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[Question] Extending SP by making levels take longer to acquire
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[Question] Extending SP by making levels take longer to acquire |
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Just popping in
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First post for FL modding since 2005
![]() Wanting to grind more in SP between missions with Juni in the later stages. My understanding was that ptough values were monetary? So I changed the values to (snippet): [PlayerToughnessScale] ptough_graph_pt = 0, 0 ptough_graph_pt = 11000, 1 ptough_graph_pt = 33750, 2 ptough_graph_pt = 87228, 3 ptough_graph_pt = 120845, 4 ptough_graph_pt = 165396, 5 ptough_graph_pt = 230475, 6 Yet, I'm still getting levels at a seemingly general rate. Level 4 - 5 wants me to earn 35769, rather than what's listed. What am I missing or misunderstanding, or is ptough only for MP? If so, is it possible to find and change the SP equivalent values?
Posted on: 1/29 11:54
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Re: [Question] Extending SP by making levels take longer to acquire |
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2009/8/16 2:58 From Qld, Aus.
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Hardcoded in content.dll; I have a plugin to change it.
http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=2291 http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=3990 http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=6078 http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=6334
Posted on: 1/29 12:23
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Re: [Question] Extending SP by making levels take longer to acquire |
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Just popping in
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Thanks, sorry yeah I just found one of those posts, haha. Thanks for hunting those down though, and for your work on that. I want to hex edit the DLL myself for mod inclusion.
This can be closed now I guess unless there's more to it that I can benefit from knowing ![]()
Posted on: 1/29 12:23
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Re: [Question] Extending SP by making levels take longer to acquire |
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Just popping in
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EDIT: Tried using storylvl.dll but didn't seem to work using 1.0 with JFLP. Put the DLL into DLL/BIN and amended the freelancer.ini, to no avail.
[Initial SP DLLs] path = ..\dlls\bin DLL = Content.dll, GameSupport, HIGHEST ; required to operate gates and docks ; required to create ships in space DLL = Content.dll, SpaceSupport, NORMAL DLL = Content.dll, BaseSupport, NORMAL DLL = Content.dll, StoryLauncher, BELOW_NORMAL ;story/static missions DLL = Content.dll, SpacePop, LOWEST ;populator DLL = Content.dll, AISandbox, BELOW_NORMAL DLL = Content.dll, TestAutomation, BELOW_NORMAL DLL = Content.dll, BasePop, LOWEST DLL = storylvl.dll
Posted on: 1/29 12:57
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Re: [Question] Extending SP by making levels take longer to acquire |
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Do you have a modified
DATA\MISSIONS\storylvl.ini ? I'll test it tomorrow...
Posted on: 1/29 14:11
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Re: [Question] Extending SP by making levels take longer to acquire |
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Just popping in
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Yeah, I used the following:
Data\Missions: ; Money required to level up during the story (using storylvl plugin). [StoryLevel] freetime_01_02 = 13500 freetime_02_03 = 35200 freetime_03_04 = 87000 freetime_04_05 = 146760 freetime_05_06 = 215910 freetime_07_08 = 295150 freetime_08_09 = 454620 Version on main menu says 1.0, all I'm using from memory is the uncompressed ini files for modding purposes and JFLP's patches over the top for wide-screen support etc.
Posted on: 1/30 1:30
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Re: [Question] Extending SP by making levels take longer to acquire |
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Home away from home
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Set the first freetime to 350000 (already there from a previous test), added storylvl, loaded up "Mission 01: Criminal Base Destroyed", I require 350000 to advance. Saved it, removed storylvl, loaded it, still require 350000. So possibly you're loading a save that has already set the old requirement; you need to complete a mission to get the new requirement.
Posted on: 1/30 2:25
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Re: [Question] Extending SP by making levels take longer to acquire |
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Just popping in
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Thanks, thought it was per exe load. Will try when home tomorrow evening.
Posted on: 1/30 13:17
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Re: [Question] Extending SP by making levels take longer to acquire |
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Just popping in
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Yep, all worked a charm now. Thanks for checking and confirming how it worked, adoxa.
Posted on: 1/31 12:47
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