@Raikkonen thanks, that should work too
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@Gold_Sear I’m afraid since it’s been converted to a static html site, that is no longer possible. However it should have been indexed by Google now. Try something like: site:lancersreactor.com test
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@IrateRedKite I added some more offsets to the payload, as well as additional URLs of already added ones and updates/bug fixes.
Since some of the offsets (eg the max credits in MP) date from the lancersreactor.com era, could you perhaps please re-activate the search function over there? I’ve managed to find the original Limit Breaking 101 topic but not much more. -
@Gold_Sear Fantastic! I’ve crossed it off the list.
@Laz has kindly put together a demo page where the json payload will render (this will eventually move to where the main page is when it’s done) so we can see how things will look when finished.
You can find it here: https://the-starport.com/wiki/fl-binaries/limit-breaking-v2/
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@IrateRedKite Visibility is done
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Sorry for the long delay, it’s been a busy few weeks and I got a bit caught up in some FLHook stuff which ended up eating way more free time than I thought it would.
Sections that still need doing are:
HUD
Miscellaneous
Missions
NPCs
Reputation
Server Operation
Systems
Turret View and Mouse
Visibility
Visual EffectsGoing to get a couple of these done this afternoon, and will edit my post to cross them off the list.
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Hi @GalaCeir, welcome to the Starport!
Something to try that might fit the bill here is the last release of Shattered Worlds: War-Torn. Most mods that are still active are fairly focused on multiplayer, new single-player content for Freelancer is pretty rare unfortunately!
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I finished beta 2.1: Download beta 2.1
The focus was mainly rendering bugs / improvements.
Changes are:- Fixed rendering bugs with old lighting (affects also starspheres etc.)
- Made old lighting very similar to FL lighting (including cubemaps)
- Had a nice idea for nebula ambient lighting. It now is complete PBR lighting
- Added option to enable point lights for new lighting. Make sure to remove e.g fake planet reflection point lights from FL system inis before enabling it (will look weird, since planets are like suns then). To enable it, set EnablePointLights=1 in config.cfg.
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Heya everyone. I was wondering if anyone knows what function within Freelancer.exe I can call to cause the the ship to flip between it’s various camera states. I am looking primaraily to convert between the normal view and cockpit view on demand, as well as preventing the user from manually switching back if possible, but I have a few different ways to achieve the latter.
Spent a while looking in IDA trying to follow what happens after the user presses the H key (for turret view) and the like, but can’t seem to find where the game changes the state.
Any help appreciated!
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I’ve also come across RL; finally updated KraftFragment.
@IrateRedKite : good to see you back!
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Vanilla Mod question?
Release: Advanced Renderer public beta 2.1
[Hack Request] Changing camera mode programatically
Dev's Limit Breaking 101 Techniques