Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
34 user(s) are online (12 user(s) are browsing Forum)

Members: 0
Guests: 34

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +5€

Current balance: -45€
(last updated 09/2019)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 33 users playing Freelancer on 40 servers.
October. 17, 2019

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2) 3 4 5 6 »


Re: FL Promotion Thread
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1592
Offline
Quote:

Also, for feedback:
Perhaps remove the specific Autobuy, credit transfers, player cloaking, player docking, and webinterfaces mentions. They take up room for things that are becoming pretty standard, and are mentioned in the mod descriptions themselves. I think people tend to care more about the end-product mod anyways, so this would free up more space to display mods without getting crowded.

Players who were inactive for a long time simple won't know about those features.

Don't worry, I will add some other mods later.

Posted on: 2009/4/29 7:28
Open in new window
Top
Re: FL Promotion Thread
Just can't stay away
Joined:
2008/2/16 15:03
From UK
Group:
Registered Users
Senior Members
Posts: 252
Offline
Quote:
No but really, while I tend to agree with statements like Dragonite's "if you can't fit 'em all don't fit any", ads like this need fine mod examples to help convey the point - so why not just submit stuff on your mod for Bas to put on there? That pretty much solves the "bias" issue; has modding competition really gotten to the point where mods can't be advertised to the non-Freelancer public?


What exactly gives you or anybody else the right to sit there and type that one mod is better than another or one is more polished or one is a bit radical. Those are your opinions and everyone has a different opinion. MU has been around for 5 years and has seen thousands of players walk through its doors. So what gives you the right to say it doesnt belong in an ad for the game.

Its this kind of stupid mentality that got the FL Community into this situation in the first place. Too many idiots with huge egos who dont share and believe their mods are the best thing since sliced bread.

I dont claim to have the best mod around because i know damned well their are better ones but i do claim that MU is totally unbiased and if it were us making such an ad then we would either inclue all of the mods or not mention any of them.

Also if i am asked to share something or asked for help then i do it and i do it in a way where i am not putting someone down because they are trying to learn how to do something.

Im also not scared to advertise other mods within my mod and am doing so right now for the Underverse mod. Its just a shame that so many other people are incapable of doing the same thing without some petty flame war breaking out.

Thats all i have to say on the matter and if anyone doesnt like my opinion then you know where my inbox is

Posted on: 2009/4/29 13:23
Top
Re: FL Promotion Thread
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
NVM. ;D

Posted on: 2009/4/29 14:31
Open in new window

The mod is only me working on it.
Top
Re: FL Promotion Thread
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1592
Offline
Dragnite,
I just want to include quite different mods and such which will attract new and/or old players. That has no thing to do with which mods is better, I for instance also won't add 2 SW-TC mods there, because one is enough. And I have to get a very compressed post, other wise I really would in clude (all most) every mod out there.
But I have "lack of space".
(This is not meant offensive in any way)

Posted on: 2009/4/29 14:48
Open in new window
Top
Re: FL Promotion Thread
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 663
Offline
...... oh what ....
.... no WTS in the announcement.....
.... you can't do that .....
.... atleast you also have to remove all other mods ....


[--->SARCASM OFF<---]

I think it's obvious, that such an announcement can't include all the Freelancer mods
and
I think BAS did choose 2 very nice and especially very different mods
(what doesn't mean your mods - or WTS - are worse),
Those examples will help to show interested players, what's possible with FL today.
And i m furthermore convinced, that it's better to
have one or two mods in a kind of showcase, than nothing.

And readin' some of those statements above,
i m really glad he didn't choose WTS 4 that.



So PLEASE stop bitching around and discouraging him.
Every new FL player he attracts with that,
might sooner or later try your mod, even if it isn't named now.

BAS does PR work 4 us all and we get it 4 free.
That earns respect imho - nothing else.

