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There are currently 92 users playing Freelancer on 41 servers.
February. 22, 2020

Browsing this Thread:   1 Anonymous Users



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Re: Crash Offsets
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I managed to catch the AmmoLimit.dll error on the console when FLHook crashed as well, so it looks like this might be the root cause.

When attempting to compile AmmoLimit from source, VS doesn't seem to be able to find Common.lib. Is this the library used for compiling your tools listed on your website, or something more generic? Sorry if these questions are very obvious, C++ is very new to me and I'm only just really stepping into this stuff.

Posted on: 2/13 18:43
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Re: Crash Offsets
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It's generated as part of the build process, via the makefile. I think newer compilers need to explicitly install that (look for something with "make" in the name), then on the command line type nmake /nologo. I'm not sure if you could import the makefile, generating a solution.

Posted on: 2/14 6:37
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Re: Crash Offsets
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Nmake did it, thanks Adoxa! This seems to have (touch wood) fixed my crash-on startup problem. However, I now have a new issue. flserver consistently crashes with offset 0x00001c54 in jflp.dll again whenever I exit to the menu or character select screen and is doing it whether or not flhook.dll is present in dacomsrv.ini. At least it's consistent this time!

Any ideas? I am completely at a loss figuring out what is causing flserver to behave in this way.

Posted on: 2/14 12:24
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Re: Crash Offsets
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If it's not dacomsrv.ini or flhook, then maybe it's freelancer.ini? I don't know how else flserver would be loading it. If you deleted it from EXE but it still loads, maybe it's in DLLS\BIN?

Posted on: 2/14 14:38
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