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There are currently 31 users playing Freelancer on 40 servers.
March. 25, 2019

Browsing this Thread:   1 Anonymous Users



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Re: Freelancer Developer
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Posted on: 2014/4/10 3:43
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer Developer
Home away from home
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Thanks FF

Posted on: 2014/4/11 5:57
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Freelancer Developer
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FF - are you thinking of any further development of FL Dev? I'm not proposing anything, just curious if it is final as is?

Posted on: 2014/4/11 23:20
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Freelancer Developer
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It is pretty much final, yes. I don't see what to add or change to it, really.

Posted on: 2014/4/12 4:54
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer Developer
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OK. Still good.

Posted on: 2014/4/12 4:55
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Freelancer Developer
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Sorry for the gravedig on this. Recently got into using this tool, and it is excellent for a number of reasons. There is obviously one thing that's irritating me though.

Every time i load this up, the program asks me for the location of freelancer.ini and resources.dll. Now i point it to my mod folder where i have them due to the fact they have been modified, but the program doesn't seem to remember the locations, so i have to do this every time i load up the program. Is there any way to make FL Dev remember the paths, or is it something i just have to live with? Or am i doing something wrong?

Posted on: 2018/6/3 11:02
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Re: Freelancer Developer
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Try editing config.ini. It works for me
Quote:

Dromedary wrote:
Sorry for the gravedig on this. Recently got into using this tool, and it is excellent for a number of reasons. There is obviously one thing that's irritating me though.

Every time i load this up, the program asks me for the location of freelancer.ini and resources.dll. Now i point it to my mod folder where i have them due to the fact they have been modified, but the program doesn't seem to remember the locations, so i have to do this every time i load up the program. Is there any way to make FL Dev remember the paths, or is it something i just have to live with? Or am i doing something wrong?

Posted on: 3/11 7:34
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Re: Freelancer Developer
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Dear FF,


Do you know why some resourse dlls can only be edited a few days after the computer was turned on(which means I have to keep it awake for a LONG time)? And why some strings in resource.dll can't be edited? These have been bothering me a lot.


Best
Mine

Posted on: 3/11 7:59
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Re: Freelancer Developer
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I have no idea what you're talking about on either point, sorry.

Posted on: 3/11 16:09
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer Developer
Home away from home
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Make sure that Freelancer.exe or flserver.exe isn't running.
Sometimes when you close the program it appears as if it closed but you can still find it running in the resources list.

Posted on: 3/12 2:40
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Freelancer Developer
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From Somewhere at Moscow
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Quote:

Minerobba wrote:
Dear FF,


Do you know why some resourse dlls can only be edited a few days after the computer was turned on(which means I have to keep it awake for a LONG time)? And why some strings in resource.dll can't be edited? These have been bothering me a lot.


Best
Mine


Fire up under Administrator

Posted on: 3/14 10:20
Open Sirius Mod
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