon Dedicated News
Starport Admin
2008/2/26 20:36
From Germany
Registered Users
Posts: 1783
Looks nice

such as the ability to construct a clan-owned station

Any chance of sharing some of the reversing work on the Solar Spawn struct, or do you trick it with mission scripting?

Posted on: 2010/2/1 11:05
aka chaosgrid
Re: 24/7 Procyon Dedicated News
Just can't stay away
2009/11/30 19:02
Registered Users
Senior Members
Posts: 391
Looks and sounds awesome, I can;t wait to see everything else you come up with.

Keep up the good work!

Posted on: 2010/2/1 11:25