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May. 7, 2021

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Help wanted on TC mod - Weapons creation
Just popping in
2011/5/13 13:36
Registered Users
Posts: 1
I LOVE Freelancer and I am just now getting started into Freelancer modding!! I am starting a project called "Nexus". However, I have seen many posts by people starting some very ambitious projects. So, while my project is ambitious, as I am just getting into modding, I wish to tackle this mod one step at a time. The first step is for me to learn to create the weapons I need for this mod. The next step is to create the systems(environment such as planets & bases). Then I can work on the commodities, factions, missions. The ships get put in last.

At any rate, I am looking for someone to help me with creating weapons such as guns and missile. I have looked at some of the tutorials and I am starting basic by copying a weapon and making adjustments to that. However, sometimes it would be nice to be able to contact someone privately on Skype or PM in case of questions.

email address: [email protected]
Skype address: panadar007

Posted on: 2014/10/31 3:39
Re: Help wanted on TC mod - Weapons creation
Just can't stay away
2008/7/16 12:33
Registered Users
Posts: 205
Weapon modding is a good place to start as it's fairly well isolated from system building which can be quite complex. You can PM me with any questions on most aspects of modding except ship building and texturing never did get round yo them LOL

Get a good text editor for the ini files I use Notepad ++, for system work FL mod studio is my choice

another essential tool (primarily for info cards) id FL Dev

If your mod is intended to be quite large you need to have a custom dll to contain the info card data, I assume you're using the TCM starter pack? it contains several custom dlls set up for you. ... rsion-mod-starter-pack-30

Posted on: 2014/11/3 9:24