Posted on: 2009/4/29 15:32
Open in new window
Top
Re: FL Promotion Thread
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Quote:

I think BAS did choose 2 very nice and especially very different mods


Totally agree, the FreeWorlds and 88Flak is very representative of the two mod.

BTW, I always forget to say:

Thanks Bas for your hard work. ;D

Posted on: 2009/4/29 17:34
Open in new window

The mod is only me working on it.
Top
Re: FL Promotion Thread
Just can't stay away
Joined:
2008/5/28 18:04
From Maine, USA
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Quote:
What exactly gives you or anybody else the right to sit there and type that one mod is better than another or one is more polished or one is a bit radical. Those are your opinions and everyone has a different opinion. MU has been around for 5 years and has seen thousands of players walk through its doors. So what gives you the right to say it doesnt belong in an ad for the game.

I'm sorry that you took my post that way; I didn't mean any offense. I never said that any mod did or did not belong in an ad; I think Monkey Universe, as well as many of the other older projects, would be great to display here to show any old vets who used to play the mod how many steps forward your project has taken since they left - potentially drawing them back in. When I claimed Flak was "a rather radical mod", I meant it in the sense that it takes enormous departures from standard Freelancer gameplay mechanics, which is something that is a huge turn-off to many FL vets - which is why I was surprised to see it in an ad appealing to old players. I never meant to place Flak above or below any other mod with that statement.

Quote:
Its this kind of stupid mentality that got the FL Community into this situation in the first place. Too many idiots with huge egos who dont share and believe their mods are the best thing since sliced bread.

While I really don't want to add fuel to the fire, I feel this is a fair point to make: every aspect of Flak is openly developed. I have written tutorials for major aspects of the mod, and everything M0tah has written for the mod is 100% open source. All of the graphical upgrades written by Why485 for both Flak and Itano Circus are freely available as well. Numerous other projects have also adopted this open philosophy, and while I'm aware some projects maintain a "closed development" stance, they are fully entitled to do so, so please refrain from calling them idiots.

Now, a little more on topic, Why485 pointed out to me that Procyon may be worthy of mention - http://procyonserver.com/index.php?page=procyonhook - they've done some pretty unique work, and should be appealing to the older vets fond of vanilla FL, but looking for a little spice.

Posted on: 2009/4/29 18:12
88 Flak for Freelancer
1.27 Betas | Wiki | Forums
Top
Re: FL Promotion Thread
Starport Admin
Joined:
2008/2/26 20:36
From Germany
Group:
Webmasters
Registered Users
Posts: 1774
Offline
OMG the drama. Seriously, when you want your mod mentioned, why dont you go ahead and make your own FL promotion post?

I think you can never find the "right" balance with the mod mentions, but hell no, it would be fatal not mentioning any mods because that is Freelancers biggest sell-point.

Posted on: 2009/4/29 19:21
Top
Re: FL Promotion Thread
Starport Admin
Joined:
2008/6/24 16:40
From http://www.freeworlds-tow.net/dev
Group:
Registered Users
Starport Admin
$$$ Supporters $$$
Posts: 1123
Offline
I'm cool with replacing FW:ToW with another mod. Makes no difference to me, either way. Everyone's mod has a right to be up there. So if the community wants it, replace FW:ToW with something different. There is no reason to get all angry about it.

As for this comment:
Quote:
Its this kind of stupid mentality that got the FL Community into this situation in the first place. Too many idiots with huge egos who dont share and believe their mods are the best thing since sliced bread.

While I do see this in some mods, not all of them are like this. Some great community work has been some by some modders, so please realize that. I also think you're taking what Bas did way too seriously. But, that's just my opinion. As I said in my above paragraph, if you're really upset about this, I'm totally cool with MU taking FW:ToW spot there.

Posted on: 2009/4/29 23:18
Open in new window
Top
Re: FL Promotion Thread
Just can't stay away
Joined:
2008/2/16 15:03
From UK
Group:
Registered Users
Senior Members
Posts: 252
Offline
Not really upset about it its more of a case of everytime i read one of these promotion threads its always the bigger mods included in it and the smaller ones are forgotten which leaves the biggers mods with all the players and mods like MU to struggle. Mind you we always have struggled although at times we have had a high population.

