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July. 20, 2019
The Starport Forum Index > All Posts (LancerSolurus)

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GE Model Submission
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Looking for new submissions to be added to Galaxy Empire. This is mainly for expansion of content to the universe. The GE part is free for download, link to the demo will be provided soon (the future city map needs to updated to the version shown in the latest video. The GE game will be free for all, only the server will cost a one time fee. Which means anything you provide will be in the free part and you will be credited. If you provide only a basic texture for your model it will be upgraded to add a normal map, glow maps and specular maps as required to meet the standard look within the game. Once the demo comes out you can also submit whole systems that you have built (GE 3 has a built in map editor so I can fix your maps). GE 3 will stick to DX HLSL 3, when GE 4 comes out it will be HLSL 5 which won't be for awhile. Your model may be modified if needed such as if needs animated docking doors. Also polygon reduction and vertex simplification will be done to reduce the FPS hit on lower end systems. You won't notice it has been done unless you inspect your file. I will be setting up a google drive for your submissions shortly, I'm mainly looking to see if the FL community is willing to support this project. GE is based on the FL style INI format but with greatly expanded support for such things a highly customizable HUD configurations to NPC character interactions.Think of it as a mix of FL and Fallout/Stalker.

Content needed includes :
* city scapes
* computer consoles
* buildings
* ships (low poly will be given preference until LOD is fully implemented, Max users will be able to create the LODs, if not I will create them or give you a free script to do it (Max 8 or higher))
* skin characters (with a bone structure with facial bones, I will do the animation part for you), best if you use MakeHuman with the default map (baked ambient occlusion AO will be done as well since characters support it) bones (163 bones) since I plan to do facial animations
* biped skinned character (baked AO textures added)
* blender skin character (baked AO textures added)
* FBX skinned character (baked AO textures added)
*DAE skinned character (baked AO textures added)
* landscapes
* weapons
* PVP maps (think red/blue fight maps, coop, capture the flag, etc)
* elevator platforms (seen in the latest video)
* detailed mission story ideas, the next mission progress item makes the item shows a animated glow map on it
* cleaned BVH animations (IE computer console tapping, sitting, talking)
* male/female voiceover (lines will be provided for those who have good microphones
* space items (IE planets, moons, asteroids), providing a complete system will give you you're own system
* building interiors
* ship interiors
* cleaned BVH animation for inclusion in character animation, looking for many idle animation for NPCs
* building with separate door model
* artifacts for special enhancement for owner who finds them (aka Stalker)
* buildings used for construction made for a specific enhancement in mind (such as mining, food gathering (think silos), pacification of natives etc), this will be use for planet colonization (think of the Civilization series)
* ground vehicles (IE harvesters, tanks, aerial, miners etc.)
* space stations
* asteroid models

More to come, many of the above is already supported, most only have one model that they use. Looking for some variety. If you have ideas of what you want, post in the comments below.

Posted on: 2017/8/16 2:15
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Re: GE Demo Videos And Pics
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Howdy, I have been lurking around here once in a while. Been playing around with some graphic post FX a bit to relearn HLSL. The other main focus has been getting a pipeline from MakeHuman into the game engine. Finally got a working solution just last week, which you saw in the video as Amy. Anyways, you guys keep up the good work on FL!

Posted on: 2017/8/15 23:48
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Re: GE Demo Videos And Pics
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2017, I finally got back to working on the game engine after a major hardware crash (actually 3 hardware crashes), read the description for who helped get me back up and running, it is a long-time FL fan

https://www.youtube.com/watch?v=Z8Dujn ... 1y10jalyqifo3dbqbk0h00410

Posted on: 2017/8/15 4:49
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Re: 3D Model Showroom
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Nice looking ship Kuze

Posted on: 2016/4/6 0:19
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Hey
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Just wanted to say hi to my fellow Freelancers. I haven't been active in a long while. My main computer got fried on Dec 31st of 2014 so I haven't been active on most sites. No job = no new computer

Anyways it's great to see the community still alive and kicking, say hi back if you remember me

Posted on: 2015/12/6 3:09
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Re: GE Demo Videos And Pics
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Well networking is done through a library I made a few years back. The MP part is still really basic, I only have one decent system to test on. Also I'm working on getting the SP side fully fleshed out so the networking will be a matter of plugging in the messages for each part. For the server, it works like FL, there is a lobby server where you chose which server you want to play on. Simply select it and connect.

There is also a dedicated mod folder so you don't have to muck with the original INI files. I did get the 3D HP editor up and running last night as well. Will be moving the code over for the custom model format soon into the game engine, the main reason is that it supports LODs. It already works fine in the editor.

Since I just moved up to a GTX 750Ti I will most likely implement a DX 11 render system. I bought a shader design tool from ShaderTool.com so testing the shaders will be fairly easy.

Posted on: 2014/9/10 22:39
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Re: GE Demo Videos And Pics
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Various scenes in the game plus some more content bought from Arteria 3D.



Posted on: 2014/9/10 3:24
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Re: GE Demo Videos And Pics
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Just to let you guys know, I have got back to work on the game engine. I took nearly a year long hiatus working on it due to a HD lockup and no money to work on it. I finally got the files back due to Seagate flashing the ROM and making it work again. Plus getting a job now allows me to purchase royalty free models, which means I can start fleshing out the content side. So this video is just the beginnings of the new start...

GE uses a deferred renderer so pushing out hundreds of lights isn't a problem. This video is done using my new GTX 750Ti so I kicked it up to 60 fps, the older vids where on a GTX 250 which couldn't handle more than 30 fps for all the models I threw at it. I will be adding a LOD system so that will be fixed, the custom model format already supports it, the models in the video are still using DX models, not the custom format (not added yet).

Click the Youtube button to watch it in full HD.


Posted on: 2014/8/24 3:48
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Re: Number Translation
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If FLSpit is showing an error saying it's missing, then you will never find it...you didn't mention what it said so just guessing.

Posted on: 2013/10/5 0:15
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Re: Original Storyline With Widescreen Support for LAN
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When you patch it the version number won't change, it will still say 1.0

Posted on: 2013/8/24 19:48
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Re: 3D Model Showroom
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Kuze, what modeller r u using?

Posted on: 2013/8/12 8:30
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Galaxy Empire Releases
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A new version is up for testing, if you do test it please leave some feedback. Note this is an alpha version so it is still missing a few key items.

http://www.galaxyempire.com/modules.p ... ms&file=viewtopic&p=42#42

Posted on: 2013/8/4 18:49
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Re: Star Trek Mods
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Actually SSM does have beam weapons ( a perfect example is the trade lane weapons). It is possible to make them in FL simply by stretching a single beam into a really long beam. The only problem I was unable to fix was the speed limit of weapons fire (how fast it travels towards the target). I played with firing really fast but as mentioned above, it causes a severe lag spike for anyone near it.

Posted on: 2013/7/18 21:50
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Re: Star Trek Mods
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SSM has over 200 ST ships in it and is based on the ST universe, it is probably the closest you will get to a Star Trek mod out there. Never release the STC mod (Star Trek total conversion) so the main 2 that are trek related are NU and SSM.

Posted on: 2013/7/15 11:25
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Re: Cockpit Camera & Cockpit Hardpoint
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That offset is a 2d and 3d setting. The normal is simply 2d, make it a format of x,y,z and it uses 3d instead...

Posted on: 2013/6/9 9:45
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