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There are currently 25 users playing Freelancer on 38 servers.
April. 14, 2021

Browsing this Thread:   2 Anonymous Users



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fuel

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I was think about making a consumible fuel. would one be able to turn the nanobots or the shield batteries to replenish the power core?

thx

Jer

Posted on: 2010/11/23 20:18
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Re: fuel
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Yes Dilithium Crystals as a fuel would be nice! And maybe a kind of dilithium regenerator?

rofl

Posted on: 2010/11/24 2:03
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: fuel
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The most common practice for an idea like this is to make the engines have a drain on your power supply, using your power supply as your fuel source. Alternatively, some people use the thruster as a fuel. While both methods work great, they both have one enormous drawback in multiplayer, and it is that you can replenish your energy and thruster reserves by leaving the server and joining back in.

Some Hook magic might be able to get around this, but I know of no Hook plugins to do this.

Posted on: 2010/11/24 4:28
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Re: fuel
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A work around 4 that, might be a weapon,
with negative power_usage and the need of ammo
- which d be your fuel than.

Code:

<script>
<description>
file of FIRs WTS Add-on
 ============================
this file does that:
------------------------
adds a gun which gives power by burning Antimatter

</description>
<data file="data\equipment\weapon_equip.ini" method="append">
<source>
[Munition]
nickname = powergun01_ammo
ids_name = 0 ;GENERATESTRRES("Antimatter")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Antimatter</TEXT><PARA></PARA><TRA data="0" mask="1" def="-1"></TRA><JUST loc="left"></JUST><TEXT></TEXT><PARA></PARA><TEXT>Antimatter is composed of antiparticles. Mixing matter and antimatter leads to the annihilation of both, converting the whole mass to energy and giving a extremly high output of energy.</TEXT><PARA></PARA><POP></POP></RDL></xml>")
hp_type = hp_gun
requires_ammo = true
lootable = true
loot_appearance = ammo_crate
units_per_container = 1
hit_pts = 25
hull_damage = 0
energy_damage = 0
;--- weapon_type = W_Repair
one_shot_sound = FedPhaser
;--- munition_hit_effect = gf_li_capexplosion03moving_rings
;--- const_effect = viper_proj
lifetime = 0.001
force_gun_ori = true
mass = 1
volume = 0.100000
[Gun]
nickname = powergun01
ids_name = 0 ;GENERATESTRRES("Emergency Power Unit")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Emergency Power Unit</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The Emergency Power Unit 'burns' Antimatter to supply energy. So this is a very fast way, to get some extra power, it's very expensive to burn that strange and seldom found Antimatter.</TEXT><PARA/><POP/></RDL></xml>")
DA_archetype = equipment\models\WEAPONS\dummy_round.3db
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 42315
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 7
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = -2500
refire_delay = 0.05
muzzle_velocity = 0
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = powergun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100
</source>
</data>
<data file="data\equipment\weapon_good.ini" method="append">
<source>
[Good]
nickname = powergun01_ammo
equipment = powergun01_ammo
ids_name = 0 ;GENERATESTRRES("Antimatter")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Antimatter</TEXT><PARA></PARA><TRA data="0" mask="1" def="-1"></TRA><JUST loc="left"></JUST><TEXT></TEXT><PARA></PARA><TEXT>Antimatter is composed of antiparticles. Mixing matter and antimatter leads to the annihilation of both, converting the whole mass to energy and giving a extremly high output of energy.</TEXT><PARA></PARA><POP></POP></RDL></xml>")
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_hazardous_mat.3db
combinable = true
category = equipment
price = 1
[Good]
nickname = powergun01
equipment = powergun01
category = equipment
price = 42380000
item_icon = equipment\models\commodities\nn_icons\equipicon_Pwrplnt_T3_mk4.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Emergency Power Unit")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Emergency Power Unit</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The Emergency Power Unit 'burns' Antimatter to supply energy. So this is a very fast way, to get some extra power, it's very expensive to burn that strange and seldom found Antimatter.</TEXT><PARA/><POP/></RDL></xml>")
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
</source>
</data>
</script>

(Not really tested )

Posted on: 2010/11/24 7:04
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Re: fuel
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How did Ioncross total war handle the fuel drain? I remember you didn't have to pay for fuel, it refilled everytime you landed at a base.

Posted on: 2010/11/24 17:40
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Re: fuel
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I remember on old french "Freelancer" server, named Gateway , made by Giko...there was such feature. You needed fuel and food in order to play (it was decreasing with time).

If you never heard about this server, it was made by only 1 guy... and it was more than a mod. It was running in 2005 or 2006, I don't remember exactly. Author wanted to make a new Elite with Freelancer engine.

Installation of this game was quite complex, and server were naturely not listed in serverlist.

Univers was really persistant (destroyed base or other stuffs never came back), economy was dynamic (already)...but it was 100% RP server...which mean that after level 5, if you died, you were not able to come back on server untill the next day, at 5:00am...

Server news were able in game...

And many other great things, for 2006...

Well, sry for this little nostalgie time , server closed in 2006, so nothing is left, but this fuel just made me remember about this "mod", and about all the features (some of them are quite common now, naturely).

So, I can't help about fuel.

Posted on: 2010/11/24 21:45
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Re: fuel
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any news about fuel ?

Posted on: 2012/1/13 11:23
Burn the gum, Not your Soul...
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Re: fuel
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Bump!

Posted on: 2012/1/27 0:15
Burn the gum, Not your Soul...
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Re: fuel

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what about changing the nano bot to heal energy?

what i am thinking is having a astiroid drop them. We are deal with econmy issues. I though is if Nanos worked like gas, and we can make rock drop them. we would have fuel, minable reasourse.

Can the Nano be made to A) heal energy instead of hull? and B) can I make them loot?

Posted on: 2012/3/28 23:02
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Re: fuel
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A - no, not with conventional modding
B - yes, absolutely. they already drop from ships, so why not from asteroids, too? (unless I'm overlooking that they only drop from mission enemies since they are listed as item to be dropped; however, this is not necessarily a limitation either)

Posted on: 2012/3/30 7:13
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