I just think there is too much biased involved in projects like this one, id much rather have seen a list of all the mods put into a poll and voted on for which should be involved and the top 10 or 20 included in the ad. If that had happened i wouldnt be sitting here typing this now.

Quote:
So PLEASE stop bitching around and discouraging him.


Guess you didnt like my opinion.........shame



Posted on: 2009/4/30 3:48
Top
Re: FL Promotion Thread
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 3519
Offline
Thing is: there needs to be a selection of mods to show. People want screenies and shiny stuff, not a list of things and huge blocks of text that do their best to avoid mentioning any mod.

I know the big mods get more advertising, as is usual. Having taken part in a lot of mod projects, I can tell you I know the feeling. What I do know however is that:

1) If we do nothing, the player base does not grow.
2) If we do something, maybe the big servers will benefit the most initially, but there's a good possibility those new people will branch out after a while looking for new interesting places.
3) We can't possibly list all existing mods in FL.

With this in mind, I'd say it'd be a shame NOT to do something, even if it doesn't include all mods. A line has to be drawn somewhere, and I'd say it would be best to keep it relatively small.

@Drags: I hope you realize that in a poll, the most POPULAR mods would get the favor. Not necessarily the best, not necessarily the most developed or the most innovative mod; only the ones which have gathered the highest amounts of people: the big mods you are complaining get all the new players. Making a poll would actually be a surefire way to restrict this whole process to only (very) large mods.

Posted on: 2009/4/30 4:33
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Top
Re: FL Promotion Thread

Joined:
2009/4/11 17:53
Group:
Registered Users
Posts: 23
Offline
Why can't there be an extensive list of mods to accompany the promotion? I strongly agree with keeping the main promotion short to catch people's attention but then if they're interested give them a link to some more. In this case a list of mods. Keep the list simple, a name, a small image, a description in 500 characters, and a link to a promotional page for the mod, all supplied by the mod's developer(s) of course.

That's the sort of thing that would draw me in. Once something like this catches my eye I'll happy spend some time browsing through a fairly long list relating to it, even more so if there is some images or colour to break it up.

Posted on: 2009/4/30 5:24
Top
Re: FL Promotion Thread
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1592
Offline
I think I will simply add the link to mod db:
http://www.moddb.com/games/freelancer/mods

Posted on: 2009/4/30 10:51
Open in new window
Top
Re: FL Promotion Thread
Just can't stay away
Joined:
2008/5/28 18:04
From Maine, USA
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
I think both FriendlyFire and Icely pretty much hit it spot on, and in this case adding a link to the ModDB page for people to peruse would be good, as that's just a straight up list of mods (too bad ModDB is a bit of a pain in the ass for modders themselves to work with, but it's the best straight up list I can think of).

Also, Dragonite, I totally know how you feel. I was surprised to see Flak on an ad like this, as it's generally very under the radar, and never gets any mention.

Posted on: 2009/4/30 16:38
88 Flak for Freelancer
1.27 Betas | Wiki | Forums
Top
Re: FL Promotion Thread
Just can't stay away
Joined:
2008/2/23 13:46
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 224
Offline
Nice idea, would it not however be easier all round, including keeping it useful and current, to just add a sticky, with a list into the forum.

Straight forward alphabetical mod name that is hyperlinked to wherever the mod team/server operator wants for that mod.

You can thus keep the basically good promotion idea focussed on current Freelancer capabilities, then link from this to a list for further perusal. As this further list will direct to fotums, pages etc. that are kept on top of it should streamline everything.

Apart from the problems with ModDB mentioned, it is organised by date of last post so sometimes hard to find current mods.



Posted on: 2009/4/30 20:17
Top
« 1 (2) 3 4 5 6